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SEDOV

@sedov.bsky.social

I do machines that do stuff, write, code, paint, render. https://www.sedov.com/

174 Followers  |  121 Following  |  183 Posts  |  Joined: 18.11.2024  |  1.8204

Latest posts by sedov.bsky.social on Bluesky

I promise we're almost there.

27.02.2025 16:39 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I found the memory leak 🫠

23.02.2025 18:58 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Memory leaks or garbage collector - pick your poison

22.02.2025 18:18 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I can finally get some good night sleep.

18.02.2025 05:40 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ok hear me out:

Voldemort - Benedict Cumberbatch
Snape - Adam Driver
Mad-Eye - Daniel Craig
McGonagall - Tilda Swinton
Mrs. Weasley - Kate Winslet
Bellatrix Lestrange - Eva Green
Dumbledore - Christian Bale
Sirius Black - Edward Norton
Lucius Malfoy - Tom Hiddleston

13.02.2025 05:13 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Much needed addition to our social medial

13.02.2025 04:23 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
KINOGAKI

The current live version at app.kinogaki.com is built using various things like React, OpenGL and a few other small libraries. I've since switched to a desktop app (all using C++ / QT) because I was running into performance issues on the web version (garbage collectors suck)

12.02.2025 06:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I can't believe it, but I did #genuary1 fully inside Kinogaki. This spanned a lot of improvements, nodes, ideas and so on. I also added ability to name nodes and write comments so that when you share other people can understand.

12.02.2025 03:46 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

Never forget the 80/20 rule

11.02.2025 17:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Still working on recreating #genuary1. This is an amazing exercise that prompted a lot of good changes. Third screenshot are the nodes inside the For Loop node. Wait until you see what a "Code" node can do :)

10.02.2025 16:22 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I had very mixed results with Gelly Roll Moonlight. Uni-ball Signo had been great. (All black paper though)

09.02.2025 17:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It’s fixing every single tingly thing that makes for perfect product. There is nothing else to it. So next time, when you notice the fleeting glimpse that flew past you at warp speed, don’t be lazy and catch it. Once caught - fix the hell out of it.

08.02.2025 05:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Our brains are amazing storytellers and will guide us around the problem. But know this - others will notice it. It’s by ignoring these little things, we fill the world with β€˜ok’ products, mediocre artworks and build technical debt in our projects.

08.02.2025 05:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Most of the time the moment after that one you’ll get justification from your brain as to why it’s not important to fix it immediately or why it’s not a big deal at all. The truth is that the problem is real. It’s just small.

08.02.2025 05:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

One important thing that I’ve learned, but have hit or miss applying in real life is this. When you look at your code/product/artwork and get this tingly feeling at the back of your head saying that there is this little thing that’s off, you should always fix it.

08.02.2025 05:13 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Didn’t finish Genuary 01 today, but fixed a lot of bugs and workflows issues.

08.02.2025 04:39 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What's interesting is the difference between software dictating you what to do vs you dictating the software what you want. Very different dynamic. Because I'm recreating specific things I did for #genuary I need to change/add new workflows to Kinogaki.

07.02.2025 23:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

As means for testing KINOGAKI, I'll power through Genuary once again using only it, just to make sure it's working. Will also publish all of the scene files as well.

07.02.2025 23:35 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Doing the little things...

07.02.2025 23:33 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’m moving a long. A lot of improvements, bug fixes and features. Maybe next week I’ll post installers and a few more videos. There is a node that allows you to write code (which compiles to machine code), there are nodes that allow to do for loops as well. Exciting stuff…

06.02.2025 06:09 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Trying new things. #penplotter #drawingmachine

05.02.2025 12:11 β€” πŸ‘ 47    πŸ” 5    πŸ’¬ 6    πŸ“Œ 1

BTW, the work is moving along with the plotter.

03.02.2025 16:35 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is the cutes thing

03.02.2025 15:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

My total count of new lines of code for today is a negative number and I’m proud. The simpler everything is the more reliable it is. Can’t wait to share with you all an updated version.

03.02.2025 05:06 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Absolutely. There are plans for a whole context to process images and then use them to influence various parameters. Also nodes for color, physics, there are loops. There is also Code node that I’ll record a video on next.

02.02.2025 16:04 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Releasing an app that people can install is apparently witchcraft. A lot of waiting on certificates, DUNS number, and what now. Good news - that the desktop version is so stable and fast - it's almost indescribably better experience compared to the web version I published.

02.02.2025 05:06 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

1 hour of coding features. 9 hours of configuring GitHub Actions to build an installer for Mac and Windows. Still going…

02.02.2025 02:59 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yes

01.02.2025 13:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I generally dislike using AI when I code. Only use it on boilerplate code (simple in logic but long to type) o3-mini is really good. It started to change my mind. It feels like it’s inspired by the code that’s already there so it looks and reads the way I would’ve written it. Really interesting.

01.02.2025 06:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This is really cool

31.01.2025 15:53 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

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