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CD Legasse

@cdlegasse.bsky.social

Autistic Artist, Programmer, and Creative Director at LemonToast Games, Creators of Rexx Stone and Purrdition: Meowntains of Madness.

222 Followers  |  943 Following  |  86 Posts  |  Joined: 17.10.2024  |  2.3075

Latest posts by cdlegasse.bsky.social on Bluesky

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๐ŸŸ Just added portal support to DopeFish - my 3D WAD loading library for GameMaker! Non-interactive for now, but the geometry rendering is looking almost spot on.

#GameMaker #GameDev #IndieGame #Doom #WAD #3D #doombuilder #Portals

21.09.2025 04:43 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I appreciate the love! :P

19.09.2025 23:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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LemonToast Games

I build weird, fun, and functional games & tools in #GameMaker + #Unreal + #Godot and Iโ€™m available for work!

๐Ÿ“ฉ chris@lemontoastmedia.com (or DM)
๐ŸŽฎ Downloadables: lemontoast-games.itch.io

#indiedev #gamedev #forhire #gamemaker #unrealengine #blueskydev #indiegame #gamedevjobs #freelancegamedev

19.09.2025 22:30 โ€” ๐Ÿ‘ 23    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Loading UDMF #doombuilder maps into #gamemaker like, whatever. lol

16.09.2025 03:37 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My only gripe with CB is that I want to import low res meshes specifically to unwrap them XP

26.04.2025 00:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You should look into cozyblanket! It's probably the chillest way to retopo and unwrap a high res sculpt, and on the ipad no less :P

26.04.2025 00:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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For anyone interested, here's a before and after. The right attenuation really has a profound impact on the vibes in a scene.

25.04.2025 21:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Some time ago I remember writing custom falloff algorithms for use in GZDoom, because the standard falloff was linear and looked like absolute ass. They rejected my PR. XP

25.04.2025 03:19 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

At least itโ€™s not a paid thing, right?

21.04.2025 17:24 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This looks good. I would play this.

18.04.2025 18:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This looks like it would be a lot of fun.

18.04.2025 14:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Where do I recognize this from? Was this used as a book cover at one point?

13.04.2025 19:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Overwhelmed, underpaid, going broke and trying to save my family with this crazy video game.

05.04.2025 08:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The method I use is pretty simple, and involves a dithering texture.

04.04.2025 22:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The methods I used here for the dithering and color quantizing could be adapted to any shading style honestly.

04.04.2025 22:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm just using standard high res pbr textures for this. the magic here happens in unwrapping the model to texture space, and rendering the pbr lighting to a surface, then applying that surface back to the mesh as an unlit texture. This method won't work with the way you're doing things.

04.04.2025 21:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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If you're interested in another point of view, I'd love to take a look at this and maybe help you get the lighting to a really solid place. Here's a look at the final result from my last time doing this in GM.

04.04.2025 19:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

For reals though. Lol

04.04.2025 04:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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**HIRING PAID**
**NO AI SUBMISSIONS**
My team is looking for 2D artist(s) who specialize in vintage Japanese style artwork (manga, anime, etc) for our upcoming game. Send your quotes & samples to chris@lemontoastmedia.com
We will pay for rough draft-samples to evaluate if selected.

04.04.2025 03:35 โ€” ๐Ÿ‘ 20    ๐Ÿ” 2    ๐Ÿ’ฌ 14    ๐Ÿ“Œ 0

Are you clamping your light values to 1?

04.04.2025 02:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The solution I came up with was brute force, every other frame, I'd unwrap the mesh in 3d, with a pbr material, onto a surface the same size as my textures, then I'd use that projection as the texture, thereby limiting shading to a texel. It was inefficient, but pretty lol.

04.04.2025 02:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

HEY! Someone copied my idea! LOL This is great, next thing you should do, paletize and dither your resulting texels! It looks great <3

04.04.2025 02:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

April Fools has just ended for me, and in addition to that ad, itโ€™s also popping up overlays on other apps Iโ€m trying to use, while being SUPER intrusive.

02.04.2025 08:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I hope itโ€™s just an April Fools prank because itโ€™s super annoying lol

02.04.2025 08:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

We should connect :P

31.03.2025 06:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Heeey, youโ€™re not open to doing some freelance by chance? :P

30.03.2025 15:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

NJC looks like a lot of fun. Iโ€™ll say I got to see some stuff up close and personal, and wish I hadnโ€™t. Conditions was a big contributing factor for why Iโ€™d left.

30.03.2025 05:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Wow, necro post amirite? I was the sub contractor hired to build Starr Mazer DSP. I've since quit the company for reasons ;). But I kept the code I wrote when I quit, so I'm building it into something bigger and better. So if you had any interest at all in the gameplay of DSP, give me a follow <3

30.03.2025 04:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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3D Mesh Trails for Gamemaker: LemonTrail [BETA] by LemonToast Games library

I released my #3D #Gamemaker asset in beta! You can find it on itch.io!
lemontoast-games.itch.io/lemontrail

28.03.2025 09:21 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I need to use these more myself lol

27.03.2025 19:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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