๐ Just added portal support to DopeFish - my 3D WAD loading library for GameMaker! Non-interactive for now, but the geometry rendering is looking almost spot on.
#GameMaker #GameDev #IndieGame #Doom #WAD #3D #doombuilder #Portals
@cdlegasse.bsky.social
Autistic Artist, Programmer, and Creative Director at LemonToast Games, Creators of Rexx Stone and Purrdition: Meowntains of Madness.
๐ Just added portal support to DopeFish - my 3D WAD loading library for GameMaker! Non-interactive for now, but the geometry rendering is looking almost spot on.
#GameMaker #GameDev #IndieGame #Doom #WAD #3D #doombuilder #Portals
I appreciate the love! :P
19.09.2025 23:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0 I build weird, fun, and functional games & tools in #GameMaker + #Unreal + #Godot and Iโm available for work!
๐ฉ chris@lemontoastmedia.com (or DM)
๐ฎ Downloadables: lemontoast-games.itch.io
#indiedev #gamedev #forhire #gamemaker #unrealengine #blueskydev #indiegame #gamedevjobs #freelancegamedev
Loading UDMF #doombuilder maps into #gamemaker like, whatever. lol
16.09.2025 03:37 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0My only gripe with CB is that I want to import low res meshes specifically to unwrap them XP
26.04.2025 00:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0You should look into cozyblanket! It's probably the chillest way to retopo and unwrap a high res sculpt, and on the ipad no less :P
26.04.2025 00:27 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0For anyone interested, here's a before and after. The right attenuation really has a profound impact on the vibes in a scene.
25.04.2025 21:51 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Some time ago I remember writing custom falloff algorithms for use in GZDoom, because the standard falloff was linear and looked like absolute ass. They rejected my PR. XP
25.04.2025 03:19 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0At least itโs not a paid thing, right?
21.04.2025 17:24 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0This looks good. I would play this.
18.04.2025 18:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0This looks like it would be a lot of fun.
18.04.2025 14:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Where do I recognize this from? Was this used as a book cover at one point?
13.04.2025 19:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Overwhelmed, underpaid, going broke and trying to save my family with this crazy video game.
05.04.2025 08:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The method I use is pretty simple, and involves a dithering texture.
04.04.2025 22:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The methods I used here for the dithering and color quantizing could be adapted to any shading style honestly.
04.04.2025 22:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I'm just using standard high res pbr textures for this. the magic here happens in unwrapping the model to texture space, and rendering the pbr lighting to a surface, then applying that surface back to the mesh as an unlit texture. This method won't work with the way you're doing things.
04.04.2025 21:51 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0If you're interested in another point of view, I'd love to take a look at this and maybe help you get the lighting to a really solid place. Here's a look at the final result from my last time doing this in GM.
04.04.2025 19:08 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0For reals though. Lol
04.04.2025 04:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0**HIRING PAID**
**NO AI SUBMISSIONS**
My team is looking for 2D artist(s) who specialize in vintage Japanese style artwork (manga, anime, etc) for our upcoming game. Send your quotes & samples to chris@lemontoastmedia.com
We will pay for rough draft-samples to evaluate if selected.
Are you clamping your light values to 1?
04.04.2025 02:46 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The solution I came up with was brute force, every other frame, I'd unwrap the mesh in 3d, with a pbr material, onto a surface the same size as my textures, then I'd use that projection as the texture, thereby limiting shading to a texel. It was inefficient, but pretty lol.
04.04.2025 02:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0HEY! Someone copied my idea! LOL This is great, next thing you should do, paletize and dither your resulting texels! It looks great <3
04.04.2025 02:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0April Fools has just ended for me, and in addition to that ad, itโs also popping up overlays on other apps Iโm trying to use, while being SUPER intrusive.
02.04.2025 08:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I hope itโs just an April Fools prank because itโs super annoying lol
02.04.2025 08:11 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0We should connect :P
31.03.2025 06:21 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Heeey, youโre not open to doing some freelance by chance? :P
30.03.2025 15:09 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0NJC looks like a lot of fun. Iโll say I got to see some stuff up close and personal, and wish I hadnโt. Conditions was a big contributing factor for why Iโd left.
30.03.2025 05:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Wow, necro post amirite? I was the sub contractor hired to build Starr Mazer DSP. I've since quit the company for reasons ;). But I kept the code I wrote when I quit, so I'm building it into something bigger and better. So if you had any interest at all in the gameplay of DSP, give me a follow <3
30.03.2025 04:41 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I released my #3D #Gamemaker asset in beta! You can find it on itch.io!
lemontoast-games.itch.io/lemontrail
I need to use these more myself lol
27.03.2025 19:59 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0