I've been working a lot on the user interface lately, here's a short clip of the new level selection map in the game:
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@rokindev.bsky.social
Indie Dev | Currently solo-developing Project Fractal Jump in the Godot Engine https://www.youtube.com/@RokinDev
I've been working a lot on the user interface lately, here's a short clip of the new level selection map in the game:
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Here's the full video of the new level I've been working on lately:
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Experimented a bit with shaders and added a new animation when using the bow. I've also worked on many other things, will post more soon :)
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Small preview of a new level I'm currently working on:
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Just added destructible walls with hidden rooms to the game:
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Implemented a dialog/cutscene system. Still work in progress but so far it allows me to easily create custom camera paths and play animations using the Animation Player in Godot.
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Currently experimenting with UI animations and dynamic camera positions in the main menu of the game.
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Hi everyone! Hereโs a new video showing a new level and lots of other features and improvements in the game:
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