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Daniel Ilett

@danielilett.bsky.social

What if the world was geese, all the way down I do shaders and gamedev and stuff wheeeee

78 Followers  |  121 Following  |  59 Posts  |  Joined: 06.07.2023  |  1.9664

Latest posts by danielilett.bsky.social on Bluesky

Vertex Shaders & Tessellation | Unity Shader Code Basics 05
YouTube video by Daniel Ilett Vertex Shaders & Tessellation | Unity Shader Code Basics 05

Learn all about vertex and tessellation shaders and create a wave shader in this latest installment of my Unity shader code series! With tessellation, you can increase the number of vertices on the fly, making vertex displacement effects look nicer! www.youtube.com/watch?v=Surw...

06.11.2025 14:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Depth | Unity Shader Code Basics 04
YouTube video by Daniel Ilett Depth | Unity Shader Code Basics 04

With the depth buffer, Unity is able to draw things in the correct order. We can use depth in shaders to create many effects, including silhouettes and x-ray vision! Learn all about it in my tutorial: www.youtube.com/watch?v=2wa6...

30.10.2025 12:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Transparency | Unity Shader Code Basics 03
YouTube video by Daniel Ilett Transparency | Unity Shader Code Basics 03

Learn all about transparency in code-based shaders in the third part of my Unity beginner series! With transparent objects, you need to sort objects back-to-front and blend their colors with the existing screen contents using an alpha value. www.youtube.com/watch?v=lmgY...

20.10.2025 17:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Zelda Recall Rune in Unity URP With post processing, it's possible to draw specific objects to a mask texture and outline them, turning the rest of the screen greyscale with a screen wipe effect.

I've been catching up on written versions of my shader tutorials on my website and I'm finally up to date, starting with my recreation of the Recall rune from Tears of the Kingdom here: danielilett.com/2025-10-11-t...

15.10.2025 18:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I just released Part 2 of my Shader Code Basics series, which is all about texturing and UV coordinates! Textures give you a ton of control, so they're a fundamental building block for most of the shaders you'll write. www.youtube.com/watch?v=XwHp...

13.10.2025 15:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Unity HLSL Shader Basics (01: Your First Shader)
YouTube video by Daniel Ilett Unity HLSL Shader Basics (01: Your First Shader)

I'm starting a new tutorial series about writing HLSL shader code with Unity! There's lots that you can do with code that Shader Graph still doesn't support, but this first part focuses on an unlit color shader - the shader version of Hello World.

www.youtube.com/watch?v=eMWr...

06.10.2025 14:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Unity Shader Graph Basics (Part 12 - Fullscreen Graphs)
YouTube video by Daniel Ilett Unity Shader Graph Basics (Part 12 - Fullscreen Graphs)

I just released another beginner tutorial for Unity Shader Graph, focusing on post process filters. Learn how to create a basic greyscale filter and a color- and normal-based outline effect! www.youtube.com/watch?v=UpVW...

01.10.2025 13:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've been tinkering with this for a while now so I would greatly appreciate you taking a peek at it! There's a 50% launch discount for the first couple of weeks, and owners of the original pack get a 50% discount afterwards. Oh, and new shader tutorials are coming soonish!

22.09.2025 16:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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You can stack effects into a single volume profile, each of which can use a local mask texture, or you can share a global mask texture between effects. If you want to use an underwater filter on your scene but make specific objects pixelated, you can do that!

22.09.2025 16:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Most of the effects from the original Snapshot Shaders 2 have been reworked completely with added parameters and usage modes. Plus, I'll be adding new effects in the coming weeks and months!

22.09.2025 16:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Snapshot Shaders 2 for URP | Fullscreen & Camera Effects | Unity Asset Store Add depth to your project with Snapshot Shaders 2 for URP asset from Daniel Ilett. Find this & more VFX options on the Unity Asset Store.

I just released Snapshot Shaders 2, a follow-up to my post processing asset pack! Alongside revamped effects and brand new filters, you can now mask out every effect based on layer masks. assetstore.unity.com/packages/vfx...

22.09.2025 16:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Daniel Ilett's Ultimate Shader Bundle | VFX Shaders | Unity Asset Store Add depth to your next project with Daniel Ilett's Ultimate Shader Bundle from Daniel Ilett. Find this & more VFX Shaders on the Unity Asset Store.

I published a bundle of all of my shaders on the Unity Asset Store, so you can get my retro, hologram, post processing, and toon effects, plus extra shader tools, for a reduced cost. I'll be adding new packs to the bundle in the future too! assetstore.unity.com/packages/vfx...

02.09.2025 15:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Not to proselytize too much, but I think it's well worth people carving out their own space on the Internet which is wholly your own. I think we end up losing something when we all converge on the same handful of big websites.

17.08.2025 13:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Retro Shaders Pro for URP 1.4 The 90s called and they want their shaders back

The full documentation for my asset packs is also live on the site, such as danielilett.com/retro-shader... - some of this was missing before. Still missing a couple of tutorials, which I will work on adding.

17.08.2025 13:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Games | Shaders | Tutorials {%- if paginator.total_pages > 1 -%} {%- if paginator.previous_page -%} Previous {%- endif -%} {%- for page in (1..paginator.total_pages) -%} {%- if page == paginator.page -%} {%- if page == 1 -%} {{-...

Over the last week, I've rewritten my website, danielilett.com, from scratch. It's faster, cleaner, sleeker than before, and navigation should be much better. I hope you'll give it a look and maybe learn something about shaders!

17.08.2025 13:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Retro Shaders Pro for URP | VFX Shaders | Unity Asset Store Add depth to your next project with Retro Shaders Pro for URP from Daniel Ilett. Find this & more VFX Shaders on the Unity Asset Store.

You can grab my Retro Shaders Pro asset pack for a pretty hefty discount right now! For just a couple of dollars, you'll get a bunch of PS1, N64, CRT, and VHS-inspired shaders: wobbly textures, vertex snapping, low resolutions. assetstore.unity.com/packages/vfx...

04.06.2025 15:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Has anyone come up with a second-order grading company that rates the quality of the plastic enclosures for graded cards? Like "this is only a PSA 4 PSA 10 Charizard, the card is offset inside the box by 1mm"? Call it a Collateralized Deck Obligation.

26.05.2025 15:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's out now! Learn how to make holographic foil cards with parallax layers just like this one using Shader Graph and URP in Unity! โœจ www.youtube.com/watch?v=p-if...

26.05.2025 14:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here's a little look at the holographic card shader I've been working on - I'm hoping to get a tutorial video finished and released over the weekend! โœจ

24.05.2025 17:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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It also comes with a library of subgraphs for RGB<->HCL color transforms, better Voronoi, refraction, lighting, and stochastic texturing to avoid tiling, with more shaders and subgraphs planned for future updates. Plus, heaps of options just like URP's base shaders.

20.05.2025 16:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœจ For the next couple of weeks, it'll have a 50% launch discount. You'll get effects like dissolve, heat haze, iridescent bubbles, and Voronoi-based lava, among others, each with a full list of PBR properties where applicable.

20.05.2025 16:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I just released a new asset pack, Shader Toolbox for Unity URP! It comes with a bunch of new shaders, subgraphs for Shader Graph, and my favorite feature: a way to see transparent objects in effects which use the camera texture!

๐Ÿ“ฆ Get it here: assetstore.unity.com/packages/vfx...

20.05.2025 16:45 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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A sneak peak of a shader tutorial I've been working on lately: holographic trading cards ๐Ÿชฟ

20.05.2025 11:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This seller knows what's up

01.05.2025 16:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Unity Shader Graph Basics (Part 11 - Terrains)
YouTube video by Daniel Ilett Unity Shader Graph Basics (Part 11 - Terrains)

Unity Shader Graph still doesn't officially support terrains, but you *can* read texture data from the terrain and combine the texture layers yourself. In this tutorial, I do just that, then make a system to automatically draw cliffs and add a world scan effect. www.youtube.com/watch?v=q0to...

13.04.2025 13:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've had lots of great feedback and you've given me so many cool shader ideas! If you missed it, I'm planning on giving keys to my asset packs to a lucky few people who respond to the poll, so make sure you get your responses in!

25.03.2025 16:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Currently I'm planning to give away a couple of keys for each of my packs, but I might increase that if there's a lot of responses.

You also don't actually have to answer the questions, I'm not running an illegal lottery lmao

21.03.2025 13:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Daniel Ilett shader feedback I want to hear from you about what kind of shaders I should cover and a few other things related to the stuff I make! Answer as many or as few of the questions as you'd like - any feedback is welcome....

I'm looking for feedback to know what kinds of shaders I should talk about on my YouTube channel in the future! I'm also giving away free copies of my asset packs to a few lucky respondents - please check out the form here: forms.gle/S68WYnywZwph...

21.03.2025 13:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

I want the pack to cover a pretty broad set of use cases and make each effect as useful as possible, so it'll contain a collection of subgraphs you can reuse, and probably also some renderer features for extra utility!

06.03.2025 17:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm also working a collection of Shader Graph stuff based on some previous work! I'm adding all-new options and settings, plus fancy editor windows for each effect.

06.03.2025 17:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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