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Dyrkabes

@dyrkabes.bsky.social

Indie dev by night/iOS dev by day Father of a child and a cat Start projects and try to finish them itch: https://i-am-happy-to-see-you.itch.io

58 Followers  |  48 Following  |  96 Posts  |  Joined: 20.04.2025  |  2.3446

Latest posts by dyrkabes.bsky.social on Bluesky

Side tracking is my main enemy haha :D if I ever get close to releasing something I desperately need to start a new project. Well, for me it might be some kind of psychological defence if you think about it..

08.02.2026 15:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Also redesigned it a bit, I feel that it looks nicer when it is more colorful. But what do you think?

A side note, all the icons are hand drawn on the paper and then photographed. Not optimal for texture size but quite fun

#feedback #indiegame #screenshot #incremental #idle

08.02.2026 15:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I got obsessed with a #prototype idea of #Incremental #RTS. Abandoned all other projects just to bring this one live asap. Kinda hyperficsated. Looking forward to community feedback

One sneak pic from today is making a proper upgrades system

#indiedev #indiegame

08.02.2026 15:21 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Nice, the particles look really juice. Good luck in the future development :)

08.02.2026 15:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

They are sweet :) Although as their expressions are rather neutral dunno, maybe they were not intended to be sweet haha

07.02.2026 23:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I am very anxious when it comes to releasing so I schedule the release some weeks in the future. This time I forgot that my game is already live haha. A new math puzzle without ads, available on the appstore. Check it out
apps.apple.com/us/app/mathe...

#indiegame #newrelease #indiedev #puzzle

07.02.2026 22:05 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Looks beautiful :) You definitely know how to do great effects!

22.01.2026 15:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Looks good, a get a bit of retro feel. Somehow the title font feels like it is from a different universe, dunno why. But yeah, everything is visually appealing

21.01.2026 21:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Save 15% on Key Your Debt on Steam You have two things, debt and a number keypad. Use the number keys on your keyboard to pay your debt in this capitalistic clicker debt paying simulator.

I did it, I finally release my first game! Thanks to everyone who cheered me on and engaged with me, it means a lot!
#gamedev #indiegames #steam #gaming
store.steampowered.com/app/3921420/...

19.01.2026 15:15 β€” πŸ‘ 15    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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🚨✨The Organized Capy God is OUT NOW!πŸŽ‰πŸš¨

β˜•οΈChill organizing game
🐾Help Capy sort the universe
😊No timers, no stress, play at your own pace

Please like and RTπŸ™Thank you for your support! πŸ’š

#cozygames #indiegame

01.08.2025 13:31 β€” πŸ‘ 25    πŸ” 9    πŸ’¬ 1    πŸ“Œ 1

It already looks beautiful :) Perhaps, background/camera movement are bringing too much extra movement - given there is already quite some action in the game itself. But dunno, it might be just my perception and I am perhaps not the target audience for the game

20.01.2026 12:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Only 2 days until Early Access!
#RPG #pixelart

19.01.2026 13:02 β€” πŸ‘ 153    πŸ” 15    πŸ’¬ 3    πŸ“Œ 1

Looks great! I like how the obelisk goes into ground. In general, looks like a fun concept. When you have a steam page you'll get a Wishlist from me for sure :)

20.01.2026 10:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Working on a new cool action rogue-like game, Path of Exile meets Megabonk/Vampire Survivors.

Interested? Sign up on the newsletter:

cutt.ly/ythsm7Uc

05.01.2026 20:05 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Thanks for sharing! Interesting. I actually have one prototype with many objects which is so far working but.. I want to have even more objects and then it gets hard :D Great advice. I'll try it out

20.01.2026 10:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It's time for the big reveal!

πŸ’Super Blood Hockey: Rogue Manager

πŸ€–Wishlist on Steam now! Playtests coming soon!

πŸ‘½RT's much appreciated

#GameDev #IndieDev #IndieGame #Hockey #PixelArt #steamgames #gaming #roguelike #deckbuilder

07.12.2025 17:24 β€” πŸ‘ 23    πŸ” 4    πŸ’¬ 2    πŸ“Œ 1

It's a great deal then :) there is also another effect that when you get more and more wishlists more might come in organically - at least as far as I understand the system. That sounds like an awesome growth engine then

20.01.2026 10:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ah, interesting. Thanks for sharing! I've always thought that promotion with ads is more like thousands and thousands in costs. Cool that it works also on smaller budgets.

But obviously your trailer also does a great job in getting the new players interested :)

19.01.2026 21:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

That looks really smooth! I think it's quite a challenge to actually keep it performant at such numbers 😬 at least, I never know how to do that haha

19.01.2026 20:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

May I ask you, are you doing anything for promo? I am just curious, always super afraid of this part haha
I mean currently I don't even have something that one can call close to being promoted but am feeling that I'm missing something out

19.01.2026 20:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Making game less dull | Introducing decision points for player | space hotel devlog
YouTube video by Pavel Stepanov Making game less dull | Introducing decision points for player | space hotel devlog

Gotta try new stuff haha. I recorded a devlog where I show how I made the space hotel game more interesting. In addition, I talked about some ways of making the player decisions more complex and less straightforward

youtu.be/5MxFVIus0gk

#devlog #indiegame #wip #gameprogress #gamedev #indiedev

19.01.2026 20:47 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Wow great progress! Looks very impressive

19.01.2026 09:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Wow, solid result! Good luck, hopefully it continues going this way :)

18.01.2026 17:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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That's actually what the room looks like when it is heavily used. I am a noob pixel artist but am content :D

18.01.2026 17:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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One way to help players scan all the rooms without just reading the numbers is to visualise the furniture damage and dirt

#noobpixelart #pixelart #indie #indiegame #prototype

18.01.2026 17:28 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Yesterday have completed the first level of my game for the first time :D balancing is always hard but so far I think I have found the right balance. Now up to building more missions

#indiegame #indiedev #newgame #roguelike #deckbuilder

14.01.2026 21:41 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Impressive! Your game idea is totally worth it though. Keep it up :)

09.01.2026 22:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Hello everyone! Hope you are having a good time
I was kinda out. A bit tired of social media, deeply focused on a new project. Wanna share it as it has been silent haha

It's a roguelike deck builder about space hotel and my first pixel art attempt

#indiegame #indiedev #pixelart #newgame

04.01.2026 18:30 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Well, it is also hard to find the good fitting noise sometimes as well! Don't underestimate the power of noise
Anyway, all people have different tastes and once my wife told me that I am listening to noise when I accidentally turned on some weird tracks :D

15.09.2025 20:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It definitely looks extremely cool. Good luck with optimising the performance :)

15.09.2025 20:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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