Hiroyuki Tanjo's Avatar

Hiroyuki Tanjo

@htanjo.bsky.social

Solo indie game dev & web developer at work. Blending tech and art! 個人でゲームを開発中。本業はWeb開発です。コードを書くのも絵を描くのも好きです!

32 Followers  |  25 Following  |  62 Posts  |  Joined: 04.12.2024  |  2.012

Latest posts by htanjo.bsky.social on Bluesky

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English subtitles are now supported alongside Japanese! Always fun to see how a single line changes its tone across languages.
#gamedev #indiegame

03.11.2025 14:00 — 👍 15    🔁 4    💬 0    📌 0
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Refined the time-rewind effects. They express subtle unease when something feels off, and the release as supernatural power awakens. With light and distortion, I aimed to show reality unraveling. Visualizing abstract emotions is never easy.
#screenshotsaturday #gamedev #indiegame

01.11.2025 15:01 — 👍 11    🔁 4    💬 0    📌 0

Thanks! I put a lot of effort into the environment, so I'm really glad you noticed it!

26.10.2025 06:12 — 👍 1    🔁 0    💬 0    📌 0
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Still a work in progress, but the time-rewind effects are finally taking shape. VFX is tough to get right, but it's so much fun!
#screenshotsaturday #gamedev #indiegame

25.10.2025 14:58 — 👍 10    🔁 5    💬 1    📌 0

Thanks for noticing the details! Glad to hear that!

21.10.2025 06:56 — 👍 0    🔁 0    💬 0    📌 0

🎬 NG Scene:
The locker opened... even though it was still rusted!
#gamedev #indiegame

20.10.2025 14:09 — 👍 10    🔁 1    💬 1    📌 0

The full game will support English subtitles — so don't worry!

18.10.2025 15:02 — 👍 0    🔁 0    💬 0    📌 0
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I implemented the "Inspect" feature! Combined with time-rewind, it finally feels like a real game. These two mechanics will be the core of the puzzle-solving experience.
#screenshotsaturday #gamedev #indiegame

18.10.2025 15:01 — 👍 24    🔁 3    💬 1    📌 1

The icon is barely visible on the timeline, haha.
It should be a bit clearer in the actual game, but I'm still tweaking the visibility.

15.10.2025 14:56 — 👍 0    🔁 0    💬 0    📌 0
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Still working on the UI. Added a tiny micro-interaction that probably no one will notice.
Don't see it? Perfect. 😏
#gamedev #indiegame

15.10.2025 14:55 — 👍 9    🔁 0    💬 1    📌 0

Thanks!

13.10.2025 23:43 — 👍 1    🔁 0    💬 0    📌 0
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Made a small locker-opening mechanic today. The UI is designed for immersion. Nothing fancy, but moments like this remind me why I love making games.
#gamedev #indiegame

13.10.2025 15:14 — 👍 20    🔁 4    💬 1    📌 0
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Implemented a time-rewind mechanic to restore a broken sign. Added sparks and lighting effects — my first post showing real gameplay!
#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine

11.10.2025 15:03 — 👍 15    🔁 3    💬 0    📌 0

Thanks! Your comments motivate me to keep going!

09.10.2025 13:34 — 👍 1    🔁 0    💬 1    📌 0
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The entrance to a retro Japanese building
#gamedev #indiegame #ue5 #unrealengine

09.10.2025 11:22 — 👍 21    🔁 4    💬 1    📌 0

Thank you for noticing the small details! I hope so too.
As you said, this city is built from countless little details. I'll keep doing my best!

05.10.2025 05:21 — 👍 0    🔁 0    💬 0    📌 0
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Two months into learning Unreal Engine, I’m building a puzzle game set in a Japanese back alley.
What once was an empty space has now grown into a small city!
#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine

04.10.2025 15:08 — 👍 18    🔁 2    💬 2    📌 0
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I worked hard on this utility pole, but in-game it’s lost in the shadows. At least the darkness covers up my questionable wiring skills.
#gamedev #indiegame #ue5 #unrealengine

30.09.2025 11:00 — 👍 16    🔁 2    💬 1    📌 0
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This week I focused on props and details — here’s a small alley where key events will unfold.
#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine

27.09.2025 15:07 — 👍 14    🔁 3    💬 1    📌 0
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Getting some Yakuza-style vibes from that second floor… maybe I’ve played too much Like a Dragon.
#gamedev #indiegame #ue5 #unrealengine

24.09.2025 13:31 — 👍 18    🔁 4    💬 0    📌 0
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Dynamic lantern glow and flicker using emissive lighting with UE5's Lumen.

#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine

20.09.2025 15:00 — 👍 11    🔁 0    💬 0    📌 0
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Developing a first-person puzzle game set in the back alleys of Japan, where you solve mysteries by rewinding time.
This week I added more props and a custom LUT to boost the mood.

#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine

13.09.2025 14:42 — 👍 21    🔁 4    💬 2    📌 0
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Emissive in Unreal Engine

12.09.2025 11:42 — 👍 1    🔁 0    💬 0    📌 0
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Made my own Japanese lantern material.
Created PBR textures in Substance Designer and used Dot Product in Unreal Engine for wrap-around lighting.
Love those moments when tech turns into art.

#gamedev #indiegame #ue5 #unrealengine

12.09.2025 10:56 — 👍 26    🔁 3    💬 2    📌 0

Yep, it’s using BP Construction Script. I implemented “Add Spline Mesh Component” dynamically, based on segment count and sag variables.

08.09.2025 00:24 — 👍 0    🔁 0    💬 0    📌 0

Yeah, I love that game—this project is heavily inspired by it! Thanks!

08.09.2025 00:23 — 👍 1    🔁 0    💬 0    📌 0

Exactly! I panicked too, but fixed it by deleting the BP and recreating it 😅

08.09.2025 00:22 — 👍 1    🔁 0    💬 0    📌 0
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Made power lines with Spline today. At one point I accidentally created an infinite loop in Blueprint and thought UE would never boot again… 😅
But now with vertical and horizontal accents, the alley finally feels more alive.

#gamedev #indiegame #ue5

07.09.2025 15:14 — 👍 21    🔁 5    💬 3    📌 0
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One month into my first Unreal Engine project. Still a long way to go, but creating a world from scratch is incredibly fun!

Developing a first-person puzzle game set in a looping Japanese back alley, with time-rewind mechanics.

#indiegame #gamedev #ue5

06.09.2025 09:58 — 👍 15    🔁 4    💬 0    📌 0
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筋トレに本気を出してしまった世界線のティファを描きました!ちょっと仕上がりすぎたかもしれない…。

Pixiv
www.pixiv.net/artworks/132...

#Tifa #TifaLockhart #FF7 #DigitalPainting #Photoshop

19.07.2025 10:34 — 👍 6    🔁 1    💬 0    📌 0

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