English subtitles are now supported alongside Japanese! Always fun to see how a single line changes its tone across languages.
#gamedev #indiegame
@htanjo.bsky.social
Solo indie game dev & web developer at work. Blending tech and art! 個人でゲームを開発中。本業はWeb開発です。コードを書くのも絵を描くのも好きです!
English subtitles are now supported alongside Japanese! Always fun to see how a single line changes its tone across languages.
#gamedev #indiegame
Refined the time-rewind effects. They express subtle unease when something feels off, and the release as supernatural power awakens. With light and distortion, I aimed to show reality unraveling. Visualizing abstract emotions is never easy.
#screenshotsaturday #gamedev #indiegame
Thanks! I put a lot of effort into the environment, so I'm really glad you noticed it!
26.10.2025 06:12 — 👍 1 🔁 0 💬 0 📌 0Still a work in progress, but the time-rewind effects are finally taking shape. VFX is tough to get right, but it's so much fun!
#screenshotsaturday #gamedev #indiegame
Thanks for noticing the details! Glad to hear that!
21.10.2025 06:56 — 👍 0 🔁 0 💬 0 📌 0🎬 NG Scene:
The locker opened... even though it was still rusted!
#gamedev #indiegame
The full game will support English subtitles — so don't worry!
18.10.2025 15:02 — 👍 0 🔁 0 💬 0 📌 0I implemented the "Inspect" feature! Combined with time-rewind, it finally feels like a real game. These two mechanics will be the core of the puzzle-solving experience.
#screenshotsaturday #gamedev #indiegame
The icon is barely visible on the timeline, haha.
It should be a bit clearer in the actual game, but I'm still tweaking the visibility.
Still working on the UI. Added a tiny micro-interaction that probably no one will notice.
Don't see it? Perfect. 😏
#gamedev #indiegame
Thanks!
13.10.2025 23:43 — 👍 1 🔁 0 💬 0 📌 0Made a small locker-opening mechanic today. The UI is designed for immersion. Nothing fancy, but moments like this remind me why I love making games.
#gamedev #indiegame
Implemented a time-rewind mechanic to restore a broken sign. Added sparks and lighting effects — my first post showing real gameplay!
#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine
Thanks! Your comments motivate me to keep going!
09.10.2025 13:34 — 👍 1 🔁 0 💬 1 📌 0The entrance to a retro Japanese building
#gamedev #indiegame #ue5 #unrealengine
Thank you for noticing the small details! I hope so too.
As you said, this city is built from countless little details. I'll keep doing my best!
Two months into learning Unreal Engine, I’m building a puzzle game set in a Japanese back alley.
What once was an empty space has now grown into a small city!
#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine
I worked hard on this utility pole, but in-game it’s lost in the shadows. At least the darkness covers up my questionable wiring skills.
#gamedev #indiegame #ue5 #unrealengine
This week I focused on props and details — here’s a small alley where key events will unfold.
#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine
Getting some Yakuza-style vibes from that second floor… maybe I’ve played too much Like a Dragon.
#gamedev #indiegame #ue5 #unrealengine
Dynamic lantern glow and flicker using emissive lighting with UE5's Lumen.
#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine
Developing a first-person puzzle game set in the back alleys of Japan, where you solve mysteries by rewinding time.
This week I added more props and a custom LUT to boost the mood.
#screenshotsaturday #gamedev #indiegame #ue5 #unrealengine
Emissive in Unreal Engine
12.09.2025 11:42 — 👍 1 🔁 0 💬 0 📌 0Made my own Japanese lantern material.
Created PBR textures in Substance Designer and used Dot Product in Unreal Engine for wrap-around lighting.
Love those moments when tech turns into art.
#gamedev #indiegame #ue5 #unrealengine
Yep, it’s using BP Construction Script. I implemented “Add Spline Mesh Component” dynamically, based on segment count and sag variables.
08.09.2025 00:24 — 👍 0 🔁 0 💬 0 📌 0Yeah, I love that game—this project is heavily inspired by it! Thanks!
08.09.2025 00:23 — 👍 1 🔁 0 💬 0 📌 0Exactly! I panicked too, but fixed it by deleting the BP and recreating it 😅
08.09.2025 00:22 — 👍 1 🔁 0 💬 0 📌 0Made power lines with Spline today. At one point I accidentally created an infinite loop in Blueprint and thought UE would never boot again… 😅
But now with vertical and horizontal accents, the alley finally feels more alive.
#gamedev #indiegame #ue5
One month into my first Unreal Engine project. Still a long way to go, but creating a world from scratch is incredibly fun!
Developing a first-person puzzle game set in a looping Japanese back alley, with time-rewind mechanics.
#indiegame #gamedev #ue5
筋トレに本気を出してしまった世界線のティファを描きました!ちょっと仕上がりすぎたかもしれない…。
Pixiv
www.pixiv.net/artworks/132...
#Tifa #TifaLockhart #FF7 #DigitalPainting #Photoshop