Sounds like challenging but sane, animation and Vfx is such a tough industry. In 2010 I was directing a kids animated series, this was our own project with my wife and we had funds but I burned out by pouring my soul in itโฆ
26.11.2025 16:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
The Vfx and animation industry isnโt going very well, Iโm happy I moved to tech 3 years ago
25.11.2025 04:56 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Thereโs also these things called museums or even just art galleries, maybe they should try one day.
04.11.2025 17:22 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Iโd buy a print
31.10.2025 19:57 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Great article, thank you!
08.10.2025 23:07 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I get that the news cycle is packed right now, but I just heard from a colleague at the Smithsonian that this is fully a GIANT SQUID BEING EATEN BY A SPERM WHALE and itโs possibly the first ever confirmed video according to a friend at NOAA
10 YEAR OLD ME IS LOSING HER MIND (a thread ๐งต)
24.09.2025 20:30 โ ๐ 29672 ๐ 9977 ๐ฌ 730 ๐ 1547
In my multithreaded graph, data is stored contiguously in a buffer and accessed with offset+size. As you remove or add nodes the buffer becomes fragmented and my sorting/compacting functions were buggy so I added little #dearimgui widget to help me out. Now it works perfectly
19.09.2025 22:43 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
The Offset Geometric Contact (OGC) method @ankachen.bsky.social will present at #SIGGRAPH2025 allows guaranteed penetration-free simulation of codimensional objects with minimal computational overhead.
Project page: graphics.cs.utah.edu/research/pro...
17.07.2025 07:05 โ ๐ 18 ๐ 4 ๐ฌ 0 ๐ 0
That, plus I donโt buy the non invasive mind transfer, and the way a ship that big, gently crashes without half burning/breaking.
Also surprise surprise no alert system at all.
14.08.2025 05:37 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Faster GPU BVH! ๐
25.07.2025 07:05 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
A jewel in Paris
22.07.2025 13:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Just found a Flashback mosaic while visiting Paris โค๏ธ
17.07.2025 08:39 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
It brings memories, I started my internship with an SGI Indy station and Softimage 3.5!
20.03.2025 03:27 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I added computation to the index version and It's also 100x faster to evaluate ๐คฏ
04.02.2025 04:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Unity's vfx graph is like that, and that's something that I'd like to explore at some point.
01.02.2025 06:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I knew I'd have to make such a comparison at some point, but it was pretty far in the list and going OO was for me the easy and fast way to just get things working.
Following your updates made me curious and inspired me.
So thank you!
30.01.2025 05:28 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
6.14 seconds for 10K nodes...
I mocked up something index based and it was 0.0036 seconds. I guess it time to refactor V_V.
29.01.2025 23:59 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0
Another reasoning behind going with pointers was the assumption that removing nodes and connections on very large graphs (10000 or 100000 nodes) without pointers would be slow, but I haven't tried so I can't really compare.
28.01.2025 05:50 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I guess it's pretty similar to your's or a DCC, an heterogeneous mix of POD, transforms, meshes, and linear algebraic types
28.01.2025 02:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
It's also a way of experimenting/learning and improving my c++ but I still consider myself as a noob
27.01.2025 22:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I was inspired by Dreamworks LibEE 2 paper and wanted to see what it would take to make my own evaluation engine the same way.
So it's mostly plumbing and managing a graph on top of TBB.
I'm also using #dearimgui for the UI.
27.01.2025 22:56 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0
I went this way at first as it was less data management with the idea of going to a more cache and alignment friendly version later....which hasn't happened yet even if I went into a few revisions.
That's why I'm interested by seeing your iterations.
27.01.2025 22:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I'm not criticizing at all, just curious. In my own node graph ports are owning the values and connected by pointers so....
27.01.2025 20:48 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
So a hash map? I was wondering as adding/removing input port values of different types in a std::vector<char> every time you add and remove a node seems tedious.
Or maybe I'm completely wrong?
27.01.2025 20:12 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
So are you storing the values in an external array and accessing with an offset+byte length?
Your graph data model deserve a blog post!
27.01.2025 19:32 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Indeed
27.01.2025 05:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
That's how it is in Bifrost
27.01.2025 05:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
The fastest growing independent news network in the world. We cover breaking news, politics, law and more. We are unapologetically pro-democracy.
Freelancer, Creature Designer
ใฒใผใ ใๆ ๅ็ญใงใฏใชใผใใฃใผใใถใคใณใใใฆใพใใใใฉใดใณใใชใซ/WoF(JPver.)/MTG/ใกใฟใใกใผ/ใชใดใกใคใขใตใณ/ไบฌ้ฝ่ธ่กๅคงๅญฆ่ฌๅธซ(ๅ็ฉๆๆฅญๆ
ๅฝ)โป็ปๅใฎ็กๆญ่ปข่ผ็กๆญไฝฟ็จ็ฆๆญขใปAIๅญฆ็ฟ็ฆๆญข I use Glaze.
Contactโ https://gomalemo.tumblr.com/about
Artworksโ http://www.amazon.com/dp/4046040262/
Hello, everyone ๐โจ Iโm Jackie and like to draw characters that slice and dice & I enjoy catching up on games โ๏ธ๐
ใคใฉในใใฌใผใฟใผใฎใจใใธใฃใใฏในใงใ๐
Illustrator | Cover Artist | Chicago
LVL42๐ป
https://linktr.ee/enerjax (โฌ
๏ธonline shop)
Art slinger, illustrated Eat the Reich, some Critical Role comics and a lot more besides.
https://www.etsy.com/uk/shop/Chamonkee
๐ฆ๐ปCharacter Artist ... opinions are my own.๐ป๐ฆ http://mdadela.carrd.co
Hello ๐โฆ my name is Jacob Souva and Iโm an illustrator and author of books for kids. Iโm repโd by Jen Rofรฉ of Andrea Brown Literary Agency.
โจ www.twofishillustration.com/links
โ๏ธ https://open.substack.com/pub/jacobsouva
BG Painter & Designer โข Tattoo Artist โข LA
Futurama, Disenchantment, Fired On Mars, The Owl House, Haileyโs On It!, Close Enough
they / them
outsider naturalist ๐
ผ decomposer ๐ธ luddite
www.teaganwhite.com
they/them
Lead Concept Artist & Art Director
Making worlds you want to explore in films & games
w: badgertracks.net
Wrk: Star Wars, Battlefield, Dune, Guardians of the Galaxy, Elite, ETC.
Walks/Cycles if possible
Chilterns, UK
No GenAi
https://linktr.ee/badgertracks
Traditional Artist/Cartographer happily working in the game & publishing industry ๐พ๐ฒ๐จ
WotCโขD&DโขMtG | SquareEnix | BlizzardโขDiabloโขWarcraft | DarkHorse | Conan | Free League | Warhammer | Gloomhaven | & more!
www.francescabaerald.com
Magic Maker
https://www.atinyrocket.com/p/links.html
Engine Programmer - I donโt want to be smart, I only want to make pretty pixels - https://bitnenfer.com - Demoscene - https://lia.rebelion.digital - el/he/him - ๐จ๐ฑ
Berlin-based illustrator & author โงหยฐ (she/her) #NoAI
Contact: katriaraden@proton.me | Portfolio: www.katriaraden.com
senior concept artist on Disney Magic Match 3D |
former riot games (R&D) | she/her |
PTCGP: lil chamaca
Dead Static Drive is Grand Theft Cthulhu - Linktree: linktr.ee/deadstaticdrive
Coming to Xbox Game Pass and PC! Wishlist on Steam here: https://tr.ee/Lf1OQpTgDZ
Mailbags:
hello@reuben.games
press@reuben.games
press list: https://tr.ee/sKZM1kU-L
I'm an artist, love graphic, fairy tales and northern forest.
https://www.patreon.com/KononenkoElena โจ
๐ Solo Dev on #LongGoneGame ๐๏ธ Co-Dev on #TenBellsGame. Prev: Snr. Concept Artist @UbisoftMTL ๆฅๆฌ่ชใกใใฃใจๅคงไธๅคซใNoob-Streamer on Twitch. #UTFT
Game concept artist and wokie
tudvaseva.art