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Plutiedev

@plutiedev.com.bsky.social

Plutiedev's official account! Tweets by iwis occasionally edited by Sik. 日本語がいい。 #MegaDrive #homebrew #メガドライブ puru puru pururun~♪

180 Followers  |  18 Following  |  80 Posts  |  Joined: 08.02.2024  |  1.9623

Latest posts by plutiedev.com on Bluesky

I need to do the iceberg meme but Mega Drive because wow some of the stuff is just cursed.

09.08.2025 21:52 — 👍 1    🔁 0    💬 0    📌 0

Trying both model 1 and model 2 boot ROMs but I can't seem to get the mouse to work in any way? What does it look for?

09.08.2025 18:33 — 👍 1    🔁 0    💬 1    📌 0
Screenshot of Vectorman falling while under attack from an enemy. Everything in the foreground is a black silhouette, while a bright thunder is clearly visible in the background.

Screenshot of Vectorman falling while under attack from an enemy. Everything in the foreground is a black silhouette, while a bright thunder is clearly visible in the background.

09.08.2025 02:25 — 👍 1    🔁 0    💬 0    📌 0
The Super Shinobi clean artwork (The Revenge of Shinobi in the west) used on the cover of the Japanese Sega Mega Drive release. Image depicts a ninja holding a katana while looking menacingly with a dark background. His eyes are heavily borrowed from the likeness of Sonny Chiba and where changed in the later versions of the game to avoid any rights infringement.

The Super Shinobi clean artwork (The Revenge of Shinobi in the west) used on the cover of the Japanese Sega Mega Drive release. Image depicts a ninja holding a katana while looking menacingly with a dark background. His eyes are heavily borrowed from the likeness of Sonny Chiba and where changed in the later versions of the game to avoid any rights infringement.

The artwork of The Super #Shinobi (The Revenge of Shinobi in the west) used on the cover of the Japanese #Sega #MegaDrive release. A simple and iconic piece where the Sonny Chiba eyes really stand out. Cleaned and retouched, no upscale applied. No clue on the artist.

19.07.2025 09:02 — 👍 95    🔁 33    💬 1    📌 0
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First screenshots of the first ever Pioneer LaserActive emulator, courtesy of Nemesis running as part of Ares. Major preservation milestone right here.

28.07.2025 21:55 — 👍 383    🔁 155    💬 12    📌 20
A screenshot showing BlastEm's emulation of the LaserActive main unit. Test mode has been entered causing a decent amount of text to be displayed via the character generator overlay and all front-panel LEDs have been turned on.

A screenshot showing BlastEm's emulation of the LaserActive main unit. Test mode has been entered causing a decent amount of text to be displayed via the character generator overlay and all front-panel LEDs have been turned on.

Not as exciting as having actual games working, but I've made a little more progress in my efforts to do LLE of the LaserActive hardware (what Nemesis released does HLE for all the hardware in the main unit). I've got IR input working, so you can now enter test mode

30.07.2025 04:42 — 👍 14    🔁 5    💬 0    📌 0
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More Scaling and Rotation fun on the Megadrive !!
This is the service/menu screen for my game Lufthoheit.
The 68k processor is software scaling the image in the X direction and the VDP helps to stretch the image vertically. The 68k processor is doing the rotation on the asteroids also .

07.08.2025 20:25 — 👍 35    🔁 9    💬 2    📌 0
In-game version of the spaceship

In-game version of the spaceship

same ship as seen in one of the cutscenes

same ship as seen in one of the cutscenes

Kouichirou Yonemura, the designer of the main spaceship in the Mega-CD version of Silpheed, wanted to revise its design to give it more volume when viewed from the back. When he asked how many polygons the ship was made up of in the game, he was told ‘9’.
xcancel.com/yonemura_kou...

30.06.2025 13:51 — 👍 42    🔁 8    💬 1    📌 0

Note that Masato Nishimura wasn't part of the team that went to the US to work on Sonic 2, 3 and S&K, but he did work on Sonic CD and Chaotix.

01.07.2025 16:19 — 👍 7    🔁 1    💬 0    📌 0

(in parallel with other game processing and sprite rendering).
xcancel.com/Mazin__/stat...

01.07.2025 16:16 — 👍 4    🔁 1    💬 1    📌 0

It seems there was another attempt at a 3D Sonic game on Mega Drive in addition to the SVP ver. of Sonic 3? Masato Nishimura said in 2012 that when he tested displaying polygons at 30 fps or more on a stock MD for a special stage of a scrapped Sonic project, only about 8 polygons could be displayed.

01.07.2025 16:16 — 👍 11    🔁 3    💬 2    📌 0
Ghost Rush! for Pioneer LaserActive
YouTube video by Jeramy Wehunt (PlayStation GameZown) Ghost Rush! for Pioneer LaserActive

Actually just watch some footage to get an idea lol www.youtube.com/watch?v=VnjM...

29.06.2025 18:41 — 👍 2    🔁 0    💬 1    📌 0

It was a laserdisc player that could take add-ons ("PAC"). Two of the add-ons were a Mega CD and a CD-ROM² (PCE CD), but they were allowed to use laserdiscs too (Mega LD and LD-ROM²).

It was basically FMV games (both the QTE type and "FMV as backgrounds" type) but with laserdisc quality lol.

29.06.2025 18:32 — 👍 3    🔁 0    💬 1    📌 0
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Got another Pioneer Laseractive game dumped and scanned. Ghost Rush! Thanks again to our patrons for funding this and @kinekovideo.bsky.social for dumping the disc. Enjoy! archive.org/details/ghos...

29.06.2025 15:15 — 👍 93    🔁 29    💬 1    📌 2

Goto worked on a prototype of Crying developed for the X68000 before the project was switched to the Mega Drive and conceived as a game using the Mega Modem. A feature that was ultimately left aside.

24.06.2025 13:50 — 👍 12    🔁 3    💬 0    📌 0
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My Sega Megadrive platformer #Sega #Megadrive #Gamedev #Indiedev #SGDK

23.06.2025 10:20 — 👍 31    🔁 8    💬 0    📌 0
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Akuma no Shinban "Devil's Judgement" for the Pioneer Laseractive has been dumped and scanned. Thanks to our patrons for funding and @kinekovideo
for dumping the disc. Just FYI there is currently no Pioneer Laseractive emulator so this isn't usable for emulation yet. archive.org/details/akum...

28.06.2025 19:04 — 👍 141    🔁 39    💬 5    📌 3
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Trying to understand HScroll offset · Issue #9 · sikthehedgehog/vdpnotes When calculating the X offset of the tilemap to access, the VDP adds the current HScroll value with an "offset" taken from the horizontal position on screen (you'd think it'd be a counter that incr...

github.com/sikthehedgeh...

29.06.2025 00:00 — 👍 2    🔁 2    💬 0    📌 0

Game Toshokan being able to actually save the games instead of forcing you to redownload them every time with the corresponding phone bills.

22.06.2025 04:11 — 👍 2    🔁 0    💬 0    📌 0
Physical copy of Sega Genesis / Mega Drive game ZPF

Physical copy of Sega Genesis / Mega Drive game ZPF

My first Genesis / Mega Drive game of the year, thanks to @mix256.bsky.social and @megacatstudios.bsky.social — can’t wait to play it!

21.06.2025 01:16 — 👍 27    🔁 4    💬 3    📌 0

I wonder if Sega had a surplus of those for whatever reason? (especially if this came around while they were trying to sort out the graphics hardware for the Dreamcast)

22.06.2025 04:09 — 👍 2    🔁 0    💬 0    📌 0
Sonic 3

Sonic 3

A Japanese magazine advertisement for 'Sonic 3' on the SEGA Mega Drive.

21.06.2025 18:53 — 👍 98    🔁 26    💬 0    📌 0

It’s been a while since we last shared any updates on Earthion, but some long-awaited news is coming in about 10 days. Keep an eye out! #Earthion #アーシオン

04.06.2025 18:36 — 👍 170    🔁 22    💬 6    📌 1
a blue Sega logo in pixels

a blue Sega logo in pixels

Just so you know Yasushi Yamaguchi, AKA Judy Totoya, was the graphic designer in charge of the first Sega logo made for the Mega Drive.
xcancel.com/judy_totoya/...

05.06.2025 12:25 — 👍 76    🔁 22    💬 2    📌 1
Sonic 2

Sonic 2

SEGA Pro #12, Oct '92 - 'Sonic 2' cover.

06.06.2025 01:21 — 👍 34    🔁 9    💬 0    📌 0
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GF64 / GenesisFan64 Archive - Puzzul-Tetris-Random : Free Download, Borrow, and Streaming : Internet Archive It was announced on March 24th 2025 that the homebrew developer/porter GenesisFan64 who was also known as GF64 had passed away.Link to the announcement...

To ensure gf64's legacy will live on I have archived his projects that were only given by Dropbox. If you have any that are not included please let me know and I will add them. For Nikona I didn't include that but linked his GitHub page - archive.org/details/gf64...

28.05.2025 12:24 — 👍 15    🔁 12    💬 1    📌 0
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Split unused demo data by MDTravisYT · Pull Request #99 · sonicretro/s1disasm Right below the demo data pointers, stray demo data is present. It involves Sonic slowly running right, jumping once, then running at full speed for a few seconds. Interestingly, this lines up with...

I love you, Sonic hacking/data research scene. Some previously undocumented, unused demo data within the first game *may* be a leftover from the infamous 1990 Tokyo Toy Show version!

github.com/sonicretro/s...

02.06.2025 01:34 — 👍 59    🔁 15    💬 2    📌 3
Sonic The Hedgehog 2

Sonic The Hedgehog 2

Promotional Artwork
'Sonic The Hedgehog 2'
SEGA Mega Drive

02.06.2025 01:21 — 👍 241    🔁 59    💬 0    📌 0

Wait, extra VDP or extra SH-2? Those are two different things (and I would be surprised if either VDP was not part of the original hardware specs).

16.05.2025 00:47 — 👍 0    🔁 0    💬 1    📌 0

We used the same Saturn devkits at Core. One per team. Testers had the hardware address checker.
Earlier kits were the Sofia boxes from Japan. We had a protoype the size of a beer fridge with only one SH2. Alas, someone fried the mainboard by introducing it to 240V. It probably ended up in a skip.

12.05.2025 21:33 — 👍 91    🔁 28    💬 3    📌 0

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