Full UTF-8 support too, for your translating pleasure.
17.11.2025 03:12 — 👍 1 🔁 0 💬 0 📌 0@spacebruce.bsky.social
Aspiring computer game man, currently making a silly platformer for the Sega Mega Drive
Full UTF-8 support too, for your translating pleasure.
17.11.2025 03:12 — 👍 1 🔁 0 💬 0 📌 0The work they did on the movie House is really fun
www.youtube.com/playlist?lis...
textbox render test!
I've mentioned this thing a few times as it's taken an age to get working right, it does pixel-level positioning, proportional fonts, all sorts of stuff.
I'll publish the source to this bit standalone once I've got all the features in and made a good font for it...
yay yay yay
16.11.2025 02:25 — 👍 1 🔁 0 💬 0 📌 0I've been on like 2 in my entire life and found the experience very stressful
16.11.2025 01:50 — 👍 1 🔁 0 💬 1 📌 0tryin to find an style that is a) within my abilities b) not horrendous c) can be smushed into pixels gracefully
experiment uno :
Just OOP? I accidentally made a whole dang ECS model in my game, It does load balancing and frame-skips less important objects, but performance is probably going to be a problem at some point.
16.11.2025 00:01 — 👍 1 🔁 0 💬 1 📌 0makes sense to me, curious if it supports the external drive option in that case
12.11.2025 20:05 — 👍 1 🔁 0 💬 0 📌 0(sorry, *pre-tax pricing, they apply it after the advertised price, dumb dumb dumb idea, do not understand why some countries do this shit. )
12.11.2025 04:51 — 👍 1 🔁 0 💬 1 📌 0not defending it, just framing it, the PS5 has really dumb pricing pretty much everywhere, every version went up by £50 here in the UK last year.
First console gen where being an early adopter actually meant saving money? bizarre.
yeah not ideal for everyone else. I did check, it was ¥72,980, now ¥55,000
408€ -> 307€ or 449€ -> 338€ (JP uses post-tax pricing and 10% on electronics)
But it's only the digital only model which isn't that appealing anyway IMO, disk version isn't dropping, I think
Nah it makes sense IMO, I don't fully agree with it existing, but Japans in a rough spot financially, they have less comparative purchasing power than other (1st world) places, these are throwing their home market a bone.
12.11.2025 04:34 — 👍 1 🔁 0 💬 1 📌 0It's as you say, just a cheaper regional variant with a language lock so exporting for cheap it is pointless.
The idea with this and the Switch 2 is to sell these cheaper so they're actually affordable to japanese consumers, the Yen is pretty weak right now.
oh the water surface shouldn't actually look that weird, it's a 60hz odd-even flicker but bsky crunched the video to 30hz so you only see half of the pattern.
Looks uh, a little better at the true framerate, but I'm shopping around for alternative effects to find something more web video friendly.
ah the infamous turkey leg struts
10.11.2025 15:49 — 👍 2 🔁 0 💬 0 📌 0yep, I'm not a good pixel art guy, but i'm trying my best and figure I can hide that a bit by polishing up the rest of the presentation
10.11.2025 15:49 — 👍 2 🔁 0 💬 0 📌 0Added some little splash effects and buoyancy. sploosh
10.11.2025 15:38 — 👍 7 🔁 2 💬 2 📌 1When I've got some cash in da bank I'm gonna throw some at you to make my Witch kid like this, I wanna do a pre-rendered gimmick here and there
10.11.2025 13:56 — 👍 1 🔁 0 💬 0 📌 0It's weird the emphasis bit wasn't used more often, it would be cool to have it on horizontal laser beams or flashing patterns without the cost of a full palette update.
06.11.2025 14:01 — 👍 2 🔁 0 💬 1 📌 0Who are you, who are so wise in the ways of science?
06.11.2025 13:40 — 👍 2 🔁 1 💬 0 📌 0Witches float in water because they weigh about the same as a duck (this is how I avoid making underwater areas)
06.11.2025 12:47 — 👍 10 🔁 4 💬 2 📌 0rough loop
05.11.2025 16:29 — 👍 1 🔁 0 💬 0 📌 0Whatever magic you're using to apply texture to that road, it looks really really good
05.11.2025 14:00 — 👍 1 🔁 0 💬 1 📌 0converting enemies from notebook doodles into sprites, maybe made this one TOO cute, he couldn't be evil, not with those eyes
05.11.2025 01:18 — 👍 5 🔁 1 💬 2 📌 0gentle, everyone lives
30.10.2025 23:49 — 👍 1 🔁 0 💬 0 📌 0I had to tile crunch a few of the animation steps because it was overlapping the scroll tables a little and breaking the background. Unfortunately Plane B's scroll comes first, if A was clobbered, it wouldn't have been a problem.
29.10.2025 21:27 — 👍 0 🔁 0 💬 0 📌 0It's also completely ""free"" as far as VRAM goes because i'm clobbering Plane A's tilemap with the graphics.
Does result in a blip of visual noise when unpausing, but I think I can get rid of that.
Frees up some space, I think I'll probably ditch the font too and use an animated bitmap for text.
animated the book opening :)
29.10.2025 21:22 — 👍 9 🔁 3 💬 1 📌 0Normally it would be safe to assume they would leave the original on the quality selector, but Youtube never makes normal decisions so that's a little worrying.
29.10.2025 20:40 — 👍 220 🔁 2 💬 4 📌 0