Brad P. Taylor's Avatar

Brad P. Taylor

@lardratboy.bsky.social

Past lives include, LucasArts, Humongous Entertainment, SillyBytes, Beep Industries, iWin. I like tinkering and playing games. Husband, Father, Nerd and Game Programmer

186 Followers  |  249 Following  |  57 Posts  |  Joined: 21.10.2024  |  1.5923

Latest posts by lardratboy.bsky.social on Bluesky

very colorful, oddly satisfying gradients, highly asymmetrical pattern, grab of live url https://www.glslsandbox.com/e#77292.1234

very colorful, oddly satisfying gradients, highly asymmetrical pattern, grab of live url https://www.glslsandbox.com/e#77292.1234

#gradients for your timeline

15.02.2026 05:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Bluesky Map Interactive map of 3.4 million Bluesky users, visualised by their follower pattern.

I made a map of 3.4 million Bluesky users - see if you can find yourself!

bluesky-map.theo.io

I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail

08.02.2026 22:59 β€” πŸ‘ 7135    πŸ” 2152    πŸ’¬ 654    πŸ“Œ 4584
A photo of Ron Gilbert from July 2013. Source: https://en.wikipedia.org/wiki/Ron_Gilbert#/media/File:Ron_Gilbert,_July_2013.jpg

A photo of Ron Gilbert from July 2013. Source: https://en.wikipedia.org/wiki/Ron_Gilbert#/media/File:Ron_Gilbert,_July_2013.jpg

Continuing our spotlights on recent cast announcements for the documentary, this one needs no introduction but I'll give it anyway: he's the man who made SCUMM, the designer most responsible for killing death in adventure games, and the pun-master of Monkey Island, Ron Gilbert.

10.02.2026 23:39 β€” πŸ‘ 12    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
Written and directed by award-winning journalist, historian, and documentary filmmaker Richard Moss (TerrorBytes: The Evolution of Horror Gaming, The Secret History of Mac Gaming, A Tale of Two Halves: The History of Football Video Games), Passport to Adventure will peer behind the troop of three-headed monkeys and into the world's largest ball of twine to discover the inner workings of both the games and the engine that revolutionized a genre and ushered in a golden age of point-and-click adventures.

Written and directed by award-winning journalist, historian, and documentary filmmaker Richard Moss (TerrorBytes: The Evolution of Horror Gaming, The Secret History of Mac Gaming, A Tale of Two Halves: The History of Football Video Games), Passport to Adventure will peer behind the troop of three-headed monkeys and into the world's largest ball of twine to discover the inner workings of both the games and the engine that revolutionized a genre and ushered in a golden age of point-and-click adventures.

Guided by interviews with key figures from the LucasArts SCUMM era, the film will be a joyful and in-depth retrospective journey through the travails of SCUMM development, the litany of influences and Easter eggs, the magnificent art, and the best (and worst) moments of the entire lineup of games made with the SCUMM engine β€” including the first three Monkey Islands, Sam & Max Hit the Road, Maniac Mansion, Loom, and many more.

We'll have more to share about our plans for the documentary in early 2026. Follow us on social media and join our waitlist at scummdoc.com to stay up to date.

Guided by interviews with key figures from the LucasArts SCUMM era, the film will be a joyful and in-depth retrospective journey through the travails of SCUMM development, the litany of influences and Easter eggs, the magnificent art, and the best (and worst) moments of the entire lineup of games made with the SCUMM engine β€” including the first three Monkey Islands, Sam & Max Hit the Road, Maniac Mansion, Loom, and many more. We'll have more to share about our plans for the documentary in early 2026. Follow us on social media and join our waitlist at scummdoc.com to stay up to date.

Passport to Adventure: The SCUMM Story is a new documentary exploring the games, the creators, and the engine behind Monkey Island, Maniac Mansion, Sam & Max, Loom, and more.

The journey begins early 2026.
Join the waitlist at scummdoc.com

19.12.2025 23:57 β€” πŸ‘ 61    πŸ” 24    πŸ’¬ 0    πŸ“Œ 11
Preview
[GAME] cube juggler revisited can you pop the spheres and keep the cubes in the air with the paddle?...

Another fidget toy, can you get all 60 stars? codepen.io/lardratboy/f...

23.01.2026 21:29 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Let's Chat with Brad P. Taylor - LucasArts and Humongous Entertainment SCUMM System Expert!
YouTube video by Ron's Computer Videos Let's Chat with Brad P. Taylor - LucasArts and Humongous Entertainment SCUMM System Expert!

When you've worked in the game industry as long as this week's guest as a designer, programmer and SCUMM engine expert - you've seen some stuff!

Let's chat with LucasArts and Humongous Entertainment legend Brad P. Taylor!

@lardratboy.bsky.social

youtu.be/z1ma0PBZGKw

09.01.2026 15:01 β€” πŸ‘ 9    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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[GAME] Lattice Slots - gameplay experiment An offshoot of BOXED IN, only it's a match 4+ based slot machine, probably best played on desktop for now....

Took a fork of the boxed in matching #game and made a #slot machine / digital #fidget toy, very early build. Thoughts? codepen.io/lardratboy/f...

16.12.2025 06:15 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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[GAME] boxed in match 3+ or 4+ now has chiptune sfx and moore neighbor swap or swap anywhere matching mechanic...

I've got a #favor to ask, please help me pick a better set of colors for my latest fidget toy, I was just informed me my colors look #bland.. Anyway in the settings menu there is a ... button which lets you choose colors the game blocks, collective mind I need your help. codepen.io/lardratboy/f...

07.12.2025 18:45 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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[GAME] boxed in match 3+ or 4+ now has chiptune sfx and moore neighbor swap or swap anywhere matching mechanic...

new #mobile friendlier build of Boxed In #game #update #refresh codepen.io/lardratboy/f...

05.12.2025 03:36 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
9 spheres, clipped to -1,-1,-1 to +1,+1,+1 with gradients

9 spheres, clipped to -1,-1,-1 to +1,+1,+1 with gradients

some fun colors for your feed

27.10.2025 06:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

real life: texas holdem, computer: tetris

22.10.2025 23:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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[GAME] Eight Neighbors a mobile friendly version of eight neighbors with a gemini assist instead of claude...

The latest iteration of 'eight neighbors' can be found here, please give it a whirl and leave feedback. codepen.io/lardratboy/f...

12.10.2025 21:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
nine spheres clipped to volume -1,-1,-1 to +1,+1,+1 - shader https://www.shadertoy.com/view/W3lyzB

nine spheres clipped to volume -1,-1,-1 to +1,+1,+1 - shader https://www.shadertoy.com/view/W3lyzB

lovely gradients for your timeline.

07.10.2025 01:32 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Gaming Legend Rebecca Heineman Could Really Do With Your Positive Vibes Right Now Heineman's career in games stretches back over 40 years

www.timeextension.com/news/2025/10...

03.10.2025 18:46 β€” πŸ‘ 680    πŸ” 435    πŸ’¬ 7    πŸ“Œ 17
data extracted from .sog file upper bits of the position means, tool used https://codepen.io/lardratboy/full/NPGQPJq

data extracted from .sog file upper bits of the position means, tool used https://codepen.io/lardratboy/full/NPGQPJq

Lovely gradients for the day :-)

22.09.2025 19:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I updated both my phone and the computer on the same day and for once apple didn't screw my display setup #goodday wow we do live in the future. Not sure I like the latest glass look (old man shakes fist at sky

17.09.2025 03:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
3D models by lardratboy View 3D models by lardratboy

sketchfab.com/lardratboy/models 3D projections of games, shader outputs, screen grabs and random data files if you find that sort of thing fun let me know I'm looking for #feedback on the tool I built/used to export them.

13.09.2025 07:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
asymmetrical patterns with lovely colors

asymmetrical patterns with lovely colors

some color for your timeline

30.08.2025 00:47 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
experimental projection mode for dataprism point cloud data as (col, row) = z % sqrt(2^q), floor( z / sqrt(2^q) ) - normalized color at col * 2^q + x, row * 2^q + y.  q is quantization bits

experimental projection mode for dataprism point cloud data as (col, row) = z % sqrt(2^q), floor( z / sqrt(2^q) ) - normalized color at col * 2^q + x, row * 2^q + y. q is quantization bits

toying with dataprism and projections, choose the data type, endianness and projection mode and discover something about your data :-)

25.08.2025 02:33 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
colorful point cloud from image -> B2PLY https://codepen.io/lardratboy/full/GggvVjz -> int8 -> quantized mirror https://codepen.io/lardratboy/full/OPyPReb -> ply

colorful point cloud from image -> B2PLY https://codepen.io/lardratboy/full/GggvVjz -> int8 -> quantized mirror https://codepen.io/lardratboy/full/OPyPReb -> ply

Just what you've always wanted - a tool to 8 fold mirror point clouds, best used with smaller data files (small is defined by your GPU) codepen.io/lardratboy/f...

14.08.2025 20:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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πŸ“’ Attention: A #Tsunami Advisory has been issued due to an 8.7 earthquake in Kamchatka, Russia. This means dangerous currents are expected to impact #SanFrancisco beaches. Exercise caution, and avoid the shoreline for your safety. 🌊

Follow @sf-emergency.sf.gov for more information and updates

30.07.2025 01:57 β€” πŸ‘ 42    πŸ” 27    πŸ’¬ 0    πŸ“Œ 1

thanks for trying it, so far I've had 14 players (3 or which were me on different devices lol)

18.07.2025 04:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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[GAME] mobile version of eight neighbors a mobile version of eight neighbors with a gemini assist instead of claude...

'Eight Neighbors' - my latest gameplay prototype is ready to play. #Claude, #Gemini and I have been collaborating on this puzzle #game. If you play it please let me know what you think.

codepen.io/lardratboy/f...

17.07.2025 22:04 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Image of colorful points from stereographic projection of data. tool used
https://codepen.io/lardratboy/full/QwwrXKb

Image of colorful points from stereographic projection of data. tool used https://codepen.io/lardratboy/full/QwwrXKb

3D or 2d projections of a flat data file - if that is your type of #nerdything go try out my latest tool update. It now supports even more data types, more projections, more fun. Use fractional chunks sizes (0.0625) on old game data/ROM files it is a hoot. codepen.io/lardratboy/f...

05.07.2025 06:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hi

28.06.2025 22:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Audio Log - Chrome Web Store Shows a history of tabs that have played audio.

Looking for users and #feedback for a chrome extension. Audio Log is a chrome extension that keeps a log of browser tabs that have played audio, that's all it does nothing fancy just pure utility.

chromewebstore.google.com/detail/audio...

the code is here

github.com/lardratboy/A...

28.06.2025 17:31 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Updated my chunked bytes to points tool - added tanh normalized float 16/32 support, updated ply exporter, added quantization. Give it a shot if you like looking at reasonably big data files and exporting them as point clouds.

codepen.io/lardratboy/f...

07.06.2025 02:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
interesting shapes with colorful gradients - https://www.glslsandbox.com/e#75464.130

interesting shapes with colorful gradients - https://www.glslsandbox.com/e#75464.130

curious shapes in motion (controls: mouse movement, left click pan, right click zoom)

glslsandbox.com/e#75464.130

23.05.2025 18:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#Claude + #methehuman produced something fun to play with, try it out on numpy files, uncompressed data, #gamedev assets/rom files etc - if you try it out let me know if you find have any #feedback

codepen.io/lardratboy/f...

23.05.2025 07:22 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
bunch of colorful points from an uncompressed spz file

bunch of colorful points from an uncompressed spz file

Fresh from #Claude4 here is an updated UI and improved ply exporter. #threejs continues to surprise, my m2 mac 32GB can stay interactive up until about 90M points; if you have a beast of a rig I'd be curious what is the upper range of points this thing can handle. codepen.io/lardratboy/f...

22.05.2025 19:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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