very colorful, oddly satisfying gradients, highly asymmetrical pattern, grab of live url https://www.glslsandbox.com/e#77292.1234
#gradients for your timeline
15.02.2026 05:01 β π 2 π 0 π¬ 0 π 0@lardratboy.bsky.social
Past lives include, LucasArts, Humongous Entertainment, SillyBytes, Beep Industries, iWin. I like tinkering and playing games. Husband, Father, Nerd and Game Programmer
very colorful, oddly satisfying gradients, highly asymmetrical pattern, grab of live url https://www.glslsandbox.com/e#77292.1234
#gradients for your timeline
15.02.2026 05:01 β π 2 π 0 π¬ 0 π 0I made a map of 3.4 million Bluesky users - see if you can find yourself!
bluesky-map.theo.io
I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail
A photo of Ron Gilbert from July 2013. Source: https://en.wikipedia.org/wiki/Ron_Gilbert#/media/File:Ron_Gilbert,_July_2013.jpg
Continuing our spotlights on recent cast announcements for the documentary, this one needs no introduction but I'll give it anyway: he's the man who made SCUMM, the designer most responsible for killing death in adventure games, and the pun-master of Monkey Island, Ron Gilbert.
10.02.2026 23:39 β π 12 π 5 π¬ 1 π 0Written and directed by award-winning journalist, historian, and documentary filmmaker Richard Moss (TerrorBytes: The Evolution of Horror Gaming, The Secret History of Mac Gaming, A Tale of Two Halves: The History of Football Video Games), Passport to Adventure will peer behind the troop of three-headed monkeys and into the world's largest ball of twine to discover the inner workings of both the games and the engine that revolutionized a genre and ushered in a golden age of point-and-click adventures.
Guided by interviews with key figures from the LucasArts SCUMM era, the film will be a joyful and in-depth retrospective journey through the travails of SCUMM development, the litany of influences and Easter eggs, the magnificent art, and the best (and worst) moments of the entire lineup of games made with the SCUMM engine β including the first three Monkey Islands, Sam & Max Hit the Road, Maniac Mansion, Loom, and many more. We'll have more to share about our plans for the documentary in early 2026. Follow us on social media and join our waitlist at scummdoc.com to stay up to date.
Passport to Adventure: The SCUMM Story is a new documentary exploring the games, the creators, and the engine behind Monkey Island, Maniac Mansion, Sam & Max, Loom, and more.
The journey begins early 2026.
Join the waitlist at scummdoc.com
Another fidget toy, can you get all 60 stars? codepen.io/lardratboy/f...
23.01.2026 21:29 β π 4 π 0 π¬ 0 π 0When you've worked in the game industry as long as this week's guest as a designer, programmer and SCUMM engine expert - you've seen some stuff!
Let's chat with LucasArts and Humongous Entertainment legend Brad P. Taylor!
@lardratboy.bsky.social
youtu.be/z1ma0PBZGKw
Took a fork of the boxed in matching #game and made a #slot machine / digital #fidget toy, very early build. Thoughts? codepen.io/lardratboy/f...
16.12.2025 06:15 β π 2 π 1 π¬ 0 π 0I've got a #favor to ask, please help me pick a better set of colors for my latest fidget toy, I was just informed me my colors look #bland.. Anyway in the settings menu there is a ... button which lets you choose colors the game blocks, collective mind I need your help. codepen.io/lardratboy/f...
07.12.2025 18:45 β π 3 π 1 π¬ 0 π 0new #mobile friendlier build of Boxed In #game #update #refresh codepen.io/lardratboy/f...
05.12.2025 03:36 β π 2 π 1 π¬ 0 π 09 spheres, clipped to -1,-1,-1 to +1,+1,+1 with gradients
some fun colors for your feed
27.10.2025 06:36 β π 2 π 0 π¬ 0 π 0real life: texas holdem, computer: tetris
22.10.2025 23:14 β π 1 π 0 π¬ 0 π 0The latest iteration of 'eight neighbors' can be found here, please give it a whirl and leave feedback. codepen.io/lardratboy/f...
12.10.2025 21:25 β π 1 π 0 π¬ 0 π 0nine spheres clipped to volume -1,-1,-1 to +1,+1,+1 - shader https://www.shadertoy.com/view/W3lyzB
lovely gradients for your timeline.
07.10.2025 01:32 β π 3 π 0 π¬ 0 π 0data extracted from .sog file upper bits of the position means, tool used https://codepen.io/lardratboy/full/NPGQPJq
Lovely gradients for the day :-)
22.09.2025 19:57 β π 1 π 0 π¬ 0 π 0I updated both my phone and the computer on the same day and for once apple didn't screw my display setup #goodday wow we do live in the future. Not sure I like the latest glass look (old man shakes fist at sky
17.09.2025 03:37 β π 1 π 0 π¬ 0 π 0sketchfab.com/lardratboy/models 3D projections of games, shader outputs, screen grabs and random data files if you find that sort of thing fun let me know I'm looking for #feedback on the tool I built/used to export them.
13.09.2025 07:51 β π 1 π 0 π¬ 0 π 0asymmetrical patterns with lovely colors
some color for your timeline
30.08.2025 00:47 β π 3 π 0 π¬ 0 π 0experimental projection mode for dataprism point cloud data as (col, row) = z % sqrt(2^q), floor( z / sqrt(2^q) ) - normalized color at col * 2^q + x, row * 2^q + y. q is quantization bits
toying with dataprism and projections, choose the data type, endianness and projection mode and discover something about your data :-)
25.08.2025 02:33 β π 2 π 0 π¬ 0 π 0colorful point cloud from image -> B2PLY https://codepen.io/lardratboy/full/GggvVjz -> int8 -> quantized mirror https://codepen.io/lardratboy/full/OPyPReb -> ply
Just what you've always wanted - a tool to 8 fold mirror point clouds, best used with smaller data files (small is defined by your GPU) codepen.io/lardratboy/f...
14.08.2025 20:30 β π 1 π 0 π¬ 0 π 0π’ Attention: A #Tsunami Advisory has been issued due to an 8.7 earthquake in Kamchatka, Russia. This means dangerous currents are expected to impact #SanFrancisco beaches. Exercise caution, and avoid the shoreline for your safety. π
Follow @sf-emergency.sf.gov for more information and updates
thanks for trying it, so far I've had 14 players (3 or which were me on different devices lol)
18.07.2025 04:47 β π 0 π 0 π¬ 0 π 0'Eight Neighbors' - my latest gameplay prototype is ready to play. #Claude, #Gemini and I have been collaborating on this puzzle #game. If you play it please let me know what you think.
codepen.io/lardratboy/f...
Image of colorful points from stereographic projection of data. tool used https://codepen.io/lardratboy/full/QwwrXKb
3D or 2d projections of a flat data file - if that is your type of #nerdything go try out my latest tool update. It now supports even more data types, more projections, more fun. Use fractional chunks sizes (0.0625) on old game data/ROM files it is a hoot. codepen.io/lardratboy/f...
05.07.2025 06:27 β π 1 π 0 π¬ 0 π 0Hi
28.06.2025 22:20 β π 1 π 0 π¬ 0 π 0Looking for users and #feedback for a chrome extension. Audio Log is a chrome extension that keeps a log of browser tabs that have played audio, that's all it does nothing fancy just pure utility.
chromewebstore.google.com/detail/audio...
the code is here
github.com/lardratboy/A...
Updated my chunked bytes to points tool - added tanh normalized float 16/32 support, updated ply exporter, added quantization. Give it a shot if you like looking at reasonably big data files and exporting them as point clouds.
codepen.io/lardratboy/f...
interesting shapes with colorful gradients - https://www.glslsandbox.com/e#75464.130
curious shapes in motion (controls: mouse movement, left click pan, right click zoom)
glslsandbox.com/e#75464.130
#Claude + #methehuman produced something fun to play with, try it out on numpy files, uncompressed data, #gamedev assets/rom files etc - if you try it out let me know if you find have any #feedback
codepen.io/lardratboy/f...
bunch of colorful points from an uncompressed spz file
Fresh from #Claude4 here is an updated UI and improved ply exporter. #threejs continues to surprise, my m2 mac 32GB can stay interactive up until about 90M points; if you have a beast of a rig I'd be curious what is the upper range of points this thing can handle. codepen.io/lardratboy/f...
22.05.2025 19:32 β π 2 π 0 π¬ 0 π 0