Did my first โ3Dโ Pumpkin carving. First time doing it in this style. Admittedly impressed with my first attempt at doing such. Was fun! #Halloween #Holiday #TrickorTreat
30.10.2025 21:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@linkedpersonas.bsky.social
Developer of the upcoming 8-bit, retro SideScroller 'JailBreak'.
Did my first โ3Dโ Pumpkin carving. First time doing it in this style. Admittedly impressed with my first attempt at doing such. Was fun! #Halloween #Holiday #TrickorTreat
30.10.2025 21:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Having second thoughts in releasing it Oct 31 (tomorrow), I don't think its a good idea due to timing, so I may push it back no more than a week.
30.10.2025 13:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Day 150/150. I did it! Finished the LAST thing I had to do and RIGHT at 12. Yea, there's probably some glitches and some things that needed fixing, that's a given, but I gotta say...after finishing this up, I feel a HUGE load off my chest. Expect a playable release by Halloween! #GameDev #Indie
29.10.2025 04:04 โ ๐ 5 ๐ 3 ๐ฌ 0 ๐ 0Day 149/150. Happy to say: I'm finally done with the game! ๐The only thing that remains are quick fixes, sfx, and transitions, but for the most part, it's playable from beginning to end. I'll write more on this in a separate post, but for now, I got a whole day to fill in the blanks #Gamedev #indie
27.10.2025 22:49 โ ๐ 7 ๐ 3 ๐ฌ 0 ๐ 0Day 147/150. Alright, almost done with the game guys ^-^
26.10.2025 03:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0GameDevvers weren't joking when they said 50% of GameDevving is bug-fixing. ๐ตโ๐ซ
I thought I could be the chosen one who avoids Bugs, but haha, NOPE! We all float down here. ๐๐
Yes we use floating point numbers down here. (Stephen King is on my timeline).
144/150. Wow, like 5 days left. Ain't got time for no GLITCHES ๐ค
23.10.2025 01:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Yโknow, Iโm honestly kind of let down by the protests. They promised me commies, anarchists, terrorists, and satanists, but all I got was freedom-loving Amuricans. ๐ซก
19.10.2025 20:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The re-emergence of Neo-Nazis are unfuckable dorks with too much time on Internet forums.
19.10.2025 13:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Day 139/150. Well the days fast approaching. I might not be able to get all the things I want implemented in the game, but believe me I'm trying. I've been pretty much glued to my PC all week, so tomorrow will be an off day. 
I want to enjoy the autumn rain ๐๐ง๏ธโ๏ธ
Also #NoKings #GameDev #Godot #indie
135/150. I'm actually confident I can finish this game on time! ๐ถ That's a win. It's coming together folks. I'm hesitant to share progress as of now though. I don't like revealing too much too soon ๐คซ
14.10.2025 02:16 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Day 133/150. All rooms are done being designed! Happy with that, now to do all the fun stuff in between. Was at the project nonstop these past 5-6 days, going to take a break tomorrow and plan ahead to wrap this up
12.10.2025 03:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Day 131/150. Still at it. Getting some design done before working the quirky stuff in between. I'm really happy with how the 'Utility Room' came out. Will be a quick puzzle. Wrong answer = ZAP!
10.10.2025 02:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Day 128/150. Iโm hitting that fabled โcrunchโ period. At this shit all day now. Time to reintroduce caffeine. 
#GameDev #Godot #Indie
Day 125/150. Updates are slow, but progress fortunately isn't. Worked the security camera's and screen transitions. Much more to be completed in the coming days. Getting caught by Camera's is an instant game over, btw. Was working the Game Over screen too ironically.
04.10.2025 00:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Pressure makes diamonds :)
30.09.2025 07:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Day 121/150. Working the intro into the game. Like straight outta an NES title. Keeping it simple, cause the clock is ticking. Yes, my superficial, self-imposed clock is ticking. #GameDev #Godot #8bit
30.09.2025 01:55 โ ๐ 14 ๐ 4 ๐ฌ 1 ๐ 0@noobde.bsky.social I could totally see Geralt from The Witcher make an appearance as a guest character
28.09.2025 20:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Day 118/150. Finalized the Main menu screen. Some little touch-ups and the game opens up fully centered to the screen. Not a giant change, but the game's name is no longer 'Unday'. I figured the 'surreal' psychological horror is incompatible with my new simple idea, so its now called 'JailBreak'.
26.09.2025 16:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Day 116/150: Don't worry, I didn't give up, but I WILL let up on daily updates cause somedays...there isn't much to show lol. I'm starting work towards the main game now and apply the mechanics I already have rather than spend weeks making new ones. And yes, I did go back to the 150 timeframe.
24.09.2025 16:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Day 112/125: Haven't posted any updates in two days. Reason being there's some health related stuff, inflammation related. Let's just say GameDev, my project getting f*cked, and shit not working doesn't HELP inflammation, so I took a break. Still devoted to ending this. Gonna trim A LOT though.
20.09.2025 17:17 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Day 109/125. Alright got a little intro title, pixelated and all, before it transitions to the main screen. Got two sizing dimensions to work, so that's cool. Keeping REAL simple now.
17.09.2025 16:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0108/125: F**ked up my enemies AI code ๐ Damn I hate this. At this rate I'm only gonna spend like a day designing the level.
17.09.2025 01:53 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Day 107/125: Still tidying up the AI, after this it should be smooth sailing.
16.09.2025 02:23 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Day 106/125. Finalized the UI, yeah its sloppy, but I need to move on with his project. Here's a clip of me testing the weapons on all the enemies. Might not fit in the grenade or rifle though, maybe some other release, but this this current release will be smaller in scope.
14.09.2025 16:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Day 105/125. Misspoke and said '150' yesterday. I've done more than enough for coding the main character. I'd like to consider 'Kairos' finished. On to finishing the HUD and User Interface tomorrow.
14.09.2025 02:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Day 104/150. Sequel to meeting Greg Norton, I just saw #BobMould tonight. Great show! โฆ Now, back to the game. Letโs end this
13.09.2025 03:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0'Groyper' sounds like 'Groper', except even dirtier. Which is pretty much what they are at heart.
13.09.2025 03:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0But the guns and head exploding stay!!
12.09.2025 01:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Day 103/125. Ohhh and the days dropped! That's right 22 days now, 1 day for re-arrangement and getting my shit straight, and 3 weeks to just put a simple little game together. F*ck all the fancy stuff, f*ck the glitchy-ass intro. We're going full 1987 cutesy DOS vibe now. แดต สทแตโฟโฟแต แตโฟแต แตสฐแถฆหข
12.09.2025 01:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0