Oscar Clark (He/Him)'s Avatar

Oscar Clark (He/Him)

@athanateus.bsky.social

Chief of Curiosity (He/Him) On a podquest to learn everything about #gamedev you never dared to ask... Host of #ActualPlay #Improv #Game @achdilemmashow

537 Followers  |  1,560 Following  |  412 Posts  |  Joined: 25.10.2024  |  1.4608

Latest posts by athanateus.bsky.social on Bluesky

Preview
Anything Could Happen Welcome to the show where 'Anything Could Happen' - an actual play improv game where we pit the players against problems that have no simple answer, incomplete information and are always against the clock We set the players against no-win scenarios that they have to decide on a solution typically within 20 minutes. The games are set in a sci-fi context that allows us to safely explore issues and topics in a way where we are free to think 'What If?' Tell us what you would decide!! NOTES: Created by Oscar Clark; format and narrative background are adapted from 'WestPoint: Extra Planetary Academy' created by Oscar Clark with additional material by David Hankins ALL RIGHTS RESERVED ยฉ Stormlantern Productions 2024 Anything Could Happen is presented by Stormlantern Productions, a trading name of Stormlantern Consulting LTD Anything Could Happen Show is part of the Fable and Folly Network https://fableandfolly.com/

What would you do in our most recent scenario? Watch the episode and comment below!

https://f.mtr.cool/vssnhwdrgf

#ttrpg #actualplay #dilemma

09.02.2026 16:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working out of BAFTA today...

And the perks?

A BAFTA burger!!

09.02.2026 14:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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LiveOps games are Soap Operas not Movies!
In this episode of #LightningLessons we talk about not breaking the desire to keep playing...

More Lessons on https://www.youtube.com/@Arcanix_ai

06.02.2026 17:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Recently UKIE announced that we are getting games specific SIC codes - probably sounds boring, but it means actually getting recognised properly for contribution to the UK economy at last!

06.02.2026 15:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Spellbound: Asking Questions About Habit Forming Game Design Once upon a time, we aspired to develop games with that elusive

Additive design in games is a problem... if only someone talked about that 11 years ago

Flashback to my GDC2015 talk (input from game psychologist to base it on evidence from the time)

https://www.gdcvault.com/play/1022259/Spellbound-Asking-Questions-About-Habit

Do my thoughts still stand up?

06.02.2026 12:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Every year at GDLX, devs walk in thinking theyโ€™re behind.
They walk out realising they were never alone.

That moment? Thatโ€™s why GDL exists.

ยฃ5 Off For BSky followers: GDLXLINK
www.eventbrite.co.uk/e/1975571296930/?discount=GDLXLINK

04.02.2026 12:49 โ€” ๐Ÿ‘ 5    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.

Our next episode is out now!

The UFR has convened an emergency hearing...

https://f.mtr.cool/onmiinnnwh

#ActualPlay #ttrpg #scifi

05.02.2026 16:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Lol i get it... I need to hone my sarcasm posts ;0)

But seriously! wtaf!

05.02.2026 19:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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When it comes to player engagement "there's just one more thing"...
In this episode of #LightningLessons we talk about predictable surprise.

More Lessons on https://www.youtube.com/@Arcanix_ai

05.02.2026 16:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I have no words... They asked 'politely'? Huh? Is that code for something I've missed?

05.02.2026 15:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Why installs alone no longer define games growth Games marketing is forever changing - and often changes fast.

I have thoughts on where we are with games marketing... and transmedia as well...

I shared this with #PGBiz along with thoughts from Julia Gorbunova from Almedia which can be found here:

04.02.2026 13:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The more we focus exclusively on revenue, the more players slip through our fingers...
In this episode of #LightningLessons we talk about player value.

More Lessons on https://www.youtube.com/@Arcanix_ai

03.02.2026 16:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Why are app stores and search still the front line for user acquisition channels?
Find out in this episode of #LightningLessons

More Lessons on https://www.youtube.com/@Arcanix_ai

30.01.2026 16:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Are you just confusing your audience?
Find out how to amplify your LiveOps with markering in this episode of #LightningLessons

More Lessons on https://www.youtube.com/@Arcanix_ai

29.01.2026 16:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Playing With Balance: An Interview with James Portnow
As part of the preparation for the upcoming book 'Playing With Balance' (due for release this year) we interviewed a number of Game Economy Designers includi... Playing With Balance: An Interview with James Portnow

I'm kicking off a new podcast in preparation for the release of my new book later this year...ย 

This is the first episode which is me talking to James Portnow, Founder of Night Crew Games and Creative Director of Extra Credits about economy design!

28.01.2026 18:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Short form content gets attention, while long form content earns trust...
If you've ever wondered about the value of podcasts, this #LightningLessons is for you.

More Lessons on https://www.youtube.com/@Arcanix_ai

27.01.2026 16:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

"How many willies" you ask

Well, here's some trivia:

Valve paused the approval process on the game, to ask if they could please get some video footage specifically of the alien orgy, so they could assess whether the game was allowed to launch on Steam

27.01.2026 15:52 โ€” ๐Ÿ‘ 38    ๐Ÿ” 12    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Influencers don't sell games, moments do...
ย This episode of #LightningLessons is about how to get value from creators

More Lessons on https://www.youtube.com/@Arcanix_ai

23.01.2026 16:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Going viral is optional, being meaningful isn't. This episode of #LightningLessons is about why socials are storytelling.

More Lessons on https://www.youtube.com/@Arcanix_ai

22.01.2026 16:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Does your CPI look great, but your game isn't profitable? Find out why in this episode of #LightningLessons

More Lessons on https://www.youtube.com/@Arcanix_ai

20.01.2026 17:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Taking a walk around #PGCLondon and checking out the #IndieZone

20.01.2026 16:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Now we have Craig Chapple, PGbiz, interviewing Alexis Bonte, Stillfront, talking about the end of 'The Walled Garden'
Alexis proposes UA was a response to need for discoverability; D2C too. Developers need form of control over distribution. But it be something the player care about

#PGCLondon

20.01.2026 11:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Living this talk from Carina Kom, Simply Sweet Games

The role of accessibility and it's impact on your team and your players

#PGCLondon

20.01.2026 10:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Lots of amazing thoughts from this super experienced group... Common to me is the ability to make better decisions... Data is important but taking a step back and the time to make the right choices matters. This is literally why we are building https://f.mtr.cool/tvgkwskupg

#PGCLondon

20.01.2026 10:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Now we have a mega panel with Zorbey (King) Maya (Supercell) Felicity (Trailmix) and Teemu (Meta play) with Thomas (Raptor) roasting John Wright (Turborilla)

Actually about giving new life to older games

#PGCLondon

20.01.2026 10:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Chris Hong #CosmoUniverse talking about multiplayer for smaller teams... Focus on game play synchronization!

#PGCLondon

20.01.2026 09:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tom Storr #TheExperimentationGroup is preaching the #LiveOps good word; why it's important to fix the FTUE (D1 retention) if you want LiveOps that pay... If you can't shift engagement you won't get revenue. Align rewards with the behaviour you want to encourage/satisfys players.

20.01.2026 09:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's day 2 of #PGCLondon

I'm hosting the #LiveOosLandscape track and we have a ton of amazing speakers talking about live service games this morning

PC/Console or Mobile... This is the track you don't want to miss

20.01.2026 09:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We will be kicking off #PGCLondon #Track2 #Growth at 09:20 with Nicholas Lovell telling us there is no such thing as "The Games Industry"

19.01.2026 09:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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What do you want from #LightningLessons?

More Lessons on https://www.youtube.com/@Arcanix_ai

16.01.2026 16:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@athanateus is following 18 prominent accounts