What would you do in our most recent scenario? Watch the episode and comment below!
https://f.mtr.cool/vssnhwdrgf
#ttrpg #actualplay #dilemma
@athanateus.bsky.social
Chief of Curiosity (He/Him) On a podquest to learn everything about #gamedev you never dared to ask... Host of #ActualPlay #Improv #Game @achdilemmashow
What would you do in our most recent scenario? Watch the episode and comment below!
https://f.mtr.cool/vssnhwdrgf
#ttrpg #actualplay #dilemma
Working out of BAFTA today...
And the perks?
A BAFTA burger!!
LiveOps games are Soap Operas not Movies!
In this episode of #LightningLessons we talk about not breaking the desire to keep playing...
More Lessons on https://www.youtube.com/@Arcanix_ai
Recently UKIE announced that we are getting games specific SIC codes - probably sounds boring, but it means actually getting recognised properly for contribution to the UK economy at last!
06.02.2026 15:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Additive design in games is a problem... if only someone talked about that 11 years ago
Flashback to my GDC2015 talk (input from game psychologist to base it on evidence from the time)
https://www.gdcvault.com/play/1022259/Spellbound-Asking-Questions-About-Habit
Do my thoughts still stand up?
Every year at GDLX, devs walk in thinking theyโre behind.
They walk out realising they were never alone.
That moment? Thatโs why GDL exists.
ยฃ5 Off For BSky followers: GDLXLINK
www.eventbrite.co.uk/e/1975571296930/?discount=GDLXLINK
Our next episode is out now!
The UFR has convened an emergency hearing...
https://f.mtr.cool/onmiinnnwh
#ActualPlay #ttrpg #scifi
Lol i get it... I need to hone my sarcasm posts ;0)
But seriously! wtaf!
When it comes to player engagement "there's just one more thing"...
In this episode of #LightningLessons we talk about predictable surprise.
More Lessons on https://www.youtube.com/@Arcanix_ai
I have no words... They asked 'politely'? Huh? Is that code for something I've missed?
05.02.2026 15:37 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I have thoughts on where we are with games marketing... and transmedia as well...
I shared this with #PGBiz along with thoughts from Julia Gorbunova from Almedia which can be found here:
The more we focus exclusively on revenue, the more players slip through our fingers...
In this episode of #LightningLessons we talk about player value.
More Lessons on https://www.youtube.com/@Arcanix_ai
Why are app stores and search still the front line for user acquisition channels?
Find out in this episode of #LightningLessons
More Lessons on https://www.youtube.com/@Arcanix_ai
Are you just confusing your audience?
Find out how to amplify your LiveOps with markering in this episode of #LightningLessons
More Lessons on https://www.youtube.com/@Arcanix_ai
I'm kicking off a new podcast in preparation for the release of my new book later this year...ย
This is the first episode which is me talking to James Portnow, Founder of Night Crew Games and Creative Director of Extra Credits about economy design!
Short form content gets attention, while long form content earns trust...
If you've ever wondered about the value of podcasts, this #LightningLessons is for you.
More Lessons on https://www.youtube.com/@Arcanix_ai
"How many willies" you ask
Well, here's some trivia:
Valve paused the approval process on the game, to ask if they could please get some video footage specifically of the alien orgy, so they could assess whether the game was allowed to launch on Steam
Influencers don't sell games, moments do...
ย This episode of #LightningLessons is about how to get value from creators
More Lessons on https://www.youtube.com/@Arcanix_ai
Going viral is optional, being meaningful isn't. This episode of #LightningLessons is about why socials are storytelling.
More Lessons on https://www.youtube.com/@Arcanix_ai
Does your CPI look great, but your game isn't profitable? Find out why in this episode of #LightningLessons
More Lessons on https://www.youtube.com/@Arcanix_ai
Taking a walk around #PGCLondon and checking out the #IndieZone
20.01.2026 16:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Now we have Craig Chapple, PGbiz, interviewing Alexis Bonte, Stillfront, talking about the end of 'The Walled Garden'
Alexis proposes UA was a response to need for discoverability; D2C too. Developers need form of control over distribution. But it be something the player care about
#PGCLondon
Living this talk from Carina Kom, Simply Sweet Games
The role of accessibility and it's impact on your team and your players
#PGCLondon
Lots of amazing thoughts from this super experienced group... Common to me is the ability to make better decisions... Data is important but taking a step back and the time to make the right choices matters. This is literally why we are building https://f.mtr.cool/tvgkwskupg
#PGCLondon
Now we have a mega panel with Zorbey (King) Maya (Supercell) Felicity (Trailmix) and Teemu (Meta play) with Thomas (Raptor) roasting John Wright (Turborilla)
Actually about giving new life to older games
#PGCLondon
Chris Hong #CosmoUniverse talking about multiplayer for smaller teams... Focus on game play synchronization!
#PGCLondon
Tom Storr #TheExperimentationGroup is preaching the #LiveOps good word; why it's important to fix the FTUE (D1 retention) if you want LiveOps that pay... If you can't shift engagement you won't get revenue. Align rewards with the behaviour you want to encourage/satisfys players.
20.01.2026 09:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0It's day 2 of #PGCLondon
I'm hosting the #LiveOosLandscape track and we have a ton of amazing speakers talking about live service games this morning
PC/Console or Mobile... This is the track you don't want to miss
We will be kicking off #PGCLondon #Track2 #Growth at 09:20 with Nicholas Lovell telling us there is no such thing as "The Games Industry"
19.01.2026 09:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0What do you want from #LightningLessons?
More Lessons on https://www.youtube.com/@Arcanix_ai