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Cyber Aces

@greencaladrius.bsky.social

IndieGameDev - Working on Cyber Aces, an action RPG with some social sim element. Steam: https://store.steampowered.com/app/2910430/Cyber_Aces_Hope/

514 Followers  |  85 Following  |  94 Posts  |  Joined: 17.10.2024  |  1.759

Latest posts by greencaladrius.bsky.social on Bluesky

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Last week I worked on the UI input system which is not really visually interesting, so I'll just post a combat clip this time

#gamedev #indiedev

04.09.2025 20:48 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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As another step towards the playtest, I began to focus on the non-combat parts.

I will still take a small amount of time each week to refine the combat and preferably post them instead.

#gamedev #IndieGameDev

28.08.2025 20:53 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Enemies that accompanies bosses are now spawned only after all enemies from previous wave have been defeated Also, it is not necessary to defeat all of them to beat the game.

#gamedev #IndieGameDev

21.08.2025 20:48 โ€” ๐Ÿ‘ 19    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Refining counter mechanic.
Counter is triggered by blocking at the right moment.

#gamedev #indiegamedev

14.08.2025 21:08 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

No worries, it's not rude at all! Feedback like that is something that is really valuable because I will at least rethink and might also do some refinement!

It is a good point to keep exploring what works best, something that I will definitely do. And thank you for the detailed references! ๐Ÿ˜Š

09.08.2025 08:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you! ๐Ÿ˜Š
I'll find unique solutions to those challenges ๐Ÿ˜†

09.08.2025 07:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

But I really appreciate your honest opinion! This is something that I need to put in my backlog and prove again later ๐Ÿ˜Š

08.08.2025 23:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Each boss has their own unique behavior but it does not feel the gap. Therefore, I'm thinking of fully committing to musou style combat where players fight the boss general with their soldiers.

Environment is another alternative that I might try if the feedback for this feature is bad in playtest

08.08.2025 23:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The combat is designed for one v many and that's why it does not really fit for 1 v 1. The idea for 1 v 1 for a boss fight sounds good in theory hence why I did it at first. But as I tested the whole combat from start to end, the gap between non boss fight and boss fight does not give a good feel

08.08.2025 23:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! And yes, only fodders will be spawned ๐Ÿ˜„

08.08.2025 19:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ˜†

08.08.2025 19:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Interesting, that is something that I can test!

08.08.2025 19:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Good point, thank you! The fight should be ended directly after the boss has been defeated. I think I have some idea to add.

08.08.2025 19:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It is not the standard, but I think this would enhance the fight. Each time I test the boss fight, I always feel something is missing and kinda feel slow. And using AOE on a single enemy feels different ๐Ÿ˜†
That said, depending on the playtest feedback, things might still change ๐Ÿ˜Š

08.08.2025 19:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I decided that small enemies would be endlessly spawned to accompany the boss during a boss fight

#gamedev #IndieGameDev

07.08.2025 21:36 โ€” ๐Ÿ‘ 83    ๐Ÿ” 10    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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Completing sound mechanism with the music and voice integration.
I'm still using placeholder voices, but they are quite suitable especially for testing purpose.
The music is composed by @AJMillsMusic

#gamedev #IndieGameDev

31.07.2025 23:25 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I conclude my current iteration with sounds so I can develop the game further. The sounds are not yet complete and still need a lot refinements, but I've established the mechanism and workflow. I'll still refine them but not as my whole focus for now.

#gamedev #indiegamedev

24.07.2025 22:54 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! ๐Ÿ˜†

18.07.2025 19:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ˜

18.07.2025 19:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I think I have found a more suitable workflow for me to work on the sound. I will need multiple iterations in the future to improve the sounds, but I will be able to get the first iteration done soon so I can continue with the development.

#gamedev #indiegamedev

17.07.2025 22:12 โ€” ๐Ÿ‘ 27    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Adding sounds takes a lot more time than I expected, especially because of the style I want. If by next two weeks I still get stuck with sound, I'll use placeholders and continue with the development.

#gamedev #IndieGameDev

10.07.2025 21:29 โ€” ๐Ÿ‘ 27    ๐Ÿ” 5    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Thank you! ๐Ÿ˜†
Will do ๐Ÿ”ฅ

04.07.2025 18:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A little bit busy this week so I only managed to put some sounds and did some stabilization

#gamedev #IndieGameDev

03.07.2025 20:34 โ€” ๐Ÿ‘ 22    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I revamped the old audio system because it was not optimal, and I started to put real sounds for the game. The sounds are not yet fixed as I still want to try different things that might give better experience to the player.

#gamedev #IndieGameDev

26.06.2025 21:58 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's an honor to hear that ๐Ÿ˜Š

20.06.2025 19:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks! ๐Ÿ˜†

20.06.2025 19:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Got some good feedback last time and now I'm adding some deviations to the enemies when they are thrown so it looks less uniform. I'm also finally done with the performance refinement in this iteration and fix the UI for the synchron skill.

#gamedev #indiegamedev

19.06.2025 22:02 โ€” ๐Ÿ‘ 24    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

๐Ÿ˜†

13.06.2025 20:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some optimization to increase FPS and some system refinement so enemy reacts better on hit

#gamedev #IndieGameDev

12.06.2025 21:23 โ€” ๐Ÿ‘ 35    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ˜†

07.06.2025 05:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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