It's a sad realisation... and yet happy to lived through most of it β ah if only we had been there for the golden age of cinema.
31.07.2025 18:54 β π 1 π 0 π¬ 1 π 0@metavideogame.bsky.social
Head of Research Craft at Player Research Former Games HCI Professor and Critic for IGN Portugal
It's a sad realisation... and yet happy to lived through most of it β ah if only we had been there for the golden age of cinema.
31.07.2025 18:54 β π 1 π 0 π¬ 1 π 0Sad this gem (and boku1!!!) continues to elude translation efforts while massive JRPGs continue to be doubly or triply translated... we wait
31.07.2025 11:18 β π 1 π 0 π¬ 0 π 0Not surprised β the Game Kitchen are an indie gem. Their Lovecraftian horror in Last Door and Old testament horror in Blasphemous are severely underrated. Hope this brings more eyes to gaze on them.
30.07.2025 17:07 β π 1 π 0 π¬ 0 π 0A real hidden gem of an interview. Really captures the highs of Kojima's auteurship... and the lowest of lowlife lows. Truly a one of a kind moment. Iida really shows the difference an interviewer can make with proper understanding of the medium and author. Superb work as always dieubussy-sama
07.07.2025 12:13 β π 1 π 0 π¬ 1 π 0A common problem with UX and game design disciplines. The fact is: different games require different approaches to what friction is acceptable and desirable. This is why at Player Research we only tipify as playability issues forms of unintended friction (by design). Design intent is king.
28.06.2025 10:06 β π 1 π 0 π¬ 0 π 0Great op for anyone looking to flex their games industry network while helping the medium and craft.
02.06.2025 12:43 β π 0 π 0 π¬ 0 π 0A historic day for the medium. The long missing sequel to one of the most beautiful, expressive, and unique video games is finally available. Well done good sir.
23.05.2025 10:47 β π 2 π 0 π¬ 0 π 0The aesthetic treatment of Kowloon in Shadownrun is trite but the writing does explore (as much as its pulpy fantasy scifi allows) how the geographical, social and architectural features of Kowloon affected the lives of its denizens. Not deep by any means but an interesting portrayal nonetheless.
16.05.2025 15:54 β π 3 π 0 π¬ 0 π 0Fair point well made when it comes to the ps5. The pro version does seem overall underwhelming though
13.05.2025 16:36 β π 2 π 0 π¬ 1 π 0Well, it's been a lowball effort from Bethesda/MS so not sure I'd take that as a granted.
13.05.2025 16:30 β π 1 π 0 π¬ 1 π 0Does PS5 Pro show similar sofwtare VRS shenanigans?
13.05.2025 12:55 β π 1 π 0 π¬ 1 π 0π₯²
09.05.2025 08:53 β π 0 π 0 π¬ 0 π 0Very disheartening. Time to cancel my order. Could there be different region discs?
09.05.2025 08:41 β π 1 π 0 π¬ 1 π 0Michel and his team were cooking with this one. Diegetic UI, gorgeous setpiece design, and a cinematic rollercoaster journey that never sticks to an idea for long, just keeps going till the end. Loved it way back when. Shame it didn't get the praise it deserved
27.03.2025 07:07 β π 0 π 0 π¬ 1 π 02 to III has to win though.
08.02.2025 15:51 β π 0 π 0 π¬ 1 π 0It's Friedkin's masterpiece. Which coming from the director of The Exorcist, French connection, Bug, etc... is saying something
04.02.2025 18:53 β π 2 π 0 π¬ 0 π 0Doom 2016's fanbase hated the Doom power fantasy had shifted. I suspect the design change is based on that feedback. A shame: Doom Eternal is by far the best Doom ever was
25.01.2025 09:28 β π 1 π 0 π¬ 1 π 0I hope not and I think it'd be a mistake. There's a non-negligible minority of coregamers like me that enjoy console experiences in no small part due to physical media distribution, lower cost, collectionism, preservation. Pcs, steam machines will be instantly a better deal if Sony loses that edge.
24.01.2025 10:29 β π 0 π 0 π¬ 0 π 0Astro bot flying on his ship surrounded by flamingos atop islands in a sea of mist
And I know Astro Bot's one o'the games of de year coz Miyamoto and Ninty threatened to sue Asobi as only He hath the rite to design heavenly platformers, and Sony asked Asobi please not make their generic openworlds look rubbish nor remind gamers Sony was once home to such soaring creativity. QED.
04.01.2025 18:58 β π 1 π 0 π¬ 0 π 0Uncharted-like astro bot coming out of a chest bursting at the seams with gold and trophies
Astro Bot.
Mamma always said life's like a box of chocolates, you never know what you're gonna get
...did I say life? I meant Astro Bot, mamma said Astro Bot's like a box of chocolates, only all chocolates are wondrous platforming bonbons and the filling's a juicy, nostalgic gameplay mechanic...
Lower cost RT4k????? Tis the season of miracles indeed!
31.12.2024 19:36 β π 2 π 0 π¬ 0 π 0The world itself is the mystery here. The puzzles are, themselves, the fiction players read. The mechanics are the text.
And lo! how bizarre and whimsical the words and world and creatures and secrets that lie deep deep in this cavernous Animal Well.
The first metroidvania born a metroidvania
... the alien landscape of the scifi of Metroid, the occult horrors of Castlevania - puzzles lent their inherent mystery to fiction barren of it. Densifying it. Enlarging it.
Animal well is different. Its fiction bears no clear genre. We don't know anything about it.
Animal well.
Metroidvanias have always been about the mystery belying its exploration puzzles. How does one reach that nook? What's hidden in that peculiar crag? What key opens the door?
Historically, puzzles were just that: puzzles. They served their genre masters dutifully...
Also, games are longer and bigger than they've ever been. Like graphics, these can be easily marketable and play well to mass market wants, value proposition, and therefore what motivates purchases. Of course none of these things make for better experiences.
29.12.2024 15:52 β π 0 π 0 π¬ 0 π 0Another great jab at deconstructing the underlying issues at the heart of the videogame medium artistic aspirations.
In a way, an interesting s(ide)equel to the real-time art manifesto
The challenge here is what immersion even means. It's such a loaded term this conversation complex (UX and progam folks focused on flow-like frictionlessness and art/design staff focused on mimicry and realism).
2 different beasts with 2 different masters. 1 word!
100%. Intent and audience are key (the needs of a AAA audience are not the same as those of an indie).
29.12.2024 14:13 β π 1 π 0 π¬ 0 π 0AFAiK the above example wasn't a usability issue nor did it trigger any of these conversations. So devil's advocate means little here.
You can't apply or repeat it blindly (nor did I suggest it), I just mentioned an example of that's been used to replace yellow (or white) paint in a specific game