Epic Hero #1, Ocean Hunt (1982/1983)
In the April 1984 edition of Imagine magazine, intended mostly for tabletop gaming, Mike Costello (editor of Wargame News and Warmachine) started a column devoted to home computer gaming. Many readโฆ
in which All the Adventures returns to England with Epic Hero #1: Ocean Hunt
containing a bloodthirsty merchant
an extremely bad pun leading to an existential crisis
a brief history of the Colour Genie
and a mostly unknown yet prolific author, Marc Leduc
bluerenga.blog/2026/02/09/e...
10.02.2026 03:35 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0
Cosmo Cross: The Thingโs HollowโIt Goes on Foreverโ
(Continued from my previous posts.) I was missing one reasonably simple (but still hard to find) action in order to escape with the Bluestone; I did try the next part of the game but it didnโโฆ
My conclusion to the grand cinematic experiment for PC-88 from XTAL SOFT in Japan, Cosmo Cross. I get past the adventure section and reach a mysterious planet full of monoliths, and a cutscene which aspires for an era far past its time.
bluerenga.blog/2026/02/08/c...
09.02.2026 03:49 โ ๐ 13 ๐ 2 ๐ฌ 1 ๐ 0
feel free to drop thoughts in the comments! I've still been poking at PRISM every few days because it feels like there's still more there I'm missing, even if jumping to the final solution is impossible because of broken puzzle reasons
07.02.2026 17:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Cosmo Cross (1982)
The company for todayโs game, confusingly, goes by XโTAL SOFT, XTAL SOFT, or CRYSTAL SOFT depending on what document you are looking at. At least the title of the game is straightforwarโฆ
All the Adventures dips back to 1982 for a space sim-adventure game hybrid from Japan. I give the history of how a music company switched to games and the workings behind the space-combat section:
bluerenga.blog/2026/02/06/c...
06.02.2026 18:59 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0
Time to kick off a (year-long) commemoration of one of THE OLDEST video games known to history! ๐
Itโs โBouncing Ballโ โ a candidate for the first-ever video game โ celebrating its (75th) Diamond Anniversary this year!
๐งต๐
02.02.2026 19:27 โ ๐ 69 ๐ 40 ๐ฌ 3 ๐ 5
PRISM: The Atari Version
(Continued from my previous posts.) Curses, foiled again! The review that mentions PRISM (Creative Computing, May 1983) only lists the game for Apple II, and PRISM barely got any mentions later, soโฆ
Alas: I needed to do at least one more post on PRISM (the real life treasure hunt from 1982), as there's a version I didn't know about for Atari computers. The images are different enough to cause some of the potential clues to radically change.
bluerenga.blog/2026/01/28/p...
29.01.2026 02:27 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
PRISM: The Clinging
(Continued from my previous posts.) This is my last post on PRISM for now; just like with Alkemstone, if something comes up worth posting about I may return. Some things to get out of the way firstโฆ
Here's my last post on PRISM (for now), the Apple II game with clues to find real-life treasure. I work out how the game is likely hinting how to find a burial spot and I find an unexpected clue in the game's background sounds.
bluerenga.blog/2026/01/27/p...
27.01.2026 20:40 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
PRISM: How to Hide Something So Almost Nobody Finds It
(Continued from my previous posts on PRISM.) Nobody is easy. Almost nobody, thatโs the tricky part. On the night of August 7th, 1979, I set off with Bamber Gascoigne, who was chosen to witnesโฆ
The study of PRISM continues, as I go back over some history of Masquerade (which the game was heavily inspired by) and try to get at the central question of: how do you specify the exact location of three different buried treasures with 1982 technology?
bluerenga.blog/2026/01/25/p...
25.01.2026 18:22 โ ๐ 9 ๐ 2 ๐ฌ 1 ๐ 0
alkemstone โ Renga in Blue
Posts about alkemstone written by Jason Dyer
I'm not doing any PRISM updates today, but if you haven't seen it yet, you can read my coverage of Alkemstone, another buried object with information buried in an Apple II game (this time a proper game! ... kind of).
bluerenga.blog/tag/alkemsto...
24.01.2026 22:49 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
PRISM: Unspeakable Forms
(Continued from my previous posts.) First off, to share from the commentsโ Morpheus Kitami: The colored letters have different kinds of colors. Maybe instead of one word per page, itโs one seโฆ
The grand conclusion of the PRISM story, including some riddles like
NOT A ROCK / NEVER HOT / NOT FRUIT / NEVER LOCKED
plus
IN AT 7 / OUT AT FOUR / FORWARD 8 / AND SLIGHTLY MORE
which lead to real buried treasure.
Solving continues in the comments!
bluerenga.blog/2026/01/22/p...
23.01.2026 14:21 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
I had this one hanging in my classroom for many years
21.01.2026 23:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
PRISM (1982)
PRISM is an ISM Storydisk which tells the wonderous tale of the theft of the three ancient Keys of Color, and the adventures of the young boy who must seek them in the monstrous kingdom of Yolsva, โฆ
In 1982, a company out of New York made three golden keys and buried them. They put clues in an interactive book in the format of an Apple II program called PRISM.
The treasure has never been located, so today, All the Adventures embarks on solving the mystery.
bluerenga.blog/2026/01/21/p...
21.01.2026 13:40 โ ๐ 9 ๐ 2 ๐ฌ 0 ๐ 0
adventure-751 โ Renga in Blue
Posts about adventure-751 written by Jason Dyer
BTW, I did finish writing about the whole game (6 posts) if you want to read it
bluerenga.blog/tag/adventur...
19.01.2026 13:54 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0
@jfroholt.bsky.social โs latest excellent article covering one of โKnights of Aberdeenโ library tapes for the MZ-80A is now available !
17.01.2026 09:13 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 0
Effect and Cause
15.01.2026 22:57 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Haunted House: Pray Harder
(Continued from my previous post.) Just to recap from last time, here was the state of my map, with special rooms marked. I also had access to a candle, a box of matches, a bottle of spirits, some โฆ
in which I continue Haunted House by Steve Lucas (one of the most prolific text adventure authors of the 80s) and published by Silverlind (via a former ICL employee)
and find out that monsters don't like crisps very much
and I need to work on my praying technique
bluerenga.blog/2026/01/14/h...
15.01.2026 02:30 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Impossible Mission for the Atari 7800 was literally impossible to beat, you couldn't get one of the puzzle pieces
there was no patch, you just couldn't beat the game and had to accept it
13.01.2026 17:45 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
The _demo_ is really good. Itโs like 5-10 minutes but the atmosphere is terrific and itโs like a horror short story
Never tried the rest of the game
13.01.2026 15:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Haunted House (Lucas, 1983)
Writing an adventure game is very similar to writing a novel. Everybody can write a few unrelated sentences, but the novelistโs skill comes from stringing sentences together in such a way as to creโฆ
in which I tell the story of how a company called Silverlind got formed due to the shenanigans of the mighty International Computers Limited (a combination of 9 distinct companies) and one of the three adventure games that they published
bluerenga.blog/2026/01/12/h...
13.01.2026 01:56 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0
Has swimming pool pinball ever been a thing?
12.01.2026 21:54 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
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