Will Moczarski (who I link in the post) has tried hard to get in touch with Corr and Denman but no luck. They don't seem to be interested in talking.
12.11.2025 19:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@jdyer.bsky.social
Game designer making mathematics and science interactive. I also do the All the Adventures project where I play and write about every adventure game ever made in chronological order. http://bluerenga.blog
Will Moczarski (who I link in the post) has tried hard to get in touch with Corr and Denman but no luck. They don't seem to be interested in talking.
12.11.2025 19:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Med Systems published a catalog of four "adventure blobber" games from 1980 to 1982, made outside the regular arc of adventure game history.
Recently, I found a fifth game. It is not in any catalog or advertisement. It is a ghost from time that shouldn't exist.
bluerenga.blog/2025/11/12/m...
Graham being picked up by death in a boat
12.11.2025 00:23 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0in which I reach the end of the first adventure game in the Norwegian language, which has one of the more satisfying game endings I've experienced in a while
buried under bad RNG decisions, but you don't have to worry about those when you're just reading about it!
bluerenga.blog/2025/11/11/r...
I mean, one of the movies starts with him literally faking his death and popping out of the coffin after a burial at sea, so there's precedent at least
11.11.2025 12:59 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0in which the Norwegian game Ringen continues
including outwitting the witch via source code
a meeting with Legolas
Gollum's encounter with the precious
and a confrontation at the Bridge of Khazad-dum
bluerenga.blog/2025/11/10/r...
One thing I love about the history is how it started with a game with almost no Tolkien in it despite HOBBIT in the name. This annoyed someone enough to make their own more Tolkienesque version, but it still wasnโt enough, which annoyed someone else into making a mega-sized version
08.11.2025 05:08 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Ringen (the first adventure written in Norwegian) continues with a long post where I explore Moria, meet some elves, evade a dragon, fail to correctly solve a riddle, and gather treasures to fund Frodo's upcoming vacation.
bluerenga.blog/2025/11/07/r...
Recently, on the Norwegian videogame site spillhistorie.no, two new discoveries were posted, games that were previously lost. I've written about one already; the other discovery was of a very early Tolkien game, and the first original adventure we have in Norwegian.
bluerenga.blog/2025/11/05/r...
Dooooo it
I have far more views on my blog in 2025 than I ever did in their supposed heyday
All the Adventures continues with Comp 1983 and a contrast with the previous game: despite both games being set on islands, rather than staging "scenes" Search for the Ruby Chalice clearly is trying to simulate an "environment" instead
bluerenga.blog/2025/11/03/s...
Reading @jdyer.bsky.social's recent blog posts playing interactive fiction text adventure game Fairytale (1982). And my mind is blown at the start, learning that this game is based on Enid Blyton's Faraway Tree series of books. Which I adored when I was very young. bluerenga.blog/tag/fairytal...
03.11.2025 21:44 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0based on some information on the comments I can say it is confirmed this does in fact use a real indigenous language
it is the earliest use I know of in computer games
in which I complete Polynesian Adventure, which is meant to be almost a "virtual tourist" game perhaps 15 years too early
and also maybe the first text in a computer game from an indigenous language, although I have been unable to verify
bluerenga.blog/2025/11/02/p...
the game has a small bit of animation, the tree looks normal one from and then mouth and eyes appear
also the author (O'Hare) chimed in his comments the inspiration was "the TV movie Salemโs Lot."
bluerenga.blog/2019/05/15/h...
IFComp 2025, around since 1995, is (likely) the longest-running videogame creation contest.
Text adventures contests go back to near the beginning: what about Comp 1983?
I start into the games of the Falsoft contest, and the conditions which led to their creation.
bluerenga.blog/2025/11/01/p...
Ectocomp '25 games are all live no โ including KINOPHOBIA, my parser game/database thriller hybrid. Research an alternate history of cinema to figure out the fates of lost souls.
Inspired equally by Return of the Obra Dinn, IMMORTALITY, and Letterboxd.
brunodias.itch.io/kinophobia
The thing to note is the Part I / Part II thing some sellers might not even be clear on
If you look at the side part of the label there's a big Roman numeral
or of course the seller might have tested it (like that Yahoo auction I linked)
1982 was very early for Japanese adventure games, with only a small number of releases. Takara Building Adventure thus is one of the earliest adventure games in Japanese, but it was not generally available...
...until today.
Includes some unexpected history!
bluerenga.blog/2025/10/29/t...
Presenting our newest archival collection:
The Andrew Nelson papers, from the writer of the 1996 mystery game Titanic: Adventure Out of Time ๐ข
Read more:
one of the reasons Roswell became big is there was some dude in the hospital with a swollen face (for medical reasons)
But hey must be aliens!
Wait where are the ghosts on that one
28.10.2025 20:22 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0the ending of Fairytale, where iconic items swap and meddle in the wrong places
and the game reinforces it is Not for Kids, or at least Not for Kids Playing Alone
bluerenga.blog/2025/10/28/f...
Fairytale continues, with child-appropriate content like cold-blooded murder and a puzzle so outrageous even the authors of Ferret would think it went too far.
bluerenga.blog/2025/10/27/f...
Next up: the first adventure of Keith Campbell (legendary adventure columnist). This was designed for a team adventure-playing contest and is "for children" (based on books by the children's author Enid Blyton) but is much harder than that designation suggests.
bluerenga.blog/2025/10/26/f...
I really want to see more of what Star Trek 25th Anniversary and Judgment Rites did which is not make โbeing goodโ a โchoiceโ but something you have to struggle to work out how to get the desired outcome. Shooting your way through aliens easy to find, being clever and outwitting them harder.
26.10.2025 21:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Itโs exciting when someone publishes long-form on a subject youโve been researching for years.
Hereโs a thread commenting on this article in more detail.
If you do the retro computer, read the article & then come back here.
Apologies and respect in advance to @ernie.tedium.co
๐งต๐
Next on All the Adventures:
For contrast with the gore of the last game, an entirely conflict-free game written for children in 1981, including a mini-map (extraordinarily rare at the time, but developed here with children in mind).
bluerenga.blog/2025/10/24/d...
I never quite got along with AI Dungeon, but it also never gave me the sense of "AI yuck" the modern systems have
"generative content" rather than slop if that makes sense, even though I ran into plenty of garbled text
maybe the fact it could collapse into garbled text helped