IrregularSaturn (COMMISSIONS OPEN)'s Avatar

IrregularSaturn (COMMISSIONS OPEN)

@irregularsaturn.bsky.social

Pixel artist, illustrator and physicist. I work with multiple styles and often robotize people. Currently inactive, but alive. he/him / 6♄ / PT-BR & EN irregularsaturn.carrd.co

1,010 Followers  |  233 Following  |  190 Posts  |  Joined: 08.04.2024  |  1.8926

Latest posts by irregularsaturn.bsky.social on Bluesky


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It seems my RPG Maker MZ got infected with the Sigma Virus.

The good news is that now I can load 3D models into the game using the THREE library. This is huge.

24.02.2026 00:10 — 👍 49    🔁 7    💬 0    📌 0

I am experimenting with PIXI functions to manipulate sprites and the screen and I can say that RPG Maker MZ barely explores anything this library allows. There are just so many amazing effects you can do with this!

21.02.2026 21:17 — 👍 3    🔁 0    💬 0    📌 0

Rewrite player motion system to mimic MMX physics and integrate it with the collision boxes by checking if the player coordinates match one of them;
Create a new kind of object capable of carrying animations and colliding with other objects (for projectiles);

That's about 5k lines of code.

20.02.2026 23:17 — 👍 3    🔁 0    💬 0    📌 0

Four major things:
Assign a third coordinate "h" to all objects. The h coordinate shares the (visual) vertical axis with the y coordinate;
Get rid of tilesets and create a JSON with settings for collision boxes and load them & their sprites with the map;
+

20.02.2026 23:17 — 👍 2    🔁 0    💬 1    📌 0

I still have to figure out how to eliminate the visual depth ambiguity that may make players guess incorrectly the position of platforms, but for now I am adding this color filter that gets darker if the background is below you, and brighter if it is above.

20.02.2026 21:04 — 👍 1    🔁 0    💬 0    📌 0

Sprites now have a unified sorting function that first groups elements by depth (the third axis), and then sorts them by their y coordinate. This prevents objects from appearing behind walls, and puts them in front of background elements when they are indeed in front of them.

20.02.2026 21:04 — 👍 1    🔁 0    💬 1    📌 0
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Mega Man X: Union (Alpha) - Momentum Transfer and Render Sorting

Updated physics to the 3D system. Now, platforms can move with many different easing options, as well as carry and transfer momentum to the player in all directions. Jumping is now a movement accelerated by a gravity constant.

20.02.2026 21:04 — 👍 18    🔁 4    💬 3    📌 0
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GUN NOSE An action-mystery RPG where you uncover clues and hunt killer robots, rendered in a revolutionary top-down 3D pixel art style.

Please support my detective cousin!

I just backed GUN NOSE on @kickstarter.com www.kickstarter.com/projects/add...

15.02.2026 14:45 — 👍 11    🔁 10    💬 0    📌 0
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Here I have the 3D vertex grid with tile height (z coordinate) indicated by colors, with the 45° top-down projection below. If I make the background models respecting this placement, it is guaranteed that the render will fit the actual tile grid in the game.

19.01.2026 23:21 — 👍 1    🔁 0    💬 0    📌 0
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Typically top-down views follow a "pseudo ortographic" perspective. In this case, the top face would be at 90°. It's impossible to set up such a camera in Blender. The 45° angle is special because both faces are treated equally and the compensation factor is straightforward.

19.01.2026 21:41 — 👍 2    🔁 0    💬 1    📌 0
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I realized I can make prerendered backgrounds in Blender to replace tilesets as long as I create a correspondent vertex grid and see it from a 45° ortographic view. The y and z axes are squashed by a factor of cos(45°) = 1/√2, so I just need to render compensating that. #gamedev

19.01.2026 21:38 — 👍 9    🔁 2    💬 1    📌 0
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I tried to replicate the Maverick Hunter Base from Mega Man X5 in Blender. The task was way harder than I anticipated (having to figure out 3D positions and dimensions from a single perspective, low resolution details, lighting scheme...), and I guess this is as far as I can go.

16.01.2026 23:54 — 👍 50    🔁 19    💬 3    📌 0
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Though I can't compare pixel art to a 3D model, I can definitely say there has been an improvement here. As a 3D model, Gigantex can finally be animated in a practical way.

14.01.2026 00:42 — 👍 17    🔁 2    💬 0    📌 0
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Mega Man X: Union (Alpha): Zero's Earth Gaizer

Zero has zero patience for annoying traps preventing him from slash the enemies! He can now clear the battlefield by blasting a rain of debris over enemies.

08.01.2026 23:53 — 👍 15    🔁 5    💬 0    📌 0

Really? I assumed that wouldn't be an issue as long as I posted the entry on Twitter

04.01.2026 01:28 — 👍 1    🔁 0    💬 1    📌 0
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Robot Master Design: Data Man

Pen Name: IrregularSaturn

A cleaner of the cyberspace. Beware! He might suck up all your data.

#MegaManDO #DesignARobotMaster

31.12.2025 00:31 — 👍 42    🔁 12    💬 1    📌 0
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Mega Man X: Union - Introducing Block and Dodge
While some enemy attacks may require you to take full control of your targeted character, others may require reactions from possibly all your party members. Of course, it's better not to leave them in a line if you intend to dodge rather than blocking!

12.12.2025 20:13 — 👍 18    🔁 6    💬 2    📌 0

I just finished the first boss fight of the game, which is actually a tutorial. It makes you play with all the main mechanics that I intend to have for enemy attacks, so in the process I made a massive progress on writing plugins for features RPG Maker lacks.

14.11.2025 23:25 — 👍 7    🔁 1    💬 0    📌 0

Going with the "make it exist first, make it good later" philosophy for Mega Man X: Union's graphics and polishing. What I need to ensure is that the engine will allow me to make such refinements at a later point without breaking anything.

14.11.2025 23:24 — 👍 9    🔁 3    💬 1    📌 0
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(Mega Man X: Union)
So... at the cost of having a "shadow" below every sprite, the combat system now supports proper 3D coordinate tracking and collisions! This will allow enemy attack patterns to be much more complex.

07.11.2025 19:44 — 👍 17    🔁 4    💬 0    📌 0
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(Mega Man X: Union)

I can't promise you'll get to play with the boy in the first part of the game, but know that the boy is there.

(also, there is nothing wrong with his forehead)

Axl sprite by @theultdark.bsky.social

18.10.2025 23:03 — 👍 28    🔁 9    💬 0    📌 0
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[ Luachra ]
Style H #pixelart and Reploid design commission for @exidous.bsky.social .

#styleh

18.10.2025 00:53 — 👍 65    🔁 18    💬 1    📌 0
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[ Lambda ]

Style M #pixelart commission for DubiousRobot.

#stylem

13.10.2025 19:27 — 👍 139    🔁 38    💬 2    📌 0
A sprite edit combining Magic Man onto Sigma's body. On the left over the reaper body he holds a red cane holding a crystal ball, and on the right he has playing cards sticking out of where Sigma's sickles normally were mounted.

Something about this just feels perfectly fine. He could genuinely look like this.

A sprite edit combining Magic Man onto Sigma's body. On the left over the reaper body he holds a red cane holding a crystal ball, and on the right he has playing cards sticking out of where Sigma's sickles normally were mounted. Something about this just feels perfectly fine. He could genuinely look like this.

Magic Sigman

Source: Magic Man
Rockman & Forte (SFC) by Capcom

#SigmaPosting #SigOrTreat #MagicMan #MegaMan #Rockman&Forte #SFC #Capcom

04.10.2025 06:23 — 👍 85    🔁 23    💬 2    📌 0
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(Mega Man X: Union)
Had to rewrite RMMZ's whole text rendering pipeline, but now I can fully customize font properties for specific characters in a message as function of index and frame, meaning they can be animated!

26.09.2025 23:53 — 👍 20    🔁 1    💬 0    📌 0
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[ Sundered Violen ]

My half of an art trade with @essai.bsky.social !

#pixelart #stylex

21.09.2025 21:36 — 👍 27    🔁 11    💬 0    📌 0

And here is his sprite to complement!

20.09.2025 21:28 — 👍 14    🔁 3    💬 0    📌 0
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Omicron, the Outsider

Redesign of an old character that I tend to keep hidden for reasons I cannot disclose...

20.09.2025 20:01 — 👍 5    🔁 1    💬 0    📌 1

Just finished Silksong. Definitely a worthy sequel. Can't wait for the third game featuring Pablo.

19.09.2025 22:49 — 👍 6    🔁 0    💬 0    📌 0

Sonic Man was built for running. Despite being the 06th fastest Robot Master, he can augment his speed with the help of Jewel Man's minerals. He's rumored to have the potential to ascend to new levels of speed if enough gems are used at the same time.

#MegaMan #SonictheHedgehog

19.09.2025 08:27 — 👍 386    🔁 151    💬 8    📌 3

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