Andrew Schneider πŸŒ©οΈπŸŒ‹'s Avatar

Andrew Schneider πŸŒ©οΈπŸŒ‹

@andrewschneider.bsky.social

Atmospherics Lead at Guerrilla. Developing the real-time voxel-based cloud system for the Decima Engine and the Horizon franchise games. Formerly Senior FX TD at Blue Sky (not this one) Animation Studios.

131 Followers  |  30 Following  |  32 Posts  |  Joined: 12.08.2023  |  2.0973

Latest posts by andrewschneider.bsky.social on Bluesky

How did they actually take this picture? (Very Long Baseline Interferometry)
YouTube video by Veritasium How did they actually take this picture? (Very Long Baseline Interferometry)

Here's a really great video on the optics of Black Holes. youtu.be/Q1bSDnuIPbo?...

23.11.2025 10:13 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

#GPC2025 was a lot of fun. It was good to see old faces and meet new ones. I met many students and folks just starting out and got to talk clouds and volumetrics with them. The opportunities for these face to face exchanges is why physical conferences are so important. Looking forward to #GPC2026 !

21.11.2025 07:13 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Colorado Dunes 1-4

13.09.2025 22:53 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Colorado Clouds 1

13.09.2025 22:49 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The Delacorte Theater?

29.08.2025 16:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Data time traveled and became a movie director?

03.08.2025 02:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

"Like a Borg ship."

03.06.2025 18:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

No, it's just high art and you are totally right to celebrate it. It honestly makes the original trilogy feel a bit campy.

15.05.2025 18:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Wrong Andrew Schneider πŸ™‚, but congrats to Andrew on the release.

07.03.2025 11:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Pranked by my kids. Well played. Well played.

05.12.2024 19:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@bestfriendtime.bsky.social I know who you really are!! Welcome.

18.11.2024 07:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Really, really fun! Congratulations to our partners at @studiogobo.bsky.social
#LEGOHorizonAdventures

16.11.2024 11:36 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

I don't want to spoil anything for readers here by mentioning my tweet to you 3 years ago asking to see a certain type of Klingon before the show ended. But, thank you! It was such a surprise and it was so well done too with the music and imagery that was created for the scene.

08.11.2024 08:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

πŸ–– thanks for that particular Klingon lore expansion. πŸ˜‰

07.11.2024 17:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Music By John Williams | Official Trailer | Disney+
YouTube video by Star Wars Music By John Williams | Official Trailer | Disney+

...waiting for the John Williams documentary to drop on Disney+ tomorrow. youtu.be/g1i2REK7bVQ?...

31.10.2024 17:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

"You might be wondering how we got here...."

19.10.2024 11:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Love the 'WTF?!?' look of the Nihil on the left. πŸ˜‚

19.10.2024 10:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Horizon Zero Dawn Remastered: A deep dive into its enhancements Nixxes shares developer insights on remastering Guerrilla’s action adventure for PS5 and PC.

πŸŒ‹β˜οΈ
blog.playstation.com/2024/10/17/h...

18.10.2024 18:37 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Synthesizing Realistic Clouds for Video Games What is a cloud? In this talk, we will define a cloud using the Arts of High Performance and Approximation. This talk was originally given to a diverse audience of Scientists and Artists at the Lorent...

I'm excited to share a video of the talk that I gave at the Light & Color in Nature & Art Workshop at the Lorentz Center in Leiden. Here is a link to the abstract, slides, and the video, which was created from presentation day audio.
www.guerrilla-games.com/read/synthes...

09.08.2024 14:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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So it turns out that the link to the Nubis Voxel Cloud pack has been broken for a year on the RTRAdvances site. I have requested a fix, but you can find the correct link on slide 191 of the 'Nubis, Cubed' Talk. advances.realtimerendering.com/s2023/index....

18.07.2024 14:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Center for Scientific Workshops in All Disciplines - Light and colour in nature and art

I'm Pinching myself. Next week I'll give a new talk, 'Synthesizing realistic clouds for video games' at the Lorentz Center in Leiden as a part of 'Light and color in nature and art' - a workshop involving artists and scientists across optical disciplines. www.lorentzcenter.nl/light-and-co...

15.07.2024 12:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Storm Cloud Details [Samsung S24Ultra, Super Telephoto]

30.06.2024 13:26 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Those dark, unsympathetic eyes....

14.06.2024 07:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Even the luminosity of a rainbow carries a signature of magic. [Sony A73, 100mm]

18.05.2024 18:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Samsung Galaxy S24 Ultra, GCam night sight. 23mm.

15.04.2024 06:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

As long as your buds don't release too much pollen in my neighborhood we are cool, man.

15.04.2024 03:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hapan Battle Dragons and the Sun Crusher. πŸ˜‰

15.04.2024 03:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Happy new year to all of you "cloud people" and friends of "cloud people" and also "people who like clouds". Also everyone else. πŸ˜‰

01.01.2024 15:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I visited a particle accelerator at the University of Groningen today. Coming in third after meeting Kip Thorne at SIGGRAPH and seeing Stephen Hawking deliver a live talk, this is one of the coolest physics encounters of my life. The camera chose to focus on the important part here.

01.10.2023 14:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hello.

14.09.2023 09:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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