Promotional graphic in dark muted shades showing a towering mountain peak and dense forest. Text on top reads, โThe Witcher 4: The State of Unreal 2025.โ The logos for CD Projekt Red and Unreal Engine are shown in a bright blue.
We'll be coming together with Unreal Engine to present during the State of Unreal.
Weโre looking forward to showcasing some of the innovative technology & features that will power The Witcher 4, and beyond.
Join us at #UnrealFest โ 9:30 AM ET | 3:30 PM CEST on June 3: epic.gm/state-of-unreal-2025
02.06.2025 14:00 โ ๐ 259 ๐ 50 ๐ฌ 10 ๐ 23
Join the Tech Art Aid Discord Server!
Check out the Tech Art Aid community on Discord - hang out with 1412 other members and enjoy free voice and text chat.
I've just been certified by Epic Games as an #UnrealEngine Authorized Instructor for 2025๐ค๐ซก
Join my Discord to exchange knowledge and discuss your art, shaders, procedural๐ฆ๐จ๐ discord.gg/4BRNBpUVbD
There was an examโfor a #UE5 generalist with Tech Art expertise โand it was *hard*๐ A good refresher
24.04.2025 07:46 โ ๐ 14 ๐ 1 ๐ฌ 0 ๐ 0
Defining Custom Material Nodes with C++ and HLSL โ Mason Stevenson - Unreal Engine Generalist
New Blog Post: Ever wonder how you can create your own custom material expression nodes in Unreal?
www.exportgeometry.com/blog/definin...
#gamedev #techart #unrealengine #UE5 #shaders
10.01.2025 21:32 โ ๐ 19 ๐ 4 ๐ฌ 1 ๐ 0
Obsidian is now free for work
Starting today, the Obsidian Commercial license is optional. Anyone can use Obsidian for work, for free. Explore organizations that support Obsidian on our new Enterprise page.
Obsidian is now free for work.
Starting today, the Obsidian Commercial license is optional. Anyone can use Obsidian for work, for free. Explore the organizations that support Obsidian on our site.
obsidian.md/blog/free-fo...
20.02.2025 14:44 โ ๐ 786 ๐ 213 ๐ฌ 10 ๐ 44
Huh! So it shows what the ceiling of engine business may be worth, right? Not much, with little space for growth... Then even if they add tremendous value, engine makers capped by customers' business limits too. And raise the costs a little too much, they will consider building own engine
21.02.2025 07:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Oskar Swierad on LinkedIn: #gamedev #techart #techanim #vfx #ue5 #warsaw #poland
Hey! We're hiring for a very hands-on, impactful position on a fresh project - new original IP. No worries: you'll collaborate with the entire RED on tech (meโฆ
Hey! Hiring for a very hands-on, impactful #techart position on our *new* IP. No worries: you'll co-op with the whole RED on tech (incl. me on #TheWitcher4)
We develop a mad amount of custom #gamedev tech for #UE5 so that's great for growth
Share, & apply via link www.linkedin.com/feed/update/...
19.02.2025 07:46 โ ๐ 17 ๐ 4 ๐ฌ 1 ๐ 0
I doubt you'll find it because an audiobook is quite an expensive undertaking. You need a good narrator. Therefore, I guess, publishers demand solid DRMs. I use Audioteka
14.02.2025 13:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Birdhouses for swifts on an office building's wall. Warsaw, Jagiellonska street
Sometimes it takes me a while to reply to your questions. It's not because my mailbox is full... It's simply because they hung it so high
In the meantime, hop into my personal Tech Art Aid Discord server: discord.gg/4BRNBpUVbD
People there are friendly and fascinating, so you'll fit in just right๐ซก
13.02.2025 23:13 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Fresnel - the classic workaround?:D
Limited by Z-up dot product to feel grounded
01.02.2025 11:59 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Fantastic execution! So "readable" and cool
28.01.2025 18:45 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Didn't get to participate in GGJ this year (or the past several years tbh) but, given the theme was "Bubble" I thought I'd reshare my anime bubble shader I made a while back, inspired by the amazing "Bubble" anime film
I said "bubble" way too much in this post, it stopped sounding like a real word
27.01.2025 08:16 โ ๐ 52 ๐ 4 ๐ฌ 0 ๐ 0
In case any of my fellow creatives also needed this reminder:
16.11.2024 01:12 โ ๐ 21194 ๐ 8913 ๐ฌ 149 ๐ 498
An annoying... standard, soon
20.01.2025 16:18 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Do you know the PBR "issue" when a shader blends between 2 materials, like concrete and water? The white banding on the transition? ๐ง
Well, here's a concerning photo from Warsaw. Apparently Poland runs on cheaper quality settings. We do a classic lerp instead of clear-coat compositing ๐ซ
20.01.2025 15:21 โ ๐ 13 ๐ 0 ๐ฌ 0 ๐ 0
Yup, sorry pure sarcasm my side๐ 8.25B is the Earth population :P it's a quip on the lunatic market analysts (e.g. Frostpunk2 considered a dissappoinment after it paid off in *3 days* - wonderful by any means)
19.01.2025 11:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I asked GPT-4o for potential strategies to reach 15B+ players:
19.01.2025 04:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Analysts heavily disappointed by market stagnation. "8.25B players worldwide again, unchanged for 3 quarters. If gaming sustained pandemic-era momentum, we'd easily see 10B+ players," says Bloomberg.
"The industry must commit to growth now or face further disruptions" โ warns a senior fund manager
19.01.2025 04:17 โ ๐ 3 ๐ 0 ๐ฌ 3 ๐ 0
Make friends with artists, and youโll be forever gifted with stickers ๐ฎ They aren't good with words so that's how they express sympathy and gratitude
05.01.2025 01:30 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
My gaming + Blender setup, 2007!
Yup it's Ubuntu Linux, and yes, there's an Xbox 360 somewhere... under the desk, because the thing was so noisyyy
05.01.2025 01:06 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Unfollow and choose different people :) I've seen < 4 posts about Musk since I joined
04.01.2025 12:29 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
3 binks playing at the same time. It's our internal limit, for sanity, not related to the decoder itself
04.01.2025 12:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
You can see the last one in the painted backgrounds of Cyberpunk: Edgerunners ๐ For real
04.01.2025 12:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
The Unisys Icon: One Canadian Xennial's Memories of Ontario's Obscure Computer
One topic that often comes up in retro gaming circles is how aspects of gaming history not part of the American story don't get enough attention. I personally feel it's mostly up to the people to whom...
Itโs important we tell our own stories if no one else does. Here is my memory of the Unisys ICON and some ICON games, a computer that only Xennials from Ontario would have used. They were almost all destroyed and no archives or emulators exist. True lost media.
postgamecontent.com/post/7717260...
04.01.2025 07:25 โ ๐ 680 ๐ 164 ๐ฌ 38 ๐ 22
Also @codekitten.me I've been arguing in the studio for years that distance-based shader optimization isn't worth it imo :D Because... it's small. So it optimizes itself. And after few dozen meters you have proxies (HLOD) anyway. But maybe I'm wrong?
03.01.2025 21:22 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0
POM decals were one of tech art's fav inventions in the project! Thx for putting a spotlight on themโบ๏ธ Using it on just decals amortized the cost, making it viable on XB1/PS4
We made the number of steps dependent on the angle. What you see here is probably an artifact of that (or interpolation)
03.01.2025 21:20 โ ๐ 4 ๐ 0 ๐ฌ 3 ๐ 0
Warsaw in grayscale vs Warsaw in RGB. 2025, uncolorized
03.01.2025 15:02 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Screenshot from Tech Art Aid server on Discord. I wish every member Merry Christmas! Best of luck in your: projects, studying, mentoring, job applications, raise requests, home renovations, family trips, solo adventures, book reading challenges, and strengthening friendship bonds in the upcoming 2025! partying face emoji. The post received 100 heart reactions
โค๏ธ 100, woohoo
Feel invited โ discord.gg/4BRNBpUVbD
30.12.2024 17:54 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 2
We're highly social creatures, we want to belong to a community, & want to care for each other.
It's far more effective for us to feel that we've let someone down, than to be punished, but we need to have a sense of responsibility first. Then we get the rewards & security from that community
28.12.2024 17:31 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0
I don't remember that scene! Gotta check it out ๐
24.12.2024 11:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
The recruitment process for a technical artist is still an arduous process. It's not easy to find a person who fits your particular definition of the role. What if we...grew them internally instead? Let me reveal: the tech art hatching pod. Genetically engineered to your needs
24.12.2024 09:02 โ ๐ 22 ๐ 1 ๐ฌ 2 ๐ 0
He/Him '93 ๐ต๐ฑ
Video Game Techart by day,
vampire by night.
https://www.instagram.com/the.benevolent.rat.king/
๐ค AI "artists" need not interact, thank You.
Bet.
Burnt out film/game art tech thing
Avatar 2 & 3, Apex, whatever
Artistically inclined, scientifically motivated.
#3E #UnmaskICE #BoycottParamount
#GazaIsStarving
#FindThem
โFor those who come after.โ
Resist and disorder.
Eve rises
The Official Twitter account for The DiNusty Empire. A 3D artist community for the masses. Let's learn something together!
https://linktr.ee/DiNustyEmpire
Making Action RPG - Oliver's Tale on my free time
Warsaw, Poland
https://www.oliverstale.com/
Technical Artist @ Embark Studios, previously MachineGames, RareLTD, SplashDamage, GuerrillaGames & TinyBuild. Opinions are mine, not my employers.
https://matthijsverkuijlen.com/
Associate Art Director
Ubisoft Massive // Malmรถ Sweden
http://www.dinustyempire.com
http://linktr.ee/DiNusty
My opinions are my own.
Tech Artist @ SideFX Labs
Unreal Developer and Technical Artist
casual warhammer enjoyer, full-time battle sister defender
https://sammiteel.squarespace.com
Random thoughts generator | opinions purely my own
Fine artist of Imaginative Realism. Retired illustrator of Science Fiction and Fantasy. Winner of 15 Hugo Awards. Inducted into the SF Hall of Fame in 2009.
Senior Technical Lead of SideFX Labs ๐งช at @sidefx.bsky.social.
๐๐พ๐ฅ๐ฌ Houdini, game dev, VFX, films.
ะกะปะฐะฒะฐ ะฃะบัะฐัะฝั! ะ ะฐะทะพะผ ะดะพ ะฟะตัะตะผะพะณะธ!
Coding at CDPR ๐ฆ
Indie at night: https://store.steampowered.com/app/1965170/Polars
Old mods: https://moddb.com/members/icore/mods
Senior Engineer, Technical Art @ CD PROJEKT RED, Dungeon Master on free time, blogger occasionally.
Itโs Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Project Art Director @ Creative Assembly / views are my own
Lecturer in Game Design, Technical Artist, and Artist, based in the U.K.
Artist: http://samuelthomson.org
Technical Artist: http://framelord.ltd
Mastodon: http://mastodon.social/@samuelthomson
they/them
Level Designer @Far From Home.
Currently working on Forever Skies
Freelance concept artist
Contact: arielperezart@gmail.com
https://www.instagram.com/arielperezart