YouTube video by THE FINALS
MAKING THE FINALS | Creating a Dynamism Shooter
We're releasing a dev vlog today introducing our fans to 'dynamism', the design philosophy that drove the making of THE FINALS. We hope it gives those interested some insight into what it takes to make an crazy multiplayer sandbox FPS.
www.youtube.com/watch?v=hjUy...
12.09.2025 16:49 β π 12 π 5 π¬ 4 π 0
Thank you! Hearing that people like the work we do means a lot!
13.06.2025 17:04 β π 1 π 0 π¬ 0 π 0
All of this is a collaboration between me and many of my super talented co-workers.
A few of the people I worked on weapons with;
www.artstation.com/uddebo
artstation.com/roartal
www.artstation.com/antonsannerteg
www.artstation.com/linusscheffel
but there's many more people involved!
12.06.2025 18:03 β π 2 π 0 π¬ 2 π 0
YouTube video by Matthijs Verkuijlen
THE FINALS - Season 6 - Weapon Skins & Character Customisation
Really proud to again get to show off some of the Character and Weapon customisation I got to work on for THE FINALS Season 6! @reachthefinals.com
youtu.be/7mY-fCTB8cI?...
12.06.2025 18:03 β π 7 π 3 π¬ 1 π 0
The result looks great! Nice work!
05.05.2025 15:27 β π 1 π 0 π¬ 1 π 0
YouTube video by ARC Raiders
ARC Raiders | Tech Test 2 Announcement
Hey, we are doing a tech test for #ARCRaiders at the of the month!
Sign up if you're interested, it's fun!
youtu.be/W-NUcKbwVb8
16.04.2025 05:33 β π 3 π 2 π¬ 1 π 0
YouTube video by Matthijs Verkuijlen
THE FINALS - Season 5 - Weapon Skins & Character Customisation
THE FINALS season 6 is out today! To celebrate I've made a video of most of the skins I've worked at for season 5
youtu.be/RQe8AKoFiBc?...
You can play THE FINALS for free here
www.reachthefinals.com
20.03.2025 20:53 β π 8 π 2 π¬ 0 π 0
YouTube video by Matthijs Verkuijlen
THE FINALS - Season 4 - Weapon Skins & Character Customisation
I've finally put together a video of some of the weapon and character customisation I worked on for THE FINALS season 4!
All of this work is a collaboration between me and many of my incredibly skilled colleagues at EMBARK, I mainly did materials and shaders for these skins
youtu.be/Ag_6P62vKE0?...
03.03.2025 21:00 β π 3 π 0 π¬ 0 π 0
YouTube video by Matthijs Verkuijlen
THE FINALS - Season 3 - Molten Radness Charm
I'm trying out sharing some of the skins I've worked on for THE FINALS as shorts, would love to hear if you like this format or not!
youtube.com/shorts/oY65q...
20.02.2025 19:04 β π 1 π 1 π¬ 1 π 0
and these snakes were also just more of the same. Here I mainly parameterized patterns and colors to quickly generate different scale distributions.
21.12.2024 12:39 β π 0 π 0 π¬ 0 π 0
These windmills were another project I set up while writing this article. Maybe not very practical, but it was fun parameterizing a lot of things to quickly generate a lot of different outputs
21.12.2024 12:39 β π 0 π 0 π¬ 1 π 0
I really liked actually visualizing the SDF (even if it's not entirely correct all the time!) as well, so made a video of that too
21.12.2024 12:36 β π 0 π 0 π¬ 0 π 0
YouTube video by Matthijs Verkuijlen
Skyward Sword inspired spiderwebs in UE5 experiment
Wildly inefficient spiderwebs became my side project in August of 2021 youtu.be/-KumSP2l_kw
21.12.2024 12:34 β π 0 π 0 π¬ 0 π 0
In July of 2021, I worked more on a toy renderer. I had previously followed the Ray Tracing in a Weekend books, but wanted to move that into a fragment shader in my toy render engine (which was very heavily based on learnopengl.com)
21.12.2024 12:34 β π 1 π 0 π¬ 1 π 0
February 2021 was a busy month for me apparently, as I also bought @patricio.io's PixelSpirit Deck, modified some of the cards slightly, and made all the shapes' SDFs transition into eachother
21.12.2024 12:34 β π 11 π 4 π¬ 2 π 0
In 2021 I also wrote an article about using PDG in Houdini. 80.lv/articles/exp...
These little procedural skeletons are probably my favorite project I built for this.
21.12.2024 12:34 β π 0 π 0 π¬ 2 π 0
Something I struggled with moving to a different platform has been just how much of my smaller personal projects I've only posted to twitter over the years.
So in this thread I'm going to post some of the projects I still sometimes reference, like this raymarcher I built in shader toy in 2021
21.12.2024 12:34 β π 4 π 0 π¬ 1 π 0
YouTube video by Matthijs Verkuijlen
THE FINALS - Season 0 to 3 Skins
I set up my bluesky account today, so here's a showcase of the work I did on the first 3 seasons of THE FINALS! youtu.be/ikyEN0R7yuo
Maybe I should do one of these for the new season..
18.12.2024 15:46 β π 2 π 0 π¬ 0 π 0
Design Director on THE FINALS at Embark Studios. Worked on ETQW, Brink, Dirty Bomb. MP gaming nut, sports fan, politics mumbler etc.
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
I push the pretty pixels ποΈβ¨ I move my body in fun ways βΈοΈβ·οΈπ€ΈββοΈποΈ I do rendering, engine stuff, and tech art with Rust at Embark Studios π¦π©βπ»
The world-famous, free-to-play, combat-centered game show! Available on Steam, NVIDIA GeForce Now, PlayStation 5 & 4, and Xbox Series X|S.
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Technical Art Director at The Coalition
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room.
mastodon.gamedev.place/web/@TomF
(twitter.com/tom_forsyth if you're nasty)
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Technical Game Designer at EmbarkStudios
, Unreal Authorized Instructor
Head of ML at Embark Studios. Working on RL for physics based animation, LLM applications in games, generative models, etc.
I like it when ML makes what previously was impossible possible. Previously web dev, genetics, mathematics, physics.
3D Art lead in AAA game development. Enjoys 3D modeling and graphics programming
Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
π London πΈ https://Asher.GG
Sicilian in πΈπͺ
making a small game where things move and go *beep boop*
videogames, playful things, animal liberation, data privacy, self-hosting
Prev:
Design Lead @ Embark Studios, Amnesia: Rebirth, Memoir En Code, 1977 Radio Aut, SOMA, RIGS, Alaloth...
Co-founder & CTO www.refold.io
Developer www.defold.com
Mastodon: https://mastodon.gamedev.place/@jcash
Twitter: https://www.twitter.com/mwesterdahl76
LinkedIn: https://www.linkedin.com/in/jcash/
Blog: https://www.sizeofvoid.com
Ex UDS, Avalanche Studios,