S.T.A.L.K.E.R. 2 @stalker2.bsky.social + UNITED24 = holiday raffle to support the #BringLightBack fundraiser towards generators for Ukrainian schools💛
Together with @gscgameworld.bsky.social, we've prepared unique gifts for fans and everyone who loves doing good deeds:
donorbox.org/stalker2-uni...
👇
23.12.2024 17:04 — 👍 91 🔁 30 💬 4 📌 2
YouTube video by Arvid Schneider
Epic Environments Made Easy | Using Biomes in Houdini
What a joy to discover Arvid Schneider has made this beautiful tutorial featuring the recently released #SideFXLabs biome toolset (alpha). 🌳🥰
It's such a nice way for the community to get more hands-on help and for us devs to get an insight into how people use the tools.
youtu.be/FnxHmXprwBY?...
21.12.2024 16:51 — 👍 8 🔁 2 💬 0 📌 0
Introducing GPU-based high-fidelity volumetric FX compression 🔥 and real-time playback ⚡ from SideFX Labs + ZibraVDB.
Available in Houdini + SideFX Labs 20.5.445.
13.12.2024 17:40 — 👍 47 🔁 3 💬 3 📌 1
Just got and downloaded the #STALKER2 Ultimate Edition. The devs deserve all the support. Time for the Zone! ☢️
08.12.2024 14:53 — 👍 5 🔁 0 💬 1 📌 0
YouTube video by Houdini
Intro to Biome Toolset | SideFX Labs
Looking to create a biome pipeline? 🌳⛰️
If you want to test out the alpha version of the SideFX Labs biome tools, we have put together a comprehensive demo for you.
This annotated project walks you through the entire suite of alpha biome tools. 🛠️
youtu.be/SB4JvDOxi6Q?...
28.11.2024 16:36 — 👍 47 🔁 9 💬 1 📌 0
https://www.gsc-game.com/
S.T.A.L.K.E.R. 2: Heart of Chornobyl is a next-gen sequel to the award-winning PC game franchise developed by GSC Game World, set to deliver a unique action experience of survival in the post-apocalyptic Chornobyl Exclusion Zone.
Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
SideFX Labs Senior Houdini Technical Artist
All around 3d geek, procedural wizard, Houdini aficionado.
Co-founder & lead tech artist at Mainframe (PaxDei)
The fastest-growing VFX & CGI Academy with the most interactive community. Together we will help you unlock your full artistic potential.
I make things with pixels and code.
Houdini trainer and occasional movie reviewer
https://www.rohandalvi.net/
https://www.youtube.com/channel/UCfGN9OlJF9KakdyUK04M3cA
Game developer, technical artist, educator.
I'm developing GSOPs (Gaussian Splatting Operators) for SideFX Houdini: https://github.com/david-rhodes/GSOPs.
A live streaming environment to learn more about Houdini. Wed @ 6pm ET on Twitch & YouTube.
(Not affiliated w/ SideFX)
3D Tech Artist focused on Unreal and Houdini. Lead Immersive Technical Designer @ Nike. Trying to keep proceduralism and math fun through art. All opinions are my own.
Advanced CG Resources
https://entagma.com
Also on:
Instagram: @therealEntagma
X: @entagma
Tiktok: @entagma7
Tutorials, UE5, blog ➡️ http://patreon.com/techartaid
Tech Art Discord👉 https://discord.gg/4BRNBpUVbD
Floppy CG man
Christophers.website
Tech Artist @ Cloud Imperium Games
enjoyer of everything procedural
https://linktr.ee/jooleanboolean
Follow your excitement. Law of attraction.
🐬Cetaceans🐋 A.I. Engineering. GameDev. VFX. Reading fantasy, sci-fi, self-development.
⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
Buffalo, NY native. Loves all things spaceflight, F1, and VFX. Training Lead at SideFX.
Game Artist by day, procedural tinkerer by night.
Principal Technical Artist @ Nordeus
https://www.artstation.com/nikoladamjanov