"Lawful kinematics link eye movements to the limits of high-speed perception" now out in @natcomms.nature.com.
Here is the link to the paper: rdcu.be/enLiB
You find a detailed thread below!
@perform-lab.bsky.social
Director of the PerForM Lab at the Rochester Institute of technology. PerForM: Perception for movement. I also do work in mobile eye tracking.
"Lawful kinematics link eye movements to the limits of high-speed perception" now out in @natcomms.nature.com.
Here is the link to the paper: rdcu.be/enLiB
You find a detailed thread below!
Happy, cool, refreshed gabe. Thank you!
17.05.2025 19:51 β π 0 π 0 π¬ 1 π 0@benwolfevision.bsky.social
I am jealous of my graduate student fan :).
@brianwandell.bsky.social Forgot to share with you. Another on my feed about the analysis of orientation and the oblique effect. My undergrads and first-year grads found it a great way to be introduced to Fourier in this context. Happy to share colab. notebooks and related assignments.
30.04.2025 17:11 β π 0 π 0 π¬ 1 π 0In recognition of its high-achieving alumni who graduate with expertise in cutting-edge #technology, the RIT School of #Film and #Animation has been named by @variety.com as one of the Top Film Schools in North America. www.rit.edu/news/variety...
24.04.2025 20:52 β π 6 π 1 π¬ 0 π 0We are excited to announce our new Simons Collaboration on Ecological Neuroscience (SCENE)! This program will unite experts in experimental and computational #neuroscience approaches to investigate how the brain represents sensorimotor interactions. www.simonsfoundation.org/2025/04/24/s... #science
24.04.2025 19:09 β π 80 π 25 π¬ 1 π 5I've been playing a lot with Chat-GPT as a tool for creating pedagogical aids lately. Here's one for you! A simple interactive demo for 2 sample t-tests. Feel free to use/share. 35 mins to create: 15 minutes to draft, and 10 mins to tweak via GPT.
colab.research.google.com/drive/1BbsbK...
...aka, the oblique effect! Neurons in the primary visual cortex (V1) are not evenly distributed across all orientations. Instead, there is an overrepresentation of neurons tuned to vertical and horizontal orientations compared to oblique orientations.
26.03.2025 01:27 β π 0 π 0 π¬ 0 π 0Girshick, A. R., Landy, M. S., & Simoncelli, E. P. (2011). Cardinal rules: visual orientation perception reflects knowledge of environmental statistics. Nature neuroscience, 14(7), 926-932.
26.03.2025 01:26 β π 0 π 0 π¬ 1 π 0Another one! The 1/f^2 falloff. Done on Google colab, so students can play with it themselves.
26.03.2025 01:25 β π 0 π 0 π¬ 1 π 0I've been having' fun with Fourier recently, creating visual aids for my undergrads, and catching up on some vision fundamentals!
26.03.2025 01:22 β π 0 π 0 π¬ 1 π 0Gilbert Gottfried. β¦? I would enjoy it, anyhow. :)
17.02.2025 12:42 β π 0 π 0 π¬ 0 π 0Drawing of Mossoβs βhuman circulation balanceβ, used to measure cerebral activity during resting and cognitive states
This is cool.
What do you picture when you think of the first brain imaging experiment? An fMRI machine? A PET scanner?
How about a wooden seesaw with a person lying on it? ...In 1884.
1/7
#NeuroSkyence #PsychSciSky
I hope you will all join me in expressing your thanks to the NIH and NSF staff who are working in an impossibly difficult and chaotic environment to keep science going in our country.
03.02.2025 01:45 β π 1672 π 276 π¬ 13 π 19Due to funding uncertainties, we are extending our deadline for the Fovea Travel and Networking Award to March 1st, 2025. foveavision.org/awards/accep...
29.01.2025 23:39 β π 7 π 5 π¬ 0 π 1Well, thatβs one way to Skinner a cat.
28.01.2025 23:39 β π 2 π 0 π¬ 1 π 0that comment could apply to both FOV (using isetbio) and your imaging systems engineering book (isetcam)
13.12.2024 19:53 β π 0 π 0 π¬ 1 π 0Another thought. Could you leverage the iset* ecosystem to modeling exercises that accompany each chapter or major concept? You must have considered this in the past.
13.12.2024 19:51 β π 0 π 0 π¬ 1 π 0Exciting news! I wonder how far you plan to delve into upon new issues related to AR / VR displays. e.g., the relationship between pixel persistence, contrast, and motion blur in head mounted displays. Color mixing with semi-opaque AR overlays. Latency and visually guided action.
17.11.2024 17:33 β π 0 π 0 π¬ 1 π 0