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kinemat

@kinemat.bsky.social

Independent video game developer. ex: ustwo games, Lockwood, Bossa, Playerthree.

65 Followers  |  71 Following  |  29 Posts  |  Joined: 15.11.2024  |  1.9688

Latest posts by kinemat.bsky.social on Bluesky

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Last night at Secret Life of Fungi Live with Merlin Sheldrake. More than a talk about #fungi. An interactive audio-visual spoken word performance that was deeply fascinating and poetic. One takeaway, all living relationships have a non-fixed position on the parasitic-mutualistic spectrum. #mycology

26.10.2025 11:29 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hi folks ๐Ÿ‘‹ I am available now for freelance UI/UX design work (but also 2D art, illustrations, motion design or art direction).

Don't hesitate to drop me a message for any new opportunity!

See more of my work:
โœจ cedrepradier.com
๐Ÿ“ฎ cedreprader@gmail.com

17.06.2025 10:46 โ€” ๐Ÿ‘ 257    ๐Ÿ” 111    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 7
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Day 4. It has endured a lot of rain but its still standing and now oozing black ink.
#mushroom #fungi #mycology #nature

20.10.2025 13:06 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

ImGUI does the job alright, though I will definitely consider alternatives in future projects. For in-game UI I've been holding out for PanGUI. I'll be interested to see how you get on with Rive, honestly not one I've looked into much.

20.10.2025 11:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Nice! Building your own editor specifically for your project rocks. I'm doing the same and really love the power and freedom. It's a world apart from extending a premade engine editor. Is your editor and game within the same executable?

20.10.2025 11:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Hey Dan, I haven't actually used Love2D on my current project, though I mention in my devlog that I really should have made the prototype with it, rather than Unity. I really enjoyed using Love for prototypes years ago and look forward to using it again. How are you finding it?

20.10.2025 09:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Day 3. Looking somewhat dishevelled.
#mushroom #fungi #mycology #nature

19.10.2025 10:43 โ€” ๐Ÿ‘ 17    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Same mushroom photographed yesterday and today. Lets see what it looks like tomorrow. #mushroom #fungi #mycology #nature

18.10.2025 11:50 โ€” ๐Ÿ‘ 73    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
A group of four mushrooms growing on a decaying oak log with moss and acorns around them.

A group of four mushrooms growing on a decaying oak log with moss and acorns around them.

Enchanted mushrooms. Fun with a Tamron macro lens, a couple of LED panels and a soaking wet temperate rainforest! ๐Ÿ„๐Ÿ„๐Ÿ„๐Ÿ„

#natureisbeautiful #macrophotography #onlybeautifulthings #fungus #mushrooms #fungifriends #photography #fungi

05.10.2025 16:30 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Solar Sleep System is out now - available on all digital platforms to stream or buy!

Sleep / Stargaze / Meditate / Focus / Daydream / Walk / Write / Paint / Pray / Play to 1h 18m of very #ambient spacey dreaminess ๐Ÿ–ค ๐ŸŒ˜

open.spotify.com/album/5Mpgxn...

01.10.2025 14:43 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Its great! I've got it on as focus music.
Venus is making one of my model cars resonate ๐Ÿ˜„

02.10.2025 09:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
What Am I Making My Game With? Itโ€™s been too long since my first post, but Iโ€™m still here working hard on my game about mycorrhizal fungi! This post is about the tech journey my game has been on. From prototype to pre-production. I...

New dev-log post about the engine/framework/tools I've been using for prototyping and now pre-production of my game
kinemat.dev/posts/what-a...
#indiedev #gamedev #monogame #love2d #unity3d #devlog

22.09.2025 18:59 โ€” ๐Ÿ‘ 21    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A code screenshot focused on the class name "MathSaviour"

A code screenshot focused on the class name "MathSaviour"

Writing game code when suddenly I need a math function.
First I check System.Math and MathF.
Nope, not in there, how about XNA.Framework.MathHelper?
Damn, not in there either.
This looks like this a job for...

04.09.2025 10:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

"But lets look at what you could've won..."

18.07.2025 14:46 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Maybe you have to be British to get this one.

18.07.2025 10:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A line of code declaring a Selector node named "Grow Selector".

A line of code declaring a Selector node named "Grow Selector".

I've been working on a behaviour tree for fungi mycelium. I just felt like sharing this unintentional pun.

18.07.2025 10:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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ZERO!!!!1101010111000

Monument Valley 3 Official Sound track - Now available to buy and stream on all digital platforms ๐Ÿ’™๐Ÿฉท๐Ÿฉถ๐Ÿ’š๐ŸคŽ

open.spotify.com/album/1O8s3B...

01.07.2025 13:42 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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....2

29.06.2025 07:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
My Fungi Game Yesterday was my last day of employment at the wonderfully supportive ustwo games, where Iโ€™m very proud to have worked on the games Alba, Desta and Monument Valley 3. After nearly 5 years there I have...

Yesterday was sadly my last day at ustwo games. But the exciting news is that I have left to work on my indie project full time. So I decided to start a dev-log to share my progress with anyone who might be interested, and it starts here: kinemat.dev/posts/my-fun...

28.06.2025 20:01 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Really happy that you enjoyed it. Thank you for playing and the kind words, it means a lot!

24.01.2025 22:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh! I've become too Americanised to even see what you were saying.

09.01.2025 09:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I always assumed those were British nursery rhymes, both were commonly sung in my childhood. But yeah, very dark. Rock-a-bye baby another one.

09.01.2025 07:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Another downside, last time I checked UI toolkit didn't support custom shaders. Which was a deal-breaker for me.

05.01.2025 09:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It's an unannounced personal project. All the Monument Valley games were developed in Unity.

30.12.2024 12:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

But I would still consider an off the shelf engine for any project that had bigger technical requirements. The point is to think about it and don't overvalue familiarity. Be prepared to leave the prototype where it is and start fresh with different tech. It can work out very well.

29.12.2024 09:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I switched my current personal project from Unity to the Monogame framework just over a year ago as I realised Unity wasn't providing much I needed for it. It took time of course but momentum v good now. Time to load, compile and build is tiny. My tools are exactly what my game requires.

29.12.2024 09:41 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Nah I'm just joking. My sister told me when I was 5.

20.12.2024 20:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Best Christmas movie. And it's how I found out there was no Santa Claus.

20.12.2024 20:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm sure it's easier with hands though

12.12.2024 17:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You legend!

12.12.2024 12:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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