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increpare

@increpare.bsky.social

Game developer in Berlin, innit. www.increpare.com

1,060 Followers  |  98 Following  |  789 Posts  |  Joined: 19.11.2024  |  1.9527

Latest posts by increpare.bsky.social on Bluesky

(implementation was very AI-code generation assisted, but for all that isn't so complicated now...lots more to go though)

23.11.2025 03:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Built-in godot stuff. Steam stuff looked a bit heavy - I don't have much networking experience, so I wanted to get a proof-of concept going quickly with having to set up a lobby and stuff. MultiplayerSpawner/MultiplayerSynchronizer/ENetMultiplayerPeer . It's still very hacked together...

23.11.2025 02:34 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Nobody asked for this! Networked multiplayer for #OeufGame #GodotEngine

23.11.2025 02:08 β€” πŸ‘ 93    πŸ” 10    πŸ’¬ 3    πŸ“Œ 0

What's writing without strokes? πŸ€”

22.11.2025 13:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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eggy text https://bsky.app/profile/did:plc:77uossjvzmkuv5exdi47ysbi/post/3m65rt276js26 eggy text https://bsky.app/profile/did:plc:77uossjvzmkuv5exdi47ysbi/post/3m65rt276js26 - eggytext.gdshader

gist.github.com/increpare/f0... nah to my knowledge you can't get access to sdf stuff - it's just a normal vertex/fragment shader.

21.11.2025 22:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image 21.11.2025 18:55 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Oh no, I think I'm feeling the pull to use comic sans (and if, then everywhere?), but...I like the serif font and it being a bit austere...some circles need squaring I think...

21.11.2025 17:16 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0
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Distracted with a font shader ^^

21.11.2025 17:14 β€” πŸ‘ 21    πŸ” 0    πŸ’¬ 4    πŸ“Œ 0
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hnnng

21.11.2025 10:06 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Will I regret culling these triangles without retopologising the quads? only time will tell 🫠

21.11.2025 09:36 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Tidying up my code for culling internal edges. 561690 -> 546805 tris gives a 3% improvement, which isn't much, but OTOH the game looks much better from the inside of walls now. πŸ™ƒ

21.11.2025 01:42 β€” πŸ‘ 13    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Folks have been enjoying the more difficult levels in Puzzle Depot's endgame! Are you up to the challenge?

A true Puzzle Sicko might even find all the secrets...

πŸ“¦β“πŸ“¦

Puzzle Depot is still 10% off for launch!
store.steampowered.com/app/3108190/...

#puzzlegame #sokoban #indiegame #indiedev

19.11.2025 19:08 β€” πŸ‘ 41    πŸ” 8    πŸ’¬ 0    πŸ“Œ 1

yeah going from having all my various in-game scenes being hermetically sealed off from eachother to having them all active at once turned out to uh...introduce a few bugs 🫠

18.11.2025 21:22 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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vague recollections of google sheets moving to canvas-based rendering float to the surface...

18.11.2025 15:03 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Trying to record a video tutorial for the level eggitor was a very useful motivation to fix countless embarrassing bugs I had previously been able to overlook.🫠

18.11.2025 01:51 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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just learned an elite @godotengine.org hack

17.11.2025 14:18 β€” πŸ‘ 96    πŸ” 14    πŸ’¬ 5    πŸ“Œ 0
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ok I'm just hiding file extensions...

16.11.2025 20:55 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

It's very good!

16.11.2025 20:52 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Multiplayer in Godot 4.0: Scene Replication – Godot Engine Create multiplayer games in an instance (pun intended) with the new MultiplayerSpawner and MultiplayerSynchronizer nodes. Check out the key concepts, and get started with a quick tutorial on how to ma...

ok godotengine.org/article/mult... this looks like what I might want...let's see ^^

16.11.2025 15:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm not very experienced with networking, and not at all with @godotengine.org 's - for my game where the player is a rigidbody3d, and other than that there are only static meshes, what's the easiest path to multiplayer? πŸ€” godotsteam seems easiest for players to use, but a lot of work for me...

16.11.2025 15:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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fkn fonts that support 'maths'πŸ™ƒ

16.11.2025 03:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hard at work on localisation tonight.

15.11.2025 22:33 β€” πŸ‘ 42    πŸ” 0    πŸ’¬ 5    πŸ“Œ 0
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Don't worry, I have it covered. This isn't my first rΕ“deo.πŸ™ƒ

(I was trying to crack a joke along these lines: 'Ε“uf' may be the French translation of the word 'egg' from English, but what's the French translation of the word 'Ε“uf' from English? πŸ€”πŸ€”πŸ€”πŸ€”)

15.11.2025 16:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I mean how do you translate 'oeuf' into French? A nontrivial translation challenge! ^^ A friend of mine is doing the french translation, but if you don't mind I'll hit you up to test it out when it's done?

15.11.2025 15:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

(/ ty!)

15.11.2025 15:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Someone offered to portuguese - I will send you a code to test when it's in :)

15.11.2025 15:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

( Anyone who might be able to help out with a Turkish translation? I live in Berlin but somehow don't know a single Turkish-speaker... )

15.11.2025 14:56 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Interpretational quandry of the day (Horace 1.14 - www.pantheonpoets.com/poems/stormy... )

15.11.2025 13:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Ok achievements in - wasn't so bad at all :)

14.11.2025 17:32 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Anyone want to help out with testing #OeufGame? I'm getting stuff ready on steam as we speak! It needs testing! (Also if anyone wants to help with translations - there isn't so much text in the game so it shouldn't be too horrendous ) .

DM / email me (analytic@gmail.com) <3

14.11.2025 11:22 β€” πŸ‘ 33    πŸ” 10    πŸ’¬ 3    πŸ“Œ 0

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