指貓為包
16.02.2026 23:28 — 👍 2 🔁 0 💬 0 📌 0@increpare.bsky.social
Game developer in Berlin, innit. www.increpare.com
指貓為包
16.02.2026 23:28 — 👍 2 🔁 0 💬 0 📌 0good job canvas isn't subject to css filtering 🙃
16.02.2026 22:05 — 👍 0 🔁 0 💬 0 📌 0to be fair, the browser is in many ways an astonishingly stable platform
16.02.2026 18:14 — 👍 0 🔁 0 💬 1 📌 0Every few years I have to find the new magic words to get browsers to do draw crisp squares...my one attempt to contribute constructively to the discussion in the standards group, it seemed nobody understood my use-case (nor cared about introducing breaking changes for the umpteenth time 🤷♂️).
16.02.2026 16:44 — 👍 30 🔁 1 💬 1 📌 0jfc browsers will do anything to avoid supporting nearest neighbour interpolation for more than a few months at a time... ( source developer.mozilla.org/en-US/docs/W... )
16.02.2026 16:38 — 👍 54 🔁 3 💬 2 📌 2:)
14.02.2026 19:07 — 👍 1 🔁 0 💬 0 📌 0If you play the demo you will learn why!
13.02.2026 05:36 — 👍 1 🔁 0 💬 0 📌 01) we did, 2) if you like!
13.02.2026 05:32 — 👍 2 🔁 0 💬 0 📌 0huevitor
12.02.2026 23:05 — 👍 1 🔁 0 💬 0 📌 0🐢
12.02.2026 19:12 — 👍 3 🔁 0 💬 1 📌 0mfw someone offers to add a new translation to my game, but I'm reluctant because they all fill a nice square selection grid right now, but then I check and see that the grid is 4x6.
11.02.2026 12:40 — 👍 17 🔁 0 💬 1 📌 0So, having not released a demo before on Steam, I wasn't sure what the deal was with Valve recommending adding a 'give feedback' button linking to the forum. But, people are giving feedback - that's nice!
11.02.2026 05:06 — 👍 16 🔁 0 💬 0 📌 1Spent some time trying to speedrun the #OeufGame demo on twitch - sub 2:00 definitely possible, but best I could do was 2:11 smh www.twitch.tv/videos/26946...
11.02.2026 03:56 — 👍 6 🔁 0 💬 1 📌 0now do control rebinding 🙃
11.02.2026 03:02 — 👍 2 🔁 0 💬 1 📌 0lol thanks for the heads up ^^ should be more prominent now
10.02.2026 15:27 — 👍 1 🔁 0 💬 1 📌 0it should be?
10.02.2026 15:26 — 👍 2 🔁 0 💬 1 📌 0store.steampowered.com/app/3831080/... Oeuf demo released! Enjoy! #OeufGame
10.02.2026 15:20 — 👍 132 🔁 58 💬 5 📌 5Difficult to understand how I tolerated low-quality lines in the editor for so long (before:after)
10.02.2026 04:05 — 👍 4 🔁 0 💬 0 📌 0Oeuf Pre-Demo-release Dev Update
store.steampowered.com/news/app/383...
it's super crackly/spiket right? does it sound extra nice with reverb on top?
09.02.2026 03:57 — 👍 1 🔁 0 💬 1 📌 0The engine is Godot, but the level editor is my addition ( included in the game which will be out at the start of March - store.steampowered.com/app/3831080/... )
07.02.2026 06:12 — 👍 1 🔁 0 💬 1 📌 0Finally getting around to tinting empty layers red in the map editor enables so much spring-cleaning ^^ #OeufGame
07.02.2026 01:46 — 👍 9 🔁 0 💬 1 📌 0How I feel using my big stack of gizmos
06.02.2026 10:04 — 👍 19 🔁 1 💬 0 📌 0By popular request #OeufGame
06.02.2026 00:33 — 👍 20 🔁 0 💬 1 📌 0ogmo map achieved. thx for the idea @increpare.bsky.social! can't wait to test this
05.02.2026 23:19 — 👍 91 🔁 1 💬 7 📌 0In honor of the 3rd annual Thinky Awards, Puzzle Depot is now 15% off on Steam! It's our best discount to date so it's a perfect time to delve into the Depot!
Push crates, squish roaches... and above all, survive!
store.steampowered.com/app/3108190/...
#indiegame #indiedev #puzzlegame #steamsale
close to being ogmo-shaped...
04.02.2026 02:26 — 👍 4 🔁 0 💬 1 📌 0Feedback of the day: "the holes in the 'cutscene' film effect should be white"
03.02.2026 20:35 — 👍 15 🔁 0 💬 0 📌 0