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almoghost.exe ๐Ÿ‘ป

@almoghost.bsky.social

Ghostly scientist interested in communication, art, games, research and education. ๐Ÿ‘ป๐Ÿ‘พ๐Ÿ“š Academic account: @andrealmo.bsky.social Website: andrealmo.com Icon by me. | (PT/EN/ES/ๆ—ฅๆœฌ่ชž) | ๐Ÿ‡ง๐Ÿ‡ท๐Ÿ‡ฎ๐Ÿ‡ช

87 Followers  |  157 Following  |  107 Posts  |  Joined: 28.04.2023  |  2.0539

Latest posts by almoghost.bsky.social on Bluesky

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๐Ÿ’โ€โ™€๏ธ๐Ÿฅ—๐Ÿก

02.11.2025 15:01 โ€” ๐Ÿ‘ 178    ๐Ÿ” 43    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
A simple halloween costume with white makeup, a suit and an axe headband.

A simple halloween costume with white makeup, a suit and an axe headband.

A simple halloween costume with white makeup, a suit and an axe headband. Another angle, this time with the axe headband around the neck.

A simple halloween costume with white makeup, a suit and an axe headband. Another angle, this time with the axe headband around the neck.

proud of my simple Halloween costume this year ๐ŸงŸโ€โ™‚๏ธ๐Ÿ’€๐Ÿ‘ป๐ŸŽƒ

02.11.2025 11:23 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

KKKKKKK PIOR QUE QUERO

02.11.2025 11:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Train to Tralee by almoghost.exe A cinquain about a train ride at night.

I recently took a nighttime trip and had to wait for a connecting train for an hour. It wasn't too bad, though. It was dark and quiet; there was peace in that stillness. I wrote a cinquain, a poetic form created by Adelaide Crapsey, about it.

almoghost-exe.itch.io/train-to-tra...

12.10.2025 13:34 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

eu com qualquer projeto que consigo finalizar

03.10.2025 11:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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83 to Kimmage by almoghost.exe A short bus poem.

I made a short game poem about taking a bus in Dublin. I went local with its title, '83 to Kimmage'! ๐Ÿš โ˜˜๏ธ

Check it out here: almoghost-exe.itch.io/83-to-kimmage

03.10.2025 11:01 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ—บ๐Ÿ’•๐Ÿšฃโ€โ™‚๏ธ

27.09.2025 04:09 โ€” ๐Ÿ‘ 300    ๐Ÿ” 59    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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Focus, Collect, Repeat Phantom Interviews #6

As someone who loves gamification, productivity apps, and monster collecting, it was an honour to talk to Milton Ren, the creator of Focumon!

Focumon is a gamified tool where you collect, train and evolve creatures as you focus on your tasks. ๐Ÿ‘พ

Read it here: open.substack.com/pub/andrealm...

22.09.2025 19:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŒณ๐Ÿ’•๐Ÿซ‚

20.09.2025 17:15 โ€” ๐Ÿ‘ 1230    ๐Ÿ” 433    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 3
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Tangent Book Club by almoghost.exe A short narrative game about a book club that struggles to discuss books.

Okay, I created another tiny thing...

'Tangent Book Club' is a short experience that tells the story of a group of friends who get together to discuss books, but their conversations always end up falling into tangents. ๐Ÿ“š

Play it here: almoghost-exe.itch.io/tangent-book...

15.09.2025 09:18 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

a gente finge kkkkkkk ๐Ÿ˜Žโœจ

03.09.2025 19:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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ok dessa vez eu estava pronto... ๐Ÿ˜Ž๐ŸŒฟ

03.09.2025 18:07 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We recently launched 'Greenia', a tabletop RPG where magic is connected to nature. After getting some amazing feedback, we decided to create some extra content, including unique scenarios, spells and NPCs! ๐ŸŽฒ ๐ŸŒณ

๐ŸŒฟ Download the game for free here: almoghost-exe.itch.io/greenia

01.09.2025 16:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

the horrors persist and so do my deadlines

30.08.2025 14:40 โ€” ๐Ÿ‘ 604    ๐Ÿ” 162    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 11

I'm a huge fan of the first book! Looking forward to getting the sequels โœจ

27.08.2025 11:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿพ KIBBLE is out now!

A short pixel art game about the first day with your adopted dog โ€” and how small moments turn into lifelong memories.
Built solo with GameMaker, Aseprite, and Beepbox.

๐ŸŽฎ Play here: almoghost-exe.itch.io/kibble

#IndieGame #PixelArt #ShortGame #KibbleGame #GameDev

22.08.2025 14:17 โ€” ๐Ÿ‘ 43    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Empowerment Through Interaction Phantom Interviews #5

Games can educate, challenge, and open conversations โ€” even around topics we often avoid.

I spoke with @square2mom.bsky.social about her award-winning game (val)iant, sex ed, emotional pacing, and care through play.

๐Ÿ“ฐ Read the interview: open.substack.com/pub/andrealm...

#GameDev #SexEd

18.08.2025 21:03 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

vou lanรงar umas coisinhas extras pra ele em breve ๐Ÿ˜Ž

18.08.2025 21:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A mockup of the Greenia game, as if printed as a foldable guide.

A mockup of the Greenia game, as if printed as a foldable guide.

๐ŸŒฟ In Greenia, nature = magic.

โœจ Created for the One-Page RPG Jam 2025, this short game lets players fight pollution, restore ecosystems and rebuild community while strengthening the land's magic.

A tiny RPG with a green heart. ๐Ÿ’š

๐Ÿ”— almoghost-exe.itch.io/greenia
#TTRPG

18.08.2025 11:16 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2
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Builds Swamp Bakery by almoghost

I have created a fictional bakery website muahahaha

pay a virtual visit to the Swamp Bakery!! ๐Ÿฅ–โœจ๐Ÿธ

this was supposed to be a simple web development exercise, but I just couldn't resist and ended up illustrating all characters and menu items...

www.codedex.io/us3sQYJhIPB2...

05.08.2025 11:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A-Side / B-Side: On Games as Split EPs and Slam Poems Phantom Interviews #4

Just published an interview with comfiedev (Samuli Pietikรคinen) on experimental game design, spoken word pacing, and building digital split EPs.

We talked about his recent game releases and what it means to make small, strange games.

Read it here: open.substack.com/pub/andrealm...

07.07.2025 19:57 โ€” ๐Ÿ‘ 4    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

this is pure gold, March deserves it โœจ (although I like the character lol)

06.07.2025 08:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Verse, Code, and Constraint: Game Design as Poetic Practice Phantom Interviews #3

After being introduced to the concept of game poems, I've been neck deep in this small, niche space. I've recently had a conversation with Brendan Allen, writer and game developer, discussing his work and how constrained engines can bring out creativity.

open.substack.com/pub/andrealm...

25.06.2025 11:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I should be doing the same, Pekoe... actually I'll just do that. โ˜•๏ธ๐Ÿ“†

#AnimalCrossingNewHorizons

22.06.2025 10:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Was a pleasure to be interviewed! Thank you for the opportunity!

02.06.2025 21:51 โ€” ๐Ÿ‘ 29    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A World Inside an Old PC: A Look at mobOS Phantom Interviews #2

mobOS isnโ€™t just a game โ€” itโ€™s a full-blown operating system that brings that early 2000s internet back: desktop pets, dodgy downloads, and a programming language you can use to build games inside the game.

Read my full interview with @palmonds.dev: open.substack.com/pub/andrealm...

02.06.2025 20:47 โ€” ๐Ÿ‘ 50    ๐Ÿ” 15    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Playable Poetry: Exploring the Concept of "Game Poems" Phantom Interviews #1

Iโ€™ve played games all my life, studied them in my PhD, and always thought about how many possibilities there were in game design โ€” and Jordan Magnusonโ€™s concept of "game poems" makes that range even greater.

Full piece here ๐Ÿ‘‰ open.substack.com/pub/andrealm...

19.05.2025 20:54 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Van, The Brave, and The Doomed Tales from the Crypt #8

Phasmophobia is a superb game, and a few years ago, I went digital ghost hunting with two friends. We were a good team โ€“ a coward, a daredevil, and a runner. But one of us didn't make it. ๐Ÿ‘ป

open.substack.com/pub/andrealm...

05.05.2025 21:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Temporary Treasures: Game Rent Nostalgia Tales from the Crypt #7

Before the days of digital subscription services, the best way to get access to movies and games was paying a visit to your local video rental store. ๐Ÿ•น ๐ŸŽฎ

I've wrote about my experiences during this short moment in history in this week's 'LudoSpectre': open.substack.com/pub/andrealm...

22.04.2025 10:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Living Code: Digital Beings and the Real World Cultural Sรฉances #4

I grew up being obsessed with Tamagotchi, Digimon, and Mega Man (maybe this all led me to a PhD in Computer Science).

Looking back now more than ever, these stories offered more than nostalgia. Check my full piece about these fictional digital companions: open.substack.com/pub/andrealm...

07.04.2025 21:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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