Iโve been working hard on texture generation in the level compiler. Combining textures across prefabs to reduce overdraw is now a thing. You can lay down practically infinite layers of floor textures with zero overdraw. ๐
#gamedev | #indiedev | #solodev
07.11.2025 16:55 โ ๐ 6 ๐ 3 ๐ฌ 0 ๐ 0
Take a look at std::expected. It might be what you need. ๐
07.11.2025 16:05 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Iโve spent a second day working through c++ coroutines. Once you hide away all the fluff you can actually wrap them up in to a nice little api thatโs easy to use. Iโm a bit stumped on use cases tho.
Question: Anyone have any experience using them in their games?
#gamedev #indiedev #solodev
04.11.2025 16:12 โ ๐ 5 ๐ 3 ๐ฌ 0 ๐ 0
Took the day off engine coding to have a look at c++ coroutinesโฆholy moly that was an experience.
#gamedev | #indiedev | #solodev
03.11.2025 17:11 โ ๐ 6 ๐ 3 ๐ฌ 0 ๐ 0
Iโm 75% done with the level compiler in my game engine. Animated rigs, rivers, and ponds are now all supported. Iโve got triggers, colliders, and paths to do next but these donโt require any art assets to be compiled into game data, so should be quicker to do! ๐
#gamedev | #indiedev | #solodev
02.11.2025 08:19 โ ๐ 14 ๐ 5 ๐ฌ 0 ๐ 0
Just finished a good week of coding on the game engine. Iโve been working on the content pipeline that transforms text files produced by the level editor into binary game data. Itโs 50% done Iโd say so one more week should do it! ๐
#gamedev | #indiedev | #solodev
24.10.2025 16:21 โ ๐ 12 ๐ 6 ๐ฌ 1 ๐ 0
Finally, after 2 months of development, the prefab system in my engine is done! A lot of code clean up to do tho! ๐ #happy #gamedev #solodev #indiedev
11.10.2025 19:10 โ ๐ 20 ๐ 4 ๐ฌ 0 ๐ 0
Here's a nice screenshot of the editor in my #gameengine.
Still work to do, but getting there now!
#gamedev | #solodev | #indiedev
08.10.2025 14:09 โ ๐ 12 ๐ 2 ๐ฌ 0 ๐ 0
Itโs the end of a productive week! I wrote my first Twitch overlay (to warn viewers/me ads are starting). I also made progress on my level editor. I can now add/remove triggers! ๐
#gamedev | #solodev | #indiedev
26.09.2025 17:15 โ ๐ 16 ๐ 4 ๐ฌ 0 ๐ 0
Iโm going to have an experiment with the Twitch API today. The goal is to write an โads starting soonโ overlay for my #gamedev stream. Am I going to be in for a good time? ๐คท
21.09.2025 08:27 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
Iโve been stressing out the new prefab system in my engine today. I integrated triggers and started on colliders. The system held up well overall and it should be straightforward to integrate gameplay specific content when I begin full production on the game in a few weeks! ๐
#gamedev | #solodev
18.09.2025 14:20 โ ๐ 14 ๐ 3 ๐ฌ 1 ๐ 0
Awesome Twitch stream today! Iโve been spending my days coding up a new iteration of the level editor in my engine. Itโs nearly there! Today was the properties panel! Whoโd have thought that would be my most popular stream to date!?
#gamedev | #solodev | #indiedev | #indiegame
15.09.2025 16:44 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0
Finally got to the end of implementing prefabs in my game engine. Nearly time to move to full-scale production of my Sci-Fi gardening game! Itโll be nice to get back to some gameplay coding!
#gamedev | #indiedev | #solodev | #indiegame
12.09.2025 17:51 โ ๐ 15 ๐ 2 ๐ฌ 1 ๐ 0
I got prefabs working in the editor today! You can now draw in a bunch of sprite sheet tiles and add collision, particle effects, scripts etc. Save this as a prefab brush and stamp instances of it around the level. Prefabs can also contain other prefabs and itโs turtles all the way down! #gamedev
11.09.2025 16:03 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0
Iโve been building a new pc and installing the new CPU may have been the scariest thing Iโve ever done! ๐ฌ #gamedev
05.09.2025 19:26 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Great day coding up the game engineโs editor. Iโve been working hard on a content cache that allows for asset hot loading across the entire engine. The goal is to be able to slot in new asset types and have it all just work. ๐
#gamedev | #indiedev | #solodev
04.09.2025 14:55 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0
This week Iโll be reworking the Content Cache in the game engine. It has responsibility for loading and managing editor assets. Adding a new asset type currently requires a fair bit of boiler plate. But,I think I can eliminate almost all of it! ๐
#gamedev | #solodev | #indiedev | #indiegame
11.08.2025 18:49 โ ๐ 13 ๐ 5 ๐ฌ 0 ๐ 0
You know when a morningโs work turns into a several day slog? I revisited the engineโs lighting system. The plan was to fix a particularly unfriendly crash bug in the lighting generationโฆit turns out there is quite a lot that needs improving and the bug is probably due to bad design. ๐ซ
#gamedev
06.08.2025 17:15 โ ๐ 9 ๐ 4 ๐ฌ 0 ๐ 0
Just my finished my longest ever #gamedev stream! 7.5 hours of none stop c++ coding. Mainly refining code and fixing bugs. The engine is heading towards a pretty stable state now! Thanks to all the chatters! It makes streaming super fun! ๐ฅฐ
#solodev #indiedev #indiegame
31.07.2025 17:15 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
You know when you get to the end of a milestone/project and thereโs that huge โtodoโ list that youโve been putting off? Well Iโm wading through that monstrosity atm! ๐ซ
#gamedev | #solodev | #indiedev | #indiegame
29.07.2025 19:20 โ ๐ 15 ๐ 5 ๐ฌ 0 ๐ 0
Currently spending some time designing RPG mechanics for my game. Itโs quite amazing just how much work it adds. Every single stat needs at least one complimentary gameplay system. Itโs not just a number that goes up or down.
#gamedev | #solodev | #indiedev | #indiegame
25.07.2025 13:48 โ ๐ 13 ๐ 3 ๐ฌ 0 ๐ 0
Iโve been spending the past weeks tightening up engine features. Feeling the pull back to gameplay coding now. Thereโs just one more feature to prototype before Iโm off preproduction and onto building real game stuff! Exciting times! ๐
#gamedev | #solodev | #indiedev | #indiegame
20.07.2025 09:20 โ ๐ 15 ๐ 5 ๐ฌ 0 ๐ 0
I added a nice feature into the engineโs behaviour tree system today. You can now add โoverrideโ behaviours programmatically whenever you might need to interrupt the tree. Eg the player gets hit by an enemy and you want to use that event to trigger a cutscene? This feature allows for that! #gamedev
16.07.2025 18:09 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0
Good stream today! I finally got off the NPC instancing stuff and moved on to Path Finding Context. Eg when an enemy is finding cover they can pick the context that only allows paths that avoid the player location. This means NPCs can essentially avoid areas dynamically ๐
#gamedev #solodev #indiedev
14.07.2025 14:59 โ ๐ 12 ๐ 1 ๐ฌ 0 ๐ 0
Busy day working on the engine. Iโm about 70% through an NPC instancing system. The goal is to be able to define behaviour/dialogue/quests/attributes etc for an instance of an NPC type. Eg enemy instances of the same type could react differently to different situations. #gamedev #solodev #indiedev
10.07.2025 15:21 โ ๐ 13 ๐ 3 ๐ฌ 0 ๐ 0
Two steps forward today! Path finding is fully working using background threads with and without a nav mesh! Even on my super low end laptop thereโs no perceived delay when calculating paths for NPCs! ๐
#gamedev | #solodev | #indiedev | #indiegame
04.07.2025 15:01 โ ๐ 13 ๐ 2 ๐ฌ 0 ๐ 0
Today was a โone step back for two steps forwardโ kind of day. Except Iโve yet to take the two steps forward. ๐ซ #gamedev | #solodev | #indiedev | #indiegame
03.07.2025 15:24 โ ๐ 14 ๐ 5 ๐ฌ 0 ๐ 0
Big love to all the devs affected by the layoffs over at Microsoft today! Hopefully a bunch of you come over to the indie space. Your passion project may turn out to be the best thing you ever made!
#gamedev
02.07.2025 18:15 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
Good day of coding today! I finally moved NPC path finding onto background threads in the engine. It was stalling the game occasionally but now NPCs can just wait around playing some nice animations until a path becomes available for them to take!
#gamedev | #solodev | #indiegame | #indiedev
02.07.2025 14:59 โ ๐ 12 ๐ 3 ๐ฌ 0 ๐ 0
Fell down a rabbit hole this weekend. Iโve been trying to reduce dynamic memory allocations in my game engine so I extended my string class with Small String Optimization. I also went over all my support classes to see whatโs what and it turned into a major refactor. It was epic codage! #gamedev
29.06.2025 18:58 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0
Owner of Positech Games. Coder of Democracy, Gratuitous Space Battles etc blog: http://cliffski.com. Built a solar farm. Ex heavy metal guitarist & teacher. Cat owner. Making Ridiculous Space Battles!
Also on https://www.instagram.com/gamedevcliffski/
Tiefling from the CZ ๐ Game Analyst ๐ฎ Looking for D&D and TTRPG inspired friends ๐ฅน
I'm the developer of Roguetron, a retro sci-fi roguelite with deep customization. Craft unique builds with modular weapons, armor, and gear. Follow for dev updates, features, and behind-the-scenes content.
Gamedev, Dance, Dice, Sandwiches. Noble service, cheerfully rendered. This class also โจwields magicโจ
FF12==BestF12.
#gamedev #indie #indiedev
I'm creating my own tiny #gameengine and #games on it... :3
https://tinaynox.com/
๐ฝLukas Bรผffel
๐ฅVFX and other stuff at Tiny Roar
๐พUnity & Playdate GameDev
๐ฎWorking on Lou's Lagoon & Gloom Gate
๐ฃ๏ธDE/EN
๐นHe/Him
https://linktr.ee/Lu_Bu
2d mmorpg built in c++
A lot to do but a lot of fun!
Have worked with Unity before and it was all good and i am still developing in unity BUT i have been slowly making a switch to c++
Reason is flexibility and real control over everything i want to do.
Executive Editor of Guides at IGN ๐ป Podcast Unlocked member
Into books, beer, stationery, cats, video games, and writing.
She/her
Streaming again once I fix my PC :((
C++ Developer, Trainer, Speaker, YouTuber
https://www.youtube.com/@cppweekly
Game dev, streamer, engineer
Find me on twitch, itch, and youtube
Marine Vet, gamer, working on my own game and streaming it, love learning everything tech I can find
Solo dev doing gamedev with Godot Engine. FR/EN.
Noon Stone is a turn-based RPG roguelite.
๐ซ Wishlist Noon Stone on Steam: bit.ly/44DIFop
Working now on ITER.
https://store.steampowered.com/app/2832310/ITER/
Artist and dev. Canada. Developing Bher - a 1-bit ARPG life sim with talents, romance options and spooky dungeons.
zemonicarts.com.
Play the demo now on steam!
C++ necromancer \\ Palantรญr says itโs a race condition
https://x.com/BitwiseMage
https://bitwisemage.com
TheMan Games is finally on Bluesky! We are a wrestling based YouTube channel mainly doing videos on WWE 2K25! To Find us on YouTube link below! Make sure to subscribe!
https://youtube.com/@themangames?si=J8WOGj0MOOVsr4tJ
Online Safety & Moderation Expert of 20+ years, protecting creators & streaming on Twitch (moderateme.net)
#gamedev #games #twitch #stream #moderation #safety #onlinesafety
Software engineer | Game Maker user for >20 years | Maker of Burgertale, Hotline Sanzu, and like 50 other games | Computers peaked in the 8-bit days | Put "perfect is the enemy of good" on my tombstone
Kids these days will never know what it's like trading over a link cable.
https://krgamestudios.com/
https://discord.gg/5KwPFdTBZp
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