Hear! Hear!
10.02.2026 04:56 β π 6 π 2 π¬ 0 π 0@robear.bsky.social
3d artist working in games, and also on paleoart and scifi animation personal project stuff in my free time, he/him https://www.artstation.com/xiaorobear
Hear! Hear!
10.02.2026 04:56 β π 6 π 2 π¬ 0 π 0Someone made a mod to put a space skybox in there at least!
www.youtube.com/watch?v=nfvB...
cheese land (gba) β¨π
07.02.2026 16:51 β π 1350 π 429 π¬ 9 π 0Here, my rescue greyhound, Juno, is showcasing some of his outfits! During the winter months here in Sweden he needs to wear a few extra layers of clothing. My wife loves to make new outfits for him and he doesn't mind wearing it <3
#greyhound #indiedev #animation
iNaturalist is my favorite monster-catching game
23.05.2025 14:06 β π 929 π 262 π¬ 11 π 6Trying my hand at doing new Trek style lighting and compositing. Made the hull materials much more metallic than I normally do and much more modern/vivid color palette.
Rendered in Blender Cyles
Composited in After Effects with Red Giant
#startrek #blender3d #scifi #3dmodeling #adobe #aftereffects
Haolong dongi, amazing new spiny (yes,really) iguanodontian from early cretaceous china #sciart
06.02.2026 19:06 β π 494 π 127 π¬ 4 π 1Let's ride #LostInDreams #gamedev #indiedev
06.02.2026 13:02 β π 439 π 70 π¬ 9 π 1art depicting two haolong individuals, depicted with the unique spikey integument preserved with the holotype
a very warm welcome to haolong dongi, a fascinating hadrosauroid from the early cretaceous yixian formation described by huang et al. π the near-complete holotype preserves highly unique integumentary structures unknown in other dinosaurs
www.nature.com/articles/s41
(art by fabio manucci)
Announcing the Galaxy Project release 2026/02/06
(46 new pages added)
This is my project to reverse engineer the TNG studio sets to help those who wish to make fan art or fan films
PDF and individual page files: frogland.co.uk/set-archive/...
This is only related in a sideways manner, but: the story of any small slice of humanity is the story of humanity, just boiled down and distilled. So:
In 2020, we had a lot of conversations about harassment at SF/F conventions, and Isaac Asimov came up several times.
It's not all perfect but I kinda nailed that dim LCD screen look! the underlying geometry was flat, the inset screen is in the bump map.
05.02.2026 17:10 β π 6 π 0 π¬ 0 π 05 different angles of a "Sonya Walkhuman" 3D model. Some aspects of it look very realistic, others not quite so much. It has a variety of subtly different textures and materials, embossed letters and symbols so you could feel the buttons without looking, an inset LCD screen, a peeling sticker, a belt clip, etc.
A long time ago, when I was first learning Substance Painter, I made this low detail off-brand early 90s Walkman for practice. Looked at the date and that was 8 years ago?? Time really flies. This was also one of the last personal projects I did with a spec/gloss workflow (excepting game mod stuff).
05.02.2026 17:02 β π 10 π 0 π¬ 1 π 0The shadows in this are soo good
05.02.2026 16:14 β π 8 π 0 π¬ 0 π 0Finally, I can break silence! I did a lot of creature design work for this show (collaborating, of course, with the production team) and think the animals are looking pretty good here! This was a lot of fun to work on - will be watching on Mar. 6!
www.youtube.com/watch?v=y4ZB...
Delightful!
05.02.2026 14:08 β π 1 π 0 π¬ 1 π 0Super low poly models of the Terran Marine and Firebat that I made for the #StarCraft 2 Evo Complete mod. More accurate/faithful than the SC:Remastered designs, fleshing out details from 90s concept art and renders instead of inventing new ones. Lots of fun working on tiny RTS units like this!
25.10.2025 17:57 β π 14 π 4 π¬ 2 π 1Currently in the process of planning all the panels and details. #akira #startrek #firstcontact #ilm #7ftakira #ilmheroakira #enterprise-e #sovereign #blender #b3d #modeling
05.02.2026 01:14 β π 16 π 2 π¬ 0 π 0WIP render of the next scene I've been working on for my ST short film. Stupid guy at the end is still skating on the top of the nacelle. :/
04.02.2026 19:15 β π 217 π 42 π¬ 18 π 0If you see this, post walker
I generally just do walker fan art, not very original but still fun! Here are a couple StarCraft goliaths, medium and low poly.
A screenshot of the Scenario menu from Warlords II (1993). Despite the relatively low resolution and limited color palate, the menu is richly colorful and textural, with thematically appropriate script fonts in a variety of colors and styles. Information on the selected scenario is displayed in a red crystal ball held up by the wings of little gold sculptural chimeras.
A screenshot of the screen that appears when it's your turn in the game. In front of the game UI, a popup window appears with your faction name and turn number, in front of a richly detailed 256 color artwork showing a couple of guards at the open drawbridge of a stone castle courtyard.
A screenshot of the game. On the left is a close up showing a hero with several troops in their party (the length of the flag next to the hero shows the number of units in the party), on a road next to a coastal city. Different terrain types affect how far different types of units can travel on them. Below this window is info showing the number of cities the player has, the amount of gold they have, the amount of gold they earn per turn, and the amount of gold they need to spend per turn. On the right is a large 'minimap' showing the whole scenario with a box showing what the closeup view is looking at. Below the minimap are a wide variety of buttons related to moving the view and giving units commands. They are labelled with pictograms rather than text.
A screenshot from a different scenario, showing the window that appears over the regular UI when you double click a city. Currently the player has the build menu in the city window selected, so there is a nice inset artwork of a blacksmith at work, and the player can choose different units for the city to produce, as well as see those units' stats, how long they take to train, how much they cost. Other buttons allow for other city functions.
This is the ideal computer game UI. You may not like it, but this is what peak performance looks like.
(Warlords II (1993))
New Atlantic β41 devlog about visual and sound detection, and the struggle of balancing gameplay.
stephanrewind.itch.io/atlantic-41/...
If you see this, post walker
I generally just do walker fan art, not very original but still fun! Here are a couple StarCraft goliaths, medium and low poly.
Blender screenshot of my Archer-class starship with a cel shaded look and rough line art that approximates a hand-painted style.
I'm always surprised when anyone asks me for advice on making cel shaded renders as I'm very much still learning #Blender3D myself and scraping by on tutorials. π
But of course, everyone needs to start somewhere, so here's a thread with what I've learned so far and some good tutorials I've used! π§΅
Congratulations!
03.02.2026 17:38 β π 0 π 0 π¬ 0 π 0I didn't need youtube to have my own mini meltdowns. :D Same for things like Episode 3 having Venators and ARC-170s instead of Victory-class star destroyers and Z-95s.
It taught me a good lesson about different tiers of canon + Lucas only caring about the movies, though.
The cover art for the 2000 video game Star Wars Jedi Power Battles, depicting Mace Windu with a blue lightsaber
A ~1999 Mace Windu action figure with a blue lightsaber, still in the packaging.
The truth is out there!
02.02.2026 19:39 β π 7 π 1 π¬ 1 π 0Reminder for artists: don't get blinded by the "big number" for an art project. Remember to do the math.
$3,000 for a tarot card desk *sounds* great. But in reality you're only being paid $38.46 per artwork. And if each artwork takes 20 hours to make, you're getting paid $1.92/hr
Seems very plausible!
02.02.2026 14:14 β π 1 π 0 π¬ 0 π 0π
02.02.2026 14:02 β π 1 π 0 π¬ 0 π 0