I updated AnimatedMultimeshInstance3D to Godot 4.5.1 and made the ghoul horde demo public.
It features:
- Bulk entity control
- Entity movement, avoidance and aggro
- Accurate physics body collision detection
- Turning corpses into static instances
github.com/shadecoredev...
#godot #gamedev
20.10.2025 11:05 โ ๐ 16 ๐ 3 ๐ฌ 0 ๐ 0
Nice. My game got into top 3% at Enjoyment category in #GMTKJam, ranking #231 out of 9600+ entries.
I think the game deserves a post-jam update, I will work on it this weekend.
08.08.2025 18:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Made a submission to #GMTKJam over the weekend.
A dungeon crawler where your past copies help you fight the enemies.
The game is playable in browser:
shadecore-dev.itch.io/multisorcerer
#gamedev #godot
04.08.2025 08:09 โ ๐ 29 ๐ 5 ๐ฌ 0 ๐ 0
Got carried away with implementing the enemy system and forgot to post the progress.
I added enemy spawning, sounds, aggro and attack damage.
I'm going to work on missing enemy animations next. For example, death and different types of attacks.
#gamedev
23.07.2025 13:39 โ ๐ 18 ๐ 3 ๐ฌ 0 ๐ 0
I think it's Bluesky issue. All uploaded videos get extremely compressed and lose all quality.
One workaround I found is using static scenery and only showing one or a couple objects moving. The compression is less aggressive with static background.
20.07.2025 17:19 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Just finished implementing support for per-instance oneshot animations in my vertex animation shader.
Here I use it to play the attack animation.
#gamedev
18.07.2025 14:11 โ ๐ 44 ๐ 6 ๐ฌ 0 ๐ 0
Added greenery to that scorched empty wasteland landscape I had before.
#gamedev
16.07.2025 10:32 โ ๐ 11 ๐ 3 ๐ฌ 1 ๐ 0
Added inventory window with item inspection.
All the weapons that I planned are done. It's time to swap these testing cubes with an actual environment and enemies.
#gamedev
13.07.2025 10:35 โ ๐ 9 ๐ 4 ๐ฌ 0 ๐ 0
My guess is the "forgiving" part of the game resulted in some players not fully appreciating the combinatorics of the game. Some players just didn't progress to the challenging part which resulted in an impression of a little game.
Or it could also mean a compliment to the art/music/gameplay.
11.07.2025 14:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Continuing to work on the weapons. I finally got rid of all the glitches caused by aiming at objects point-blank.
Planning to add an SMG and a bolt-action rifle and then move on to implementing the enemy hordes into the world.
#gamedev
08.07.2025 12:46 โ ๐ 15 ๐ 2 ๐ฌ 0 ๐ 0
Accurate hit registration I made for the multimesh. It uses a single skeleton and works well on any number on instances.
04.07.2025 16:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Working on a gun system.
#gamedev
01.07.2025 08:52 โ ๐ 12 ๐ 2 ๐ฌ 0 ๐ 0
Trying to make a decent handgun model.
#gamedev #3dmodel
28.06.2025 15:38 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0
I was remaking the title screen and decided to add a white beam. When leaving the game I saw a bug where the material color remained as it was during gameplay.
It gave me an idea to read the time from the save file and set color intentionally and it worked perfectly.
So bugs are not always bad.
26.06.2025 17:56 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Time to create a playable tech demo with some guns.
25.06.2025 12:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Each instance consists of 3 nodes (Node3D, Area3D and CollisionShape3D), resulting in 300k total moving nodes in the scene. I was sure the CPU will bottleneck, but surprisingly the dynamic shadows started being an issue.
25.06.2025 12:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
100k moving objects was too much for video compression, RIP.
25.06.2025 12:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Doing some stress testing without multi-threading on pure GDscript.
Gotta admit I underestimated Godot's performance.
#godot #gamedev
25.06.2025 12:03 โ ๐ 24 ๐ 3 ๐ฌ 2 ๐ 0
Yeah, now that I look at it, it's weird. I didn't have time to make a proper demo scene.
Here's a better demo someone made that has the exact same effect applied.
www.reddit.com/r/godot/comm...
24.06.2025 12:55 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Finally made an infinite terrain that doesn't run into floating point issues.
#gamedev
24.06.2025 07:30 โ ๐ 37 ๐ 4 ๐ฌ 2 ๐ 1
I added the animation blending if anyone is interested.
23.06.2025 19:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Fixed a issue in the animation baker logic. Should be good now.
23.06.2025 09:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Blender just deleted an animation that I spent 2 hours on because I didn't enable "Fake User". Lovely.
22.06.2025 20:26 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Update on the vertex animation shader for Godot.
I created an addon called AnimatedMultimeshInstance3D that does all the baking for you inside the editor.
Link:
gitlab.com/shadecoredev...
#godot #gamedev
22.06.2025 17:30 โ ๐ 50 ๐ 9 ๐ฌ 2 ๐ 0
Sharing the vertex animation shader for Godot that I am working on and will use in my game.
It allows to draw tens of thousands animated meshes with unique per instance animation in a single draw call.
Shader:
godotshaders.com/shader/verte...
#godot #gamedev
21.06.2025 15:50 โ ๐ 121 ๐ 13 ๐ฌ 5 ๐ 1
Vertex animation with instancing is awesome.
#gamedev
20.06.2025 10:11 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Day-night cycle and random daily cloudiness.
#gamedev
17.06.2025 11:48 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Sharing the post-process shader for Godot that adds rain puddles with ripples and reflections.
It's is available for free:
godotshaders.com/shader/rain-...
#gamedev #godot
11.06.2025 11:18 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 1
A rain effect I'm working on.
It's a post-processing shader that adds rain puddles on all horizontal surfaces and has screen space reflections with ripples. It turned out even better than I imagined.
I'll share the shader code soon.
#gamedev
04.06.2025 09:46 โ ๐ 26 ๐ 1 ๐ฌ 0 ๐ 0
Still working on environment objects for my game world.
In the meantime, here is a procedurally generated skill tree system I made. Or should I say skill forest?
#gamedev #indiegames
27.05.2025 14:04 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
Owner and Developer of Loonicy Entertainment
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Action cRPG set in Jazz Age New England. Made by two devs, Lou & Joe.
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gamedev / pixel art / animation
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Senior Game Designer @Coatsink.com | Retro FPS Solo Dev | Mentor @limitbreak.co.uk | Formerly @PlayReactive
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Developing the Rokojori Action Library
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Painter, C/C++ programmer, 3D Engine, FLStudio, Piano,Music.
Personal use. Models: Credit Goes To The Respective Owner.
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Concept Artist working in video games, film, entertainment, through the magic of storytelling and design alchemy.
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Gamedev, artist, and vampire simp. Making ATOMIC LANCE. I post anime girls occasionally.
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Made Loan Shark, now working on Birds Watching.
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