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@scrivscriv.bsky.social

Contract says game writer. I wander around Excel looking for the exit. I draw colleagues' attention with loud lamentaions. I get cursed by the Chaos Gods as part of my tasks. I also teach SF at Uni. That part's great. ADHD/assorted issues stemming from it.

36 Followers  |  96 Following  |  418 Posts  |  Joined: 20.02.2024  |  2.052

Latest posts by scrivscriv.bsky.social on Bluesky

It does, and I'm pretty happy about it.

14.01.2026 07:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Lit degree and also teach one class a year while writing the odd Slaanesh description in iambic pentameter for my work.

29.12.2025 07:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

But then, you'd have to design for NPCs that contain possibilities to deliver gameplay/world/character information in various ways, often all at once, often by implication. It's the sort of artfulness of execution that LLMs can't begin to approach. (Substitute "world" for NPC in all of the above.)

24.12.2025 12:11 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've always found it to be the most interesting way to design a narrative. A choice of dialogue options as simple as "Go along with NPC/Rebut NPC/Switch topic to something else they mentioned" is already a rock-solid foundation to build complex NPC behavior on.

24.12.2025 12:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I like how in your examples the player makes relatively simple decisions, which a complex system adjusts to in rich, thematically rewarding ways.
It's the opposite of an LLM where one's prompts need to be incredibly complex and precise to achieve an answer with some basic coherence and specificity.

24.12.2025 12:00 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Using words to prompt a word-chipper to abide by metaphorical/thematic constraints is like feeding a wood carving of a human through a wood-chipper and expecting it to spew out a wood carving of a different human and not some mangled lump with (maybe) a thumb sticking out of it.

24.12.2025 11:19 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's literally impossible to teach an autocorrect tool narrative design. Creating even a dialogue tree (pure "words") requires weighing probably a dozen structural abstractions of how a dialogue tree could develop as you're working on it. Structural abstractions are entirely outside an LLM's domain.

24.12.2025 11:19 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You told your people to write those 500 hours of lines man. (Saying it as one who's also told to do that ...) What's more, your game contains countless examples of filler other disciplines were hassled to produce.
Why would anyone knowingly strive to make games which are 3/4 filler by weight?

18.12.2025 19:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There are in fact other game studios, but they are considered an existential alien threat to the One Studium. No one is allowed to question whether that's really the case but if pressed, most would agree that mutual annihilation may well be the best possible outcome at this point.

18.12.2025 19:07 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Blindingly*

16.12.2025 18:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Literally the drum I've been beating at my place for a year now. Placeholder text should be a quick and dirty description of what the thing is/is for - and be blindly obvious as to its placeholder-ship. It's also a great live, in-game documentation tool and anyone can do it, not just the writers.

16.12.2025 18:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The Emperor naming the Primarchs: "I am going to determine the course of your entire lives by drawing from this salad bowl full of shredded dictionaries."
Orks naming themselves: "'S wot I like shoutin' da mos'."

12.12.2025 21:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks pretty nice, doesn't it? It's great to look at battlefields falling apart as I lose every single engagement :D

12.12.2025 06:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Even film writers aren't in charge of a film and *they're* the role that this sort of ignorance stems from, by analogy. "A movie starts with the script!" (and then proceeds in any which way, sometimes without the script) A game starts with... not the script (whatever that word means for a game).

10.12.2025 18:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Part of Monty Python and the Holy Grail's credit subtitles, telling a story of how a moose once bit the subtitle person's sister.
"No realli! She was Karving her initials on the mรธรธse with the sharpened end of an interspace tรธรธthbrush given her by Svenge - her brother-in-law-an Oslo dentist and star of many Norwegian movies: "The Hot Hands of an Oslo Dentist", "Fillings of Passion", "The Huge Mรธlars of Horst Nordfink"..."

Part of Monty Python and the Holy Grail's credit subtitles, telling a story of how a moose once bit the subtitle person's sister. "No realli! She was Karving her initials on the mรธรธse with the sharpened end of an interspace tรธรธthbrush given her by Svenge - her brother-in-law-an Oslo dentist and star of many Norwegian movies: "The Hot Hands of an Oslo Dentist", "Fillings of Passion", "The Huge Mรธlars of Horst Nordfink"..."

Same vibe

09.12.2025 07:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I wrote most of those lines keeping my fingers crossed that the VA can make them sound 10x cooler than they actually are. And, yeah... Kate Kennedy crushed it.

08.12.2025 09:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A six-armed snake lady... uh, mistress, wasn't the kind of thing I expected to be writing but apparently she was somewhere in me all along

06.12.2025 16:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah... I wrote that guy's words :D Great backstory and a welcome break doing the WH version of a vaudeville villain after months of Slaanesh.

06.12.2025 12:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I mean, they don't exist.

05.10.2025 10:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You made me imagine the something entirely different in place of the spoon solo. I curse you through breathless laughter.

29.09.2025 17:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's painful to drive at rules of thumb with every specific piece of feedback and realize they amount to nothing unless you put them in absolutely categorical terms. (to then be asked "but why so categorical, you're a game writer? It's not like you have real clout. Ooof.)

29.09.2025 16:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
I recall those evenings as rainy, and just as the rain seemed to be washing away the sordid misadventures of the previous week, so I was purging my erroneous prose. โ€œWas it tiredness that was afflicting him?โ€ would make way for, โ€œHe was, he supposed, tiredโ€, and if the new version was slightly cryptic, so much the better.

I recall those evenings as rainy, and just as the rain seemed to be washing away the sordid misadventures of the previous week, so I was purging my erroneous prose. โ€œWas it tiredness that was afflicting him?โ€ would make way for, โ€œHe was, he supposed, tiredโ€, and if the new version was slightly cryptic, so much the better.

He merely *recalls* the evenings as rainy, wherein the rain (maybe erroneously?) thus recalled *seemingly* washes aways a sort of sordid misadventure which his erroneus prose, now purged, amounted to - but no more, as it is now merely cryptic, and so much the better for it.
Idk, man, has to be a bit

29.09.2025 13:50 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

When you cut away everything else one could say about oneself, is not "a plausible individual" what remains, though?

29.09.2025 09:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

...and adding them to your reel, I hope? One of the main actors in our latest DLC has a VA credit as "burning pigs" in D:OS 2. So you never know.

26.09.2025 17:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

So... Evades all advances, thrusts once, hopes for the best?

24.09.2025 20:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Anime-ass framing, chef's kiss.

24.09.2025 07:19 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This video was down for most of the past week because YouTube took down the Writers' Guild channel(!), but now it's back online. Enjoy!

16.09.2025 12:01 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Not to clog up Mr. Dias's post with replies. The art portion, as he notes, is plain stupid and unimportant in the bigger scheme of things. In terms of pre-play presentation, the blurb is where it's at. And look, someone already gave advice on that!

16.09.2025 16:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

4) Personally, it shits on ESL people like me who are senior game writers at established studios but always felt cowed by self-imposed standards and those of previous entries. I want to see your non-native shortcomings and your courage in displaying them, and reward you for it. I don't want this.

16.09.2025 16:37 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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1) This is pretty fluent English. Enough to warrant at least an attempt.
2) It's a hobbyist competition. Lack of fluency's never been a deal breaker. But this (I hope) will be.
3) Offloading actual IF design to this... thing = failure. Morally and ranking-wise - what they probably sought to avoid.

16.09.2025 16:37 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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