Harry Lundström's Avatar

Harry Lundström

@lundstroem.bsky.social

iOS, game and audio dev. I made Septourian, snibbetracker and a few other things.

55 Followers  |  114 Following  |  123 Posts  |  Joined: 19.12.2023  |  2.1509

Latest posts by lundstroem.bsky.social on Bluesky

Hello. Are you making a game or art that could in any way be described as "retro"? If so, I'd love to see it! Please reply below. (no AI stuff, thx)

11.10.2025 08:14 — 👍 40    🔁 18    💬 37    📌 1

This is a roguelike / mystery dungeon kind of game I'm working on. Will be using the C64 palette and realtime synthesized chiptune audio for music and sfx, as well as a CRT shader for that additional retro vibe 😄 bsky.app/profile/lund...

11.10.2025 10:58 — 👍 10    🔁 1    💬 1    📌 0
Preview
This week I did a lot of balancing of the leveling and eq system, added carry weight limits and started on a hub + tutorial area. It's beginning to be a lot more fun to play and I find myself getting ... TikTok video by lundstroem

www.tiktok.com/@h_lundstroe...

11.10.2025 10:30 — 👍 0    🔁 0    💬 0    📌 0
The tutorial king instructs the novice player on how to perform basic game mechanics.

The tutorial king instructs the novice player on how to perform basic game mechanics.

This week I did a lot of balancing of the leveling and eq system, added carry weight limits and started on a hub + tutorial area. I find myself getting drawn in more often when playtesting which is a good sign that I'm on the right track. #screenshotsaturday #indiegame #ゲーム制作 #ドット絵

11.10.2025 10:29 — 👍 6    🔁 1    💬 1    📌 0

These rats have a natural trait of 200% plague resistance, so they're happy to marinate in their own sauces. Also after some more extensive playtesting it has dawned on me that the biggest challenge in this project will be to balance the system, but it's something that I'm looking forward to!

04.10.2025 07:23 — 👍 0    🔁 0    💬 0    📌 0
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Had to review the changelog to remember what I've been working on this week, but some UI/UX, hunger system and the ability for NPCs to consume food and scavange for it among loot. Also here's the player being chased by a plague rat. #screenshotsaturday #indiegame #ゲーム制作 #ドット絵

04.10.2025 07:16 — 👍 10    🔁 2    💬 1    📌 0
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Adding some "delicious" dungeon foods; Quaffing a potion of resist poison before consuming alleviates most of the bad effects, though there's still a 5% risk of contracting plague (less if your vitality stat is good). #indiegames #dungeoncrawler #roguelike #pixelart

30.09.2025 11:15 — 👍 15    🔁 2    💬 0    📌 1
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Thank you! 🙏 And thank you for the offer, I will however be doing all audio work in this obscure tool 😁 (generates waveforms in real time to save space).

27.09.2025 16:05 — 👍 1    🔁 0    💬 0    📌 0
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Lots of work on settings menu this week; Key and gamepad button bindings took more time than expected due to supporting both native macOS/iOS and SDL2. Still some settings left to add though, but the main structure is in place at least. #screenshotsaturday

27.09.2025 13:49 — 👍 6    🔁 0    💬 1    📌 0

Early playtesting and doing it in steps helped me. It was almost impossible to structure the "complete" version on paper so I started with a simple one where enemies just located the closest target and used pathfinding to go towards and attack it. Once that was in place I could take the next step.

21.09.2025 10:31 — 👍 2    🔁 0    💬 0    📌 0

I think it's one of those things you have to explore the limits of until you know how to scope it. Playtesting is probably key to see if it's enough or need more tweaking etc. I expect that I will probably add more targeting options as the only parameter I evaluate now is hp 😄

21.09.2025 10:12 — 👍 2    🔁 0    💬 1    📌 0

I've been doing the same recently, and the biggest win for me so far is that I've never really done anything this advanced before, so the learnings and just getting into the mindset for an actual implementation has been invaluable 😊

21.09.2025 09:58 — 👍 1    🔁 0    💬 1    📌 0
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The prototype has been getting a lot more playable this week since the core functionality solidified. Here's an example of a battle between warriors, necromancers, healers and raised skeletons from both factions. #screenshotsaturday #indiegame

20.09.2025 11:23 — 👍 10    🔁 1    💬 0    📌 0

Does it include any built in editors for gfx or sfx/music?

18.09.2025 15:43 — 👍 0    🔁 0    💬 0    📌 0

Tried the demo for Dragon Quest XI - Definitive edition on PS5. Was reminded of Toriyama’s character design in Chrono Trigger, and very fun monster design as always in these games. The first village was very similar to Kakariko in Zelda on 64. Combat was not very satisfying though. #minireview #dqxi

16.09.2025 19:18 — 👍 0    🔁 0    💬 0    📌 0

🤣👍👊🏼

16.09.2025 19:05 — 👍 0    🔁 0    💬 0    📌 0
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a black and white cartoon of mickey mouse holding a steering wheel with the words we 're coming you scoundrels ALT: a black and white cartoon of mickey mouse holding a steering wheel with the words we 're coming you scoundrels

Only the real oldies are non-punchable IMO

16.09.2025 16:39 — 👍 0    🔁 0    💬 2    📌 0

Yeah that's weird, could've at least sent an email or something😅

15.09.2025 16:01 — 👍 1    🔁 0    💬 0    📌 0

Noticed today that VLC can play SNES sound files out of the box! (.spc format). Incredibly handy as it saves both disk space and bandwidth.

15.09.2025 15:31 — 👍 0    🔁 0    💬 0    📌 0

Wohoo!

15.09.2025 15:28 — 👍 1    🔁 0    💬 1    📌 0

Played the Rise of the Rōnin demo for a bit and tried to map the buttons to match Sekiro but it’s just not the same, no game will ever be the same 😩

14.09.2025 18:46 — 👍 1    🔁 0    💬 0    📌 0

Thanks! Most of the assets are from an RPGMaker pack, though I’m quite pleased with the retro vibe overall, in part thanks to the CRT shader 😁

13.09.2025 11:30 — 👍 0    🔁 0    💬 1    📌 0
Pixel art screenshot with a portrait and mostly japanese text below

Pixel art screenshot with a portrait and mostly japanese text below

Most of this week's work has been about going through the core functionality, validating that everything works as it should and cleaning up where necessary. I also added new fonts and border seen in the screenshot. #screenshotsaturday #indiegame #prototype

13.09.2025 10:13 — 👍 8    🔁 2    💬 1    📌 0

I'm in the same situation.. My hope is that it will come to me eventually 😅🤞

12.09.2025 07:44 — 👍 1    🔁 0    💬 1    📌 0
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Using a randomised palette swapper while testing, these fine autumn colours appeared 🍁🍂 #indiegame #prototype

10.09.2025 11:19 — 👍 5    🔁 1    💬 0    📌 0

🤦‍♂️🤦‍♂️🤦‍♂️

10.09.2025 11:17 — 👍 0    🔁 0    💬 0    📌 0

waaa nice! Then maybe I’ll be able to replay Contra: Shattered Soldier at some point 😄

07.09.2025 20:14 — 👍 0    🔁 0    💬 1    📌 0
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Work with fleshing out the behavior engine has continued this week, and took a detour to investigate Japanese language support. I find the lower one a bit more readable than the upper, what do you think? #screenshotsaturday #ドット絵 #日本語

06.09.2025 06:39 — 👍 1    🔁 0    💬 0    📌 0

I find it soo easy to get sidetracked when designing, but at least it’s good to have options if you really need to pivot for some reason 😅

02.09.2025 13:30 — 👍 0    🔁 0    💬 0    📌 0
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Behaviour engine foundation is in place. It's a priority based list for each entity iterated each tick. The necromancer in the example will try raise a corpse if the resources are available and within line of sight. If not they will just go with a regular attack. #screenshotsaturday

30.08.2025 12:20 — 👍 5    🔁 0    💬 0    📌 0

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