In case you missed it, here is Pip Puzzle's #EVO2025 trailer!
#indiegames
@pippuzzle.bsky.social
#PipPuzzle, a fast-paced puzzle fighting game with action skills and evolving atmospheres! β‘οΈ Wishlist: https://store.steampowered.com/app/1858390/Pip_Puzzle/ π¬ Discord: https://discord.gg/XRgX5GXGV9
In case you missed it, here is Pip Puzzle's #EVO2025 trailer!
#indiegames
Pip Puzzle at #EVO2025!
Artwork is by the talented illustrator @310suzaki.bsky.social!
Another highlight from the tournament at #EVO2025. This time between Sefthuko and Bucky (top 1 and 2 respectively)!
#indiegames
Congrats to Machete24X who beat one of the devs at #EVO2025!
03.08.2025 19:58 β π 0 π 0 π¬ 0 π 0@pippuzzle.bsky.social top 3 is going down in the Indie Dev Gallery!!
#Evo2025
We are winding down day 1 of @evo.gg 2025.
The Indie Dev Gallery was absolutely bustling.
Congrats to all the players in the @resistance204x.bsky.social and @pippuzzle.bsky.social tournaments.
Thank you to everyone who came to our impromptu #EVO2025 tournament yesterday!
A big congratulations to our winner, Sefthuko, as well as Bucky (2nd) and Deboom (3rd)!
Fun thing I thought I'd share: I use GraphicsGale, and on Linux in tiling window managers it spawns an annoying black square (I think it's supposed to be a helper window).
Made a quick script to banish it to a hidden workspace. Wish I did this earlier.
#indiegames #indiedev
Tick's Laser Lunge (Danger) positioning is now animated on the sprite sheet level. That way we have more fine control over how it moves and we don't have to mess around with beizer curves. (^:
#pixelart #indiegames
Wow, that's a compliment. Thank you!
26.07.2025 00:30 β π 1 π 0 π¬ 0 π 0Ooma's losing animation.
#pixelart #indiegames
Added a tank to Snowy Skirmish, pointing at the characters to subtly tell a bit of a story about the stage being how it is. Thinking about having the snow stack overtime as the atmospheres evolve.
#pixelart #indiegames
One of Spot's action skill animations. Spot can stop junk gems from coming in for a few turns, and different animations play depending on the amount being blocked.
#pixelart #indiegames
Update on the skill gem improvements.
#pixelart #indiegames
Polished up Spot's spindash-esque [Danger] move. Excuse the weird lag, GIFs are weird when it comes to short frames.
#pixelart #indiegames
Experimenting with new ideas for telling the player that your skill is charged. We noticed that often players forgot that they had their special abilities, so I added a horizontal flash.
#pixelart #indiegames
Idea for the damage indicator when you have more junk gems coming in.
#pixelart #indiegames
Some of Coltish Cockpit so far.
#pixelart #indiegames
Nope, unintentional!
18.07.2025 00:31 β π 1 π 0 π¬ 0 π 0Scorched Sacrosanct will be the next priority after Snowy Skirmish and Dystokia. I'm pretty happy with how it looks (though feel free to critique), so it just needs the extra atmospheres.
I'm thinking having the lava overflow over time.
#pixelart #indiegames
We're excited to announce that Pip Puzzle will be at EVO! Still kinda surreal to type that!
Looking forward to seeing you there!
Read more here: evo.gg/news/indie-g...
Some highlights from the recent Snowy Skirmish polishing. I'm probably going to add more machinery to it. It's a subtle reference to the stage that comes after this one in the original game.
#pixelart #indiegames
Polishing up Dystokia.
#pixelart #indiegames
Polishing up Snowy Skirmish. I'm tempted to put a huge tank in the middle.
#pixelart #indiegames
This move always felt great if you managed to pull it off. Nice work.
12.07.2025 00:13 β π 1 π 0 π¬ 0 π 0Working on a big sign for Dystokia!
#pixelart #indiegames
Working on smear frames for Pip's netting ability!
#pixelart #indiegames
Lune's action skill animation [Monochromia].
WIP!
#pixelart #indiedev
Will be on the Video Ditch podcast tomorrow (Sunday), 2pm PT
/ 6pm ET!
Tick's Lunge Laser move [Danger]. Polished it up a bit.
#pixelart #indiegames