weird renders
10.10.2025 11:52 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0@stuwhen.bsky.social
musician and occasional indie dev he/him ๐ณ๏ธโ๐
weird renders
10.10.2025 11:52 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Took a few months off and was overwhelmed loading up unity and figuring out how tf everything i'd set up works so instead I got sidetracked experimenting w/ my other fav PS1 aesthetic...fixed cam + PRE RENDERED BGs ๐ผ
+ some spooky music I threw together in 5 mins
#gamedev #indiedev #unity3d #PS1
I love this
12.09.2025 20:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I had to take some time away for my mental health
Itโs not been the best
But Iโm alive! Hello!
Is anyone still there?
B! much easier to parse, nice subtle variation on the tiles which makes them easier to pick out individually. A is good but I think B is more visually interesting without being as busy as C if that makes sense?
30.07.2025 06:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This is my hole! It was made for me! manga meme but with Wile E. Coyote. Credit to @king_of_limb.
26.07.2025 21:26 โ ๐ 3808 ๐ 1202 ๐ฌ 19 ๐ 21Beyond Good & Evil (2003)
Hillys City.
Developed by Ubisoft Pictures.
friend.jpg
#gamedev #indiedev
been in the studio working on the โmachinesโ track
v proud of it! So different from anything Iโd normally write
dynamic music in game will use lower bitrate/mono stems but will def release a full stereo mix when itโs done in all its mechanical relentless glory
#gamedev #indiedev #music
digital painting of a view of English Bay, Vancouver, at dusk
lil evening sketch :)
19.07.2025 05:24 โ ๐ 183 ๐ 16 ๐ฌ 10 ๐ 0Elemental Gimmick Gear, Sega Dreamcast
Please play Elemental Gimmick Gear ๐
18.07.2025 15:07 โ ๐ 26 ๐ 6 ๐ฌ 3 ๐ 1God itโs so so good Iโve been going on about this game to anyone whoโll listen for like 10 years
19.07.2025 10:21 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0just a little update on the district of machines
still VERY rough - I'm not gonna post every time I make slight changes but I thought the factory sounds were cool
video is me messing around in clipchamp. i'm 100 years old and don't know how to edit videos
#gamedev #indiedev #indiegamedev #music
Itโs an incredibly rewarding and frustrating thing to do!!!
17.07.2025 18:50 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0100 thatโs mad???
Not big numbers to some maybe but very exciting to me
Grateful for all of you โค๏ธ
Here, have some of my favorite screenshots
16.07.2025 14:38 โ ๐ 4 ๐ 1 ๐ฌ 1 ๐ 0I've slept on it now + I really do think I'm onto something here
the dance/electro vibe developed out of nowhere and its not where I thought it was heading at ALL when I started w/ a sequenced machine beat, but I think there's the seed of a good track here. It's fun to do unexpected things.
the fun thing about writing music for a level before designing it is that it really helps inform the vibe. i donโt often do it this way round but the district of machines was tricky, I didnโt want just a basic factory level, and now Iโm imagining a sort of space disco meets the industrial revolution
16.07.2025 23:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Not sure about this yet, it's weirdly dancey but I quite like the direction it's heading in??
wanted to do something different to just using a load of machine foley sounds for the beat, something machine-like but more synthy & sequenced
just a wip/demo!
#gamedev #indiedev #indiegamedev #unity3d
Not much to update today, noodled around making some weird sequenced beats for โthe district of machinesโ
Sounds a bit pretentious but I feel like writing music beforehand helps me figure out the rhythm of the level
#gamedev #indiedev #music #synth
Would there be a space for me in one? :D
14.07.2025 10:40 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0thankyou! the non-square pixels make me very happy
14.07.2025 08:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0yes! only issue I had (w/ using a render texture) if I set a wide resolution like 512*240 but then stretch it back to 4:3, it squashes 512 to fit, BUT if you crop it then you lose any additional resolution you gained. had to scale the actual objects in the scene by 1.6 on the X+Y axis at runtime :D
14.07.2025 07:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0love this technique! Unlit shaders with vertex painted shadows/lighting are so underrated and have such a specific look I love it
13.07.2025 18:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0512*240 resolution!
some games (Spyro+Crash) used this unusual mode + scaled back to correct aspect ratio.
gives higher fidelity than 320*240, a slight but noticeable difference!
I wanted to try this purely for the beautiful effect it has on the dither
#gamedev #indiedev #indiegamedev #unity3d
Indie game dev is like building a house, except you have to do the architecture, the lawyering and paperwork, the actual building, the interior design, and pave the road to get there.
Except instead of a house to live in at the end, you get like, 37 dollars in purchases.
โค๏ธโค๏ธโค๏ธ
11.07.2025 20:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0held off on SFX for so long, but the difference = huge
bouncy mushroom is my fav ๐
(ground ray checks coordinates of a secondary UVmap (each face assigned to a portion of a 4*4 grid, 16 total surfaces) + assigns walking sound!
jumping sounds are me! ๐ค
#gamedev #indiedev #indiegamedev #unity3d
thought it was time I showed a real level, not a weird testing environment..
been remodeling this one based on an earlier version from 2019, here's what I have so far - just so you get a vibe of the place
the entrance to THE DISTRICT OF GARDENS ๐ณ
#gamedev #indiedev #indiegamedev #blender #unity3d