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Stuart

@stuwhen.bsky.social

musician and occasional indie dev he/him ๐Ÿณ๏ธโ€๐ŸŒˆ https://www.yourworldoftext.com/~stuwhen/

134 Followers  |  234 Following  |  153 Posts  |  Joined: 13.04.2024  |  1.9738

Latest posts by stuwhen.bsky.social on Bluesky

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Putting together the boring technical pages of the fake manual first..enjoying myself though + got to spend an evening reading through PS1 manuals for research. I love how they overexplain everything

#gamedev #indiedev

03.02.2026 16:19 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Procrastinating by making fake manual pages. Getting really into the idea of spreading encoded text around the environments to provide extra worldbuilding, secrets + whatnot. I love the thought of someone actually sitting with pen and paper trying to piece it together

#gamedev #indiedev #gamemanual

01.02.2026 21:55 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

yes! and Jak and Daxter, I remember they had a similar thing with the precursor(?) alphabet, I printed off the chart with the symbols and spending ages as a 12yo going round and translating all the signs and whatnot. never let it be said that I wasn't an absolute geek

30.01.2026 22:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A series of strange symbols

A series of strange symbols

In lighter news, I made a silly font for worldbuilding purposes, signposts/environmental text etc.

might be fun to hide messages with it, if people can work out which symbol corresponds to which letter

#gamedev #indiedev

30.01.2026 21:22 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

for 20 years I have actively rejected looking back, never sentimental about anything, just moving on and moving on and now I'm in my 30s and I know that I should have held on to EVERYTHING.

it's hard to see what was lost along the way.

I think I might take a break from the computer for a while.

30.01.2026 00:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

also, realised from reading MSN chatlogs and whatnot that I was undoubtedly groomed by a guy in his mid 20s when I was 13. so that was....difficult.. recontextualising something I thought I understood at the time, looking back now at 32 years old.

fuck it's just been a LOT

30.01.2026 00:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The past few weeks have been...weird

I found an old hard drive I used from 2006-2010, which contained EVERYTHING.

I was so young. so different, so hopeful + creative. I had so many friends. I had so much FUN

Life slowly pulled me away from all of that + it has made me sad

can I ever get it back?

30.01.2026 00:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

oh my god idk if it was yesterdays episode where she fell of a chair screaming JESUS WEPT god love her

21.01.2026 16:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fantastic news, followed your posts for a while and really pleased to hear that ๐Ÿฅณ

21.01.2026 16:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

LOVE THIS Iโ€™m buying it asap

12.01.2026 15:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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more animation!

i used to make little stop motion animations when I was like 9 using a terrible webcam + some clay + remember my dad bought me a book on like techniques of animation. all these years later I'm getting to apply them

lil running fellow!

#gamedev #indiedev #unity3d

07.01.2026 16:14 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Climbing animation!

playing w/ my DIY vertex weighting system for animation,

easy to grab + stretch parts of model, no complex heirarchy of bones, each limb can have a min/max range of motion defined by me

look at him go :D

#gamedev #indiedev #indiegamedev #unity3d

06.01.2026 23:40 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Look at this little fellow go

30.12.2025 11:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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i hate using bones. fiddly, complex heirarchy, bugs w/ positions sticking

used vertex colour to create a weight system + use RGB channels as alpha in lerps to transform positions of verts w/ the shader

can set min/max positions for each part + move w/ friendly sliders

#gamedev #indiedev #unity3d

30.12.2025 10:13 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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intentionally breaking the VRAM for a laugh

merry christmas eve!

#gamedev #indiedev #unity3d

24.12.2025 12:04 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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experimenting w/ mind boggling effects

taking a portion of the tex atlas from VRAM + scrolling within its own tile, or tiling only that portion not the whole thing, was a ball ache

its silly + complicated + there are far easier ways to do this stuff but I'm having FUN

#gamedev #indiedev #unity3d

23.12.2025 15:57 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

here is the fake PS1 VRAM that I put together to create the menu inside one shader (with a script to change values based on input)

there are far easier ways to go about this, but it's been SO much fun recreating stuff like this but with the added benefit of modern tools

#gamedev #indiedev #unity3d

20.12.2025 11:54 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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final post about menus, I SWEAR

pretty much finished (apart from "options" menu)

idk if anyone is interested in a deeper dive on how it's put together in one shader?

ps: i will always maintain that subtractive fading out/in looks better than a smooth even lerp.

#gamedev #indiedev #unity3d #UI

19.12.2025 17:34 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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finally added something v special, I was putting it off for ages, bc it was hard but....

framebuffer feedback fx!

One of the best fx on the PS1 used in battle transitions, entering levels in Crash 3, fake motion blur in MGS etc.

it's not perfect yet but I LIKE IT

#gamedev #indiedev #unity3d #ps1

18.12.2025 18:21 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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another menu update !!

now done entirely inside 1 shader. a script reads controller input and sends values.

all sub menus, cursors, FX, and dynamic BG are actually a complex bunch of UV manipulations on ONE texture atlas, all blended together in different ways!

#gamedev #indiedev #unity3d

15.12.2025 16:32 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A cathedral looms over three and four storey buildings and their backyards.

A cathedral looms over three and four storey buildings and their backyards.

A detail of a drawing of a cathedral tower and a dense group of city centre buildings. Some pigeons on a roof add a sign of life.

A detail of a drawing of a cathedral tower and a dense group of city centre buildings. Some pigeons on a roof add a sign of life.

Close up of a pencil drawing of a cathedral with a central tower peeping between two closer towers.

Close up of a pencil drawing of a cathedral with a central tower peeping between two closer towers.

As we headed into a 2nd wave of Covid in 2020, drawing York Minster seemed to offer a way of keeping steady, a little less worried. I added some pigeons (doves?) to show a bit of life.

#ArchitecturalIllustration
#Pencil #drawing
#ArtShare

24.11.2025 06:33 โ€” ๐Ÿ‘ 105    ๐Ÿ” 18    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 2

I grew up in & around York! I love it very much and this is wonderful work

25.11.2025 17:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah that combined with the clone brush to smooth the joins is excellent, Iโ€™m not very experienced with any of this stuff but itโ€™s made it very easy

24.11.2025 12:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

basically as long as the textures tile neatly overall (which I check using Krita and the wrap-around mode) it works. sometimes I need to rotate the UVs of certain faces as they don't always point in the same direction

short answer: manually !

24.11.2025 12:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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with things like the cliffs, walls, detailing and hedges etc, where the texs are larger, I use smaller chunks of the texs for connected faces - which takes longer but allows me to have a larger texture over a larger area rather than it being really small and noisy

24.11.2025 12:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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thanks :D

no real trick, it's done manually - rather than unwrapping UVs - i reset them so every face has the entire atlas texture on it, then select eg. the faces I want to be grass + manually scale the UVs for all those faces down so they cover only the portion of the atlas that has the grass tex

24.11.2025 12:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

the wall tex size is a bit overkill to take up that much of the atlas, so that will shrink!

24.11.2025 00:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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closer look at my new textures (besides the grass and water which I still liked)

still fitting into the texture atlas, but no longer using uniform squares

trying a holistic approach, diff sizes based on how detailed texs are, how close they will get to the cam, etc

#gamedev #indiedev #unity3d

24.11.2025 00:02 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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these 4 notes are used throughout the music i've written for this project, they appear everywhere in different ways, sometimes as melody, sometimes as bassline, inverted, reversed, as chords.....etc. (2/2)

#gamedev #indiedev

20.11.2025 08:23 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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still working on this, making the textures a bit more interesting, quick comparison + some piano I recorded this morning (1/2)

#gamedev #indiedev #unity3d #ps1

20.11.2025 08:20 โ€” ๐Ÿ‘ 19    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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