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Stuart

@stuwhen.bsky.social

musician and occasional indie dev he/him ๐Ÿณ๏ธโ€๐ŸŒˆ

116 Followers  |  223 Following  |  119 Posts  |  Joined: 13.04.2024  |  1.8375

Latest posts by stuwhen.bsky.social on Bluesky

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weird renders

10.10.2025 11:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Took a few months off and was overwhelmed loading up unity and figuring out how tf everything i'd set up works so instead I got sidetracked experimenting w/ my other fav PS1 aesthetic...fixed cam + PRE RENDERED BGs ๐Ÿ–ผ

+ some spooky music I threw together in 5 mins

#gamedev #indiedev #unity3d #PS1

08.10.2025 12:53 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I love this

12.09.2025 20:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I had to take some time away for my mental health
Itโ€™s not been the best
But Iโ€™m alive! Hello!
Is anyone still there?

12.09.2025 20:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

B! much easier to parse, nice subtle variation on the tiles which makes them easier to pick out individually. A is good but I think B is more visually interesting without being as busy as C if that makes sense?

30.07.2025 06:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
This is my hole! It was made for me! manga meme but with Wile E. Coyote. Credit to @king_of_limb.

This is my hole! It was made for me! manga meme but with Wile E. Coyote. Credit to @king_of_limb.

26.07.2025 21:26 โ€” ๐Ÿ‘ 3808    ๐Ÿ” 1202    ๐Ÿ’ฌ 19    ๐Ÿ“Œ 21
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Beyond Good & Evil (2003)
Hillys City.

Developed by Ubisoft Pictures.

27.07.2025 00:50 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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friend.jpg

#gamedev #indiedev

22.07.2025 13:30 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

been in the studio working on the โ€œmachinesโ€ track

v proud of it! So different from anything Iโ€™d normally write

dynamic music in game will use lower bitrate/mono stems but will def release a full stereo mix when itโ€™s done in all its mechanical relentless glory

#gamedev #indiedev #music

22.07.2025 00:51 โ€” ๐Ÿ‘ 11    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 21.07.2025 20:46 โ€” ๐Ÿ‘ 460    ๐Ÿ” 75    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
digital painting of a view of English Bay, Vancouver, at dusk

digital painting of a view of English Bay, Vancouver, at dusk

lil evening sketch :)

19.07.2025 05:24 โ€” ๐Ÿ‘ 183    ๐Ÿ” 16    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 0
Elemental Gimmick Gear, Sega Dreamcast

Elemental Gimmick Gear, Sega Dreamcast

Please play Elemental Gimmick Gear ๐Ÿ˜Š

18.07.2025 15:07 โ€” ๐Ÿ‘ 26    ๐Ÿ” 6    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

God itโ€™s so so good Iโ€™ve been going on about this game to anyone whoโ€™ll listen for like 10 years

19.07.2025 10:21 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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just a little update on the district of machines

still VERY rough - I'm not gonna post every time I make slight changes but I thought the factory sounds were cool

video is me messing around in clipchamp. i'm 100 years old and don't know how to edit videos

#gamedev #indiedev #indiegamedev #music

18.07.2025 11:37 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Itโ€™s an incredibly rewarding and frustrating thing to do!!!

17.07.2025 18:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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100 thatโ€™s mad???

Not big numbers to some maybe but very exciting to me

Grateful for all of you โค๏ธ

17.07.2025 11:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here, have some of my favorite screenshots

16.07.2025 14:38 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I've slept on it now + I really do think I'm onto something here

the dance/electro vibe developed out of nowhere and its not where I thought it was heading at ALL when I started w/ a sequenced machine beat, but I think there's the seed of a good track here. It's fun to do unexpected things.

17.07.2025 08:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

the fun thing about writing music for a level before designing it is that it really helps inform the vibe. i donโ€™t often do it this way round but the district of machines was tricky, I didnโ€™t want just a basic factory level, and now Iโ€™m imagining a sort of space disco meets the industrial revolution

16.07.2025 23:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Not sure about this yet, it's weirdly dancey but I quite like the direction it's heading in??

wanted to do something different to just using a load of machine foley sounds for the beat, something machine-like but more synthy & sequenced

just a wip/demo!

#gamedev #indiedev #indiegamedev #unity3d

16.07.2025 22:37 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Not much to update today, noodled around making some weird sequenced beats for โ€œthe district of machinesโ€

Sounds a bit pretentious but I feel like writing music beforehand helps me figure out the rhythm of the level

#gamedev #indiedev #music #synth

15.07.2025 15:50 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Would there be a space for me in one? :D

14.07.2025 10:40 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thankyou! the non-square pixels make me very happy

14.07.2025 08:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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yes! only issue I had (w/ using a render texture) if I set a wide resolution like 512*240 but then stretch it back to 4:3, it squashes 512 to fit, BUT if you crop it then you lose any additional resolution you gained. had to scale the actual objects in the scene by 1.6 on the X+Y axis at runtime :D

14.07.2025 07:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

love this technique! Unlit shaders with vertex painted shadows/lighting are so underrated and have such a specific look I love it

13.07.2025 18:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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512*240 resolution!

some games (Spyro+Crash) used this unusual mode + scaled back to correct aspect ratio.

gives higher fidelity than 320*240, a slight but noticeable difference!

I wanted to try this purely for the beautiful effect it has on the dither

#gamedev #indiedev #indiegamedev #unity3d

13.07.2025 14:40 โ€” ๐Ÿ‘ 25    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Indie game dev is like building a house, except you have to do the architecture, the lawyering and paperwork, the actual building, the interior design, and pave the road to get there.

Except instead of a house to live in at the end, you get like, 37 dollars in purchases.

12.07.2025 08:43 โ€” ๐Ÿ‘ 40    ๐Ÿ” 4    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1

โค๏ธโค๏ธโค๏ธ

11.07.2025 20:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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held off on SFX for so long, but the difference = huge

bouncy mushroom is my fav ๐Ÿ„

(ground ray checks coordinates of a secondary UVmap (each face assigned to a portion of a 4*4 grid, 16 total surfaces) + assigns walking sound!

jumping sounds are me! ๐ŸŽค

#gamedev #indiedev #indiegamedev #unity3d

11.07.2025 09:29 โ€” ๐Ÿ‘ 19    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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thought it was time I showed a real level, not a weird testing environment..

been remodeling this one based on an earlier version from 2019, here's what I have so far - just so you get a vibe of the place

the entrance to THE DISTRICT OF GARDENS ๐ŸŒณ

#gamedev #indiedev #indiegamedev #blender #unity3d

10.07.2025 21:23 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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