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Octree

@octree.bsky.social

developer, making toys and curiosities they/them

224 Followers  |  816 Following  |  245 Posts  |  Joined: 10.01.2025  |  1.8721

Latest posts by octree.bsky.social on Bluesky

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everyone should checkout Messenger by Abeto. it's a free browser game where ur just a little delivery kid on a little planet!
messenger.abeto.co

28.09.2025 00:35 β€” πŸ‘ 2445    πŸ” 774    πŸ’¬ 34    πŸ“Œ 71

Hmm, Plants vs. Zombies, Luigi's Mansion, Lollipop Chainsaw, Dead Island (or maybe that one isn't supposed to be as funny as it is)

27.09.2025 15:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Absolutely lovely to go completely offline and just attend a wedding over the weekend. I recommend the experience to anyone.

23.09.2025 16:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

A FogVolume with a fog shader can also be a nice easy built in way to do this, though you have to turn the froxel resolution up to get that level of detail.

19.09.2025 03:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ironically the first big reactionary meltdown that I saw him have (way before his supposed "turn" to the right) was him screaming about Amy Winehouse directly after her death in 2011. We were mutuals before that and after I ran away from him as fast as I could.

19.09.2025 00:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Going to a wedding all weekend this weekend, and honestly it's so nice to have an event that is all about hope for the future at this moment.

18.09.2025 23:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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In Metal Gear Solid (1998), when fighting the Hind D helicopter, you're advised to keep track of its location by listening to the stereo panning. But if you've set "Sound" to "Monaural" in the Options menu, you get this exclusive addition. . .

18.09.2025 14:35 β€” πŸ‘ 1359    πŸ” 610    πŸ’¬ 17    πŸ“Œ 41
PEOPLE:
- Shigeru Miyamoto, age 56. Creator of Zelda & Mario.
- Satoru Iwata, age 49. President of Nintendo.

QUOTE: 
Miyamoto: Even if you slip up just before clearing the castle [in a Mario game], you'll be sent right back to the starting point. Maybe this is all due to my nasty streak! [laughs] But I think playing at that level of intensity is actually the most enjoyable way to play.

Iwata: You think it's more fun to have to play from the start of the level again?

Miyamoto: With platform games, only playing the difficult parts can really take it out of you. It feels good to play parts that you can breeze through as well. …

Iwata: That's why rather than having lots of checkpoints where you can save your position, it's better to play through the easy part again.

Miyamoto: Right. That's more pleasurable for the player.Β 

PEOPLE: - Shigeru Miyamoto, age 56. Creator of Zelda & Mario. - Satoru Iwata, age 49. President of Nintendo. QUOTE: Miyamoto: Even if you slip up just before clearing the castle [in a Mario game], you'll be sent right back to the starting point. Maybe this is all due to my nasty streak! [laughs] But I think playing at that level of intensity is actually the most enjoyable way to play. Iwata: You think it's more fun to have to play from the start of the level again? Miyamoto: With platform games, only playing the difficult parts can really take it out of you. It feels good to play parts that you can breeze through as well. … Iwata: That's why rather than having lots of checkpoints where you can save your position, it's better to play through the easy part again. Miyamoto: Right. That's more pleasurable for the player.Β 

Miyamoto on why he thinks it's more fun to have to restart levels after failure, 2009.

Source: Iwata Asks

#MarioSeriesQuote
#MiyamotoQuote, #IwataQuote

www.notion.so/309b8c772861...

18.09.2025 01:33 β€” πŸ‘ 39    πŸ” 13    πŸ’¬ 2    πŸ“Œ 2

Yeah, that is a good point. Maybe just "exclusiveFirst", though that's still clunky πŸ€·β€β™€οΈ

18.09.2025 04:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

xorFirst?

18.09.2025 04:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Surprisingly if a NN model isn't gigantic or non-local on a cloud server somewhere it can be a pretty responsive technology. There's plenty of hobbyists who have trained models to play Trackmania, for example - and things like DLSS use pre-trained models in real-time applications.

18.09.2025 03:59 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think Forza used some amount of ML as well, or at least so they claim

18.09.2025 03:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah, on thinking about it almost all game AI boils down to state machines/decision trees, that probably is a better term for it

18.09.2025 03:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Making some good progress on bot driver AI today, they are more aware of other cars around them and move their target "lanes" to avoid them. Also, man we need a new word for enemy AI that isn't "AI" since that one has been completely coopted now.

18.09.2025 02:17 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 6    πŸ“Œ 0
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the new skate. is so fucking good you have no idea

16.09.2025 21:14 β€” πŸ‘ 1689    πŸ” 622    πŸ’¬ 45    πŸ“Œ 77
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Work smart! (and hard)
I have been using splines extensively to decorate my levels, providing variety and detail!

Such a timesaver! Here's a demo of a few of the splines!
#gamedev #indiedev #Unity3D #development #gaming #gameart

17.09.2025 17:32 β€” πŸ‘ 30    πŸ” 6    πŸ’¬ 2    πŸ“Œ 1
RESPECTABLE AA STUDIO is hiring 25 different LEAD EXECUTIVE SENIOR C-SUITE DEVELOPERS for EXCITING NEW GAME THAT’S BEEN GETTING LOTS OF BUZZ

Requirements:
-At least two PhDs in game development
-Shipped at least 25 AAA titles as a lead developer
-400 years of experience with Unreal Engine
-Expert in C#, Python, C++, Ruby, Swift, Rust, HTML, CSS, PHP, Perl, SQL, MATLAB, R, QBASIC, COBOL, FORTRAN, Assembly, punch cards, and operating Babbage’s difference engine
-No, we are not fishing for one specific person who coincidentally just left their job at another studio. Why would you think that?

RESPECTABLE AA STUDIO is hiring 25 different LEAD EXECUTIVE SENIOR C-SUITE DEVELOPERS for EXCITING NEW GAME THAT’S BEEN GETTING LOTS OF BUZZ Requirements: -At least two PhDs in game development -Shipped at least 25 AAA titles as a lead developer -400 years of experience with Unreal Engine -Expert in C#, Python, C++, Ruby, Swift, Rust, HTML, CSS, PHP, Perl, SQL, MATLAB, R, QBASIC, COBOL, FORTRAN, Assembly, punch cards, and operating Babbage’s difference engine -No, we are not fishing for one specific person who coincidentally just left their job at another studio. Why would you think that?

THAT FAMOUS GAME STUDIO is hiring a developer for THAT BELOVED GAME FRANCHISE THAT WAS FORMATIVE TO YOU BECOMING A DEV!

Benefits:
-$150,000/year plus insurance, dental, a retirement plan, and a puppy
-Hang with those famous game devs you saw at that GDC talk 
-We have a ball pit!

Requirements:
-A positive attitude 😊 
-Passionate about our game!
-Willing to learn
-Some basic game dev experience a plus but not required
-Onsite only on Pitcairn Island

THAT FAMOUS GAME STUDIO is hiring a developer for THAT BELOVED GAME FRANCHISE THAT WAS FORMATIVE TO YOU BECOMING A DEV! Benefits: -$150,000/year plus insurance, dental, a retirement plan, and a puppy -Hang with those famous game devs you saw at that GDC talk -We have a ball pit! Requirements: -A positive attitude 😊 -Passionate about our game! -Willing to learn -Some basic game dev experience a plus but not required -Onsite only on Pitcairn Island

A 14-YEAR-OLD WHO DOWNLOADED UNITY YESTERDAY is hiring a developer for I DECIDED TO TURN MY DUNGEONS AND DRAGONS CAMPAIGN INTO A GAME

-so im making this game and i have this rly rly good idea but i never made a game b4 so i need u to do all the engine stuff and the programming and fix the mechanics and do the sound and lighting and shaders and backgrounds, i drew my characters on the back of homework but can u turn them into pixel art for me, i cant pay u but we can do rev share and when this game is a big hit youll make millions of dollars

A 14-YEAR-OLD WHO DOWNLOADED UNITY YESTERDAY is hiring a developer for I DECIDED TO TURN MY DUNGEONS AND DRAGONS CAMPAIGN INTO A GAME -so im making this game and i have this rly rly good idea but i never made a game b4 so i need u to do all the engine stuff and the programming and fix the mechanics and do the sound and lighting and shaders and backgrounds, i drew my characters on the back of homework but can u turn them into pixel art for me, i cant pay u but we can do rev share and when this game is a big hit youll make millions of dollars

The three types of game dev job listings

17.09.2025 18:51 β€” πŸ‘ 912    πŸ” 259    πŸ’¬ 30    πŸ“Œ 18

This one is looking really cool!

17.09.2025 18:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Parallel is the worst one

17.09.2025 18:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
a bunch of circles and lines in a diagram

a bunch of circles and lines in a diagram

me: the witchcraft allegations around technical art are kinda overblown

also me: The answer I've been searching for resides in precise constellations of these very circles

16.09.2025 21:06 β€” πŸ‘ 446    πŸ” 42    πŸ’¬ 8    πŸ“Œ 1
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16.09.2025 14:40 β€” πŸ‘ 10328    πŸ” 4365    πŸ’¬ 79    πŸ“Œ 232
Sneakers (1992) - Peace on Earth and Goodwill Toward Men
YouTube video by Benexe Sneakers (1992) - Peace on Earth and Goodwill Toward Men

RIP Robert Redford, gonna watch Sneakers tonight www.youtube.com/watch?v=EjAC...

16.09.2025 13:05 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a landscape in utah

16.09.2025 02:57 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0

I swear to god I thought they were talking about Kirk Cameron for like a full day last week

16.09.2025 01:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Same effect with radial and distortion for the waterfall shader:

16.09.2025 00:26 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
GodotΒ 4.5, making dreams accessible – Godot Engine From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game β€” we are ...

#GodotEngine 4.5 has finally arrived! πŸŽ‰

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/

15.09.2025 20:30 β€” πŸ‘ 1393    πŸ” 419    πŸ’¬ 30    πŸ“Œ 71
Depth pass

Depth pass

Final color

Final color

Working on my water shader today, getting a normal map from animated cellular noise, setting transparency based on the depth and adding some shoreline blending

#godot #gamedev

15.09.2025 20:03 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

I love 5 am BlueSky

15.09.2025 12:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 15.09.2025 00:01 β€” πŸ‘ 2087    πŸ” 315    πŸ’¬ 5    πŸ“Œ 10

If only more games would support the Novint Falcon

15.09.2025 00:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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