I have good news! PAWS: Bakery addon has been approved and is now available on #Blender Extensions:
extensions.blender.org/add-ons/paws-bakery/
#b3d #addons #techart #opensource
@pawsgineer.bsky.social
Experienced cat-piloted Engineer going broke as a #GameDev. Better way to bake textures in #Blender: git.new/pawsbkr-bsky #techart #godot #b3d #devops Open for work. pawsgineer.itch.io fiverr.com/pawsgineer youtube.com/@Pawsgineer patreon.com/Pawsgineer
I have good news! PAWS: Bakery addon has been approved and is now available on #Blender Extensions:
extensions.blender.org/add-ons/paws-bakery/
#b3d #addons #techart #opensource
Made a few wallpapers for screens in game/renders and decided to share them:
pawsgineer.itch.io/qhd-wallpapers
There is no way you can guess what is my fav color! ๐ซฃ
#inkscape #itchio
I have good news and good news.
1. Docs are here! paws-bakery.readthedocs.io
2. Now the meshes are sorted and you can see the matching high/low meshes.
Tech writing is a struggle. I skipped English classes, so it was a struggle x4.
Feedback, reviews and PRs are welcome!
#b3d #gamedev #opensource
โจ๐จ Blender for 3D design and animation
๐ค๐ถ Ableton for music production (yoy)
๐ฅ๐ป Davinci Resolve for editing
You can bring your dreams into existence!
Dig and mining power and idk.
The cooldown timer I think I'd figure out, although I'm more used to round "watches" with radial gradient
Made a few wallpapers for screens in game/renders and decided to share them:
pawsgineer.itch.io/qhd-wallpapers
There is no way you can guess what is my fav color! ๐ซฃ
#inkscape #itchio
Oh, I can imagine. Especially the part where you into 80% done recognize some corner case so you have to redo the things. ๐ซ
11.09.2025 16:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Oh, didn't know it's free.
I've been missing something like this since I ditched HOps in favor of ND.
I'm finding most of the animations in UI so annoying.
Although visually this effect is dope for sure.
Are keys exported as meshes or are they placed procedurally?
Would be interesting to see export process/organization for such asset
And I need to rethink my raw thing for default scene management.
www.youtube.com/shorts/nNZEp...
gitlab.com/pawsgineer/g...
I love this one:
github.com/anthonyec/go...
Wish it would keep size/pin after switch between scenes/3D<>2D. And wish to find some time for contribute it.
Wanna embrace Loggie, Loggie-Console and imGUI integration.
Fun fact(?), this project has a few personal details, like the books are all some of my favorite books (like the DaVinci Code, Sherlock Holmes, the LOTR books)
And the paintings on the walls are nature screenshots of some of my favorite games (MGSV, Skyrim, The Witcher 3, and Uncharted)
It may be confusing, because I would think "ok, it's this type of games with yellow markers" and then miss or struggle because expecting it's everywhere
10.09.2025 11:04 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Here's a short demonstrating the texture baking process with PAWS:Bakery. Thanks to glTF support in #Blender and #GodotEngine, import and export of assets with baked materials takes seconds.
I've had no ability to do VO this time ๐ฅ
#3d #gamedev
Ferry crossing ๐
09.09.2025 20:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I use it a lot, but just learned yesterday that you can add undo history here too.
Although it's too easy to misclick and hang Blender.
Patchwork quilt shop simulator!?
09.09.2025 18:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Junior position "with some industry experience of 1-3 years and/or having shipped a game" uh, oh ๐ซ
09.09.2025 17:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Those tech bros are still convinced that the goggles went well and they are just for chosen ones ๐ซ
09.09.2025 14:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The "Neighborhood Watch" achievement got me a bit nervous though ๐
09.09.2025 14:21 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Do not forget to re-record it 3 times, because the feature/UI changed while you was fixing bugs ๐ซ
09.09.2025 13:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Well, I think it's more about your definition of success than a public's opinion.
The good thing is that you sure will improve to the time you do update or another project, so your implementation will be even better.
I'd say B or DLC/after release update.
If it's an option to make game fun and interesting without this content, release without it.
If it's a flop, learn the lesson and move on.
If it's success, well, it's success and you can do whatever ๐ซฃ
I usually edit shorts in 16:9 because both Blender and Resolve fail to display what is out of frame when I need to split 16:9 clip into regions and frame it.
09.09.2025 08:22 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Gave one more try to #Blender video editing capabilities.
Much better than last time I tested it, but still a struggle compared to paid DaVinci Resolve.
The main feature I missed was cropping and scaling final output without having to mess around with strips scale and text wrap factor.
Here's a short demonstrating the texture baking process with PAWS:Bakery. Thanks to glTF support in #Blender and #GodotEngine, import and export of assets with baked materials takes seconds.
I've had no ability to do VO this time ๐ฅ
#3d #gamedev
If you ever need help with DevOps/Infra related things, let me know =)
08.09.2025 20:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I have good news and good news.
1. Docs are here! paws-bakery.readthedocs.io
2. Now the meshes are sorted and you can see the matching high/low meshes.
Tech writing is a struggle. I skipped English classes, so it was a struggle x4.
Feedback, reviews and PRs are welcome!
#b3d #gamedev #opensource
[Wild cosmos - devlog 2] Flexible platforms
Wild Cosmos's steam page: s.team/a/3051070
Music provided by Chillhop Music
Ian Ewing, Strehlow, Nosmoh - Convertible
chll.to/91a66994
#gamedev #devlog #godotengine #wildcosmos