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fmoo

@fmoo.bsky.social

Gamer. Dad. Programmer. Indie Dev working on #QuartetRPG http://quartetrpg.com/wishlist

97 Followers  |  282 Following  |  38 Posts  |  Joined: 10.08.2023  |  1.7322

Latest posts by fmoo.bsky.social on Bluesky


A screenshot of some yarnspinner cutscenes :

PNH: I actually wrote the original code for this little minigame. Peter replaced it with something much better. But it did run.

PAR: Yeah! I built some new tech to run scripts when LEAVING a trigger, and it was a great fit. Anyway, you should definitely talk to the eagle here.

(player talks to the eagle and instantly fails the minigame, setting a map variable)

PAR: hahaha, gottem.

A screenshot of some yarnspinner cutscenes : PNH: I actually wrote the original code for this little minigame. Peter replaced it with something much better. But it did run. PAR: Yeah! I built some new tech to run scripts when LEAVING a trigger, and it was a great fit. Anyway, you should definitely talk to the eagle here. (player talks to the eagle and instantly fails the minigame, setting a map variable) PAR: hahaha, gottem.

Working on the developer commentary for Quartet. ๐Ÿ˜ˆ

21.02.2026 07:08 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Happy Valentineโ€™s Day!

#quartetRPG

15.02.2026 00:19 โ€” ๐Ÿ‘ 14    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Yeah, I wanted to tone down the tube distortion for myself but figured other people might like it so I made the subeffects all adjustable as well.

I think the screenshot we took for the update was done at 10 or 30% so the non-scanline effects are pretty minimal.

04.02.2026 06:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŒŠ๐Ÿ

15.01.2026 15:00 โ€” ๐Ÿ‘ 64    ๐Ÿ” 17    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
GitHub - newold3/Godot-RPG-Creator-4.5.6-: Create RPG without code in Godot Create RPG without code in Godot. Contribute to newold3/Godot-RPG-Creator-4.5.6- development by creating an account on GitHub.

Only tangentially related but someone recently made a free open source RPG Maker Plugin for Godot: github.com/newold3/Godo...

01.01.2026 05:27 โ€” ๐Ÿ‘ 49    ๐Ÿ” 24    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Welp, that's a new nightmare unlocked. Absolutely terrifying.

13.12.2025 07:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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From the KitchenConfidential community on Reddit: Cutting a couple of chives every day until this Reddit says theyโ€™re perfect. Day 32 APOLOGY Explore this post and more from the KitchenConfidential community

Punishment has yet to be decided: www.reddit.com/r/KitchenCon...

08.11.2025 08:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If the punishment is anything but "eat the chives raw" I want my money back

07.11.2025 22:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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iโ€™m out of the loop on politics and sports and tv, sorry iโ€™ve been following the real drama

07.11.2025 22:15 โ€” ๐Ÿ‘ 40    ๐Ÿ” 1    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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From the SBCGaming community on Reddit: The Final Fantasy Legend series recently got DX colorization hacks. Currently replaying FF Legend III, the first turn-based JRPG I ever owned. Explore this post and more from the SBCGaming community

Have you seen the Game Boy Color mod?

www.reddit.com/r/SBCGaming/...

It's from the dev who made the Dragon Fantasy games way back in 2011.

12.10.2025 02:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
a screenshot of the items menu, with its new, sadly named "Bitter Tomato".  The description reads, "A new, experimental tomato variety.  Bitter beyond imagination."

a screenshot of the items menu, with its new, sadly named "Bitter Tomato". The description reads, "A new, experimental tomato variety. Bitter beyond imagination."

I am pretty forgiving about translations, but why in the heck did @gungho-america.bsky.social decide to upend the previous TWELVE Trails releases' most important, established, and iconic item name, changing "Acerbic Tomato" to "Bitter Tomato" ???

07.10.2025 00:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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FF Tactics reviews are out and the streets are saying a tactics game made in 1997 could be the 2025 game of the year.

..anyway if you like those kinds of games, I'm making a Tactical Clown RPG so honk if you can hear me and don't forget to wishlist on your way out ok bye!

#pixelart #gamedev ๐ŸŽฎ

24.09.2025 14:39 โ€” ๐Ÿ‘ 248    ๐Ÿ” 72    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 5

were any of the crashes on 1.0, or did it start on 1.1? If you have your Player.log or Player-prev.log files from after a crash, it would be helpful if you could shoot that over to us (quartet@somethingclassic.net)

14.09.2025 02:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Patch with a fix should be live!

13.09.2025 02:31 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Me: "huh, a frame drop when switching UI contexts... let's grab a profile...."

7ms for GetInputDisplayName()!! What on earth is Unity doing?
There's like 500+ allocs in here!

04.09.2025 19:05 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I finished all four prologues and yall this game is GOOOOOOOD

31.08.2025 03:11 โ€” ๐Ÿ‘ 85    ๐Ÿ” 9    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
A screenshot of /r/gaming including a screenshot of the config menu from Quartet, showcasing the "Oxford Commas" option.

A screenshot of /r/gaming including a screenshot of the config menu from Quartet, showcasing the "Oxford Commas" option.

Well... I sure wasn't expecting _this_ to blow up on reddit ๐Ÿ˜ณ

28.08.2025 06:07 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A screenshot of a git commit message, titled "Fix 9 oxford commas"

A screenshot of a git commit message, titled "Fix 9 oxford commas"

Super important fix coming in the next patch release of Quartet!

27.08.2025 10:14 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Context menu for right clicking an application on Windows 11 showing the options "Open", "Run as administrator" (indicated by a checkered blue and yellow shield), "Pin to Start" and "Scan with Microsoft Defender" (indicated by a near identical checkered blue shield)

Context menu for right clicking an application on Windows 11 showing the options "Open", "Run as administrator" (indicated by a checkered blue and yellow shield), "Pin to Start" and "Scan with Microsoft Defender" (indicated by a near identical checkered blue shield)

i admit i'm no ux genius, but isn't it a bit awkward that we've landed on the exact same icon for "double check that this program isn't malware" and "just let this one go wild lmao"

25.08.2025 16:10 โ€” ๐Ÿ‘ 110    ๐Ÿ” 18    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Long time no post, but I've been BUSY at work! And one of these projects is OUT TOMORROW!๐Ÿ’Ž

@somethingclassic.bsky.social gave me the privilege to draw key art for #Quartet!๐Ÿ—ป This throwback pixel #RPG has you taking on 8 unique and wonderfully written party members (yep, even a hippo).

25.08.2025 18:53 โ€” ๐Ÿ‘ 74    ๐Ÿ” 19    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 1
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Quartet Coming Soon - Epic Games Store Quartet is coming soon to the Epic Games Store. Please check for availability and add to your Wishlist

Phew, got the Epic build and listing sorted JUST in time!
store.epicgames.com/p/quartet-b0...

Steam is looking great. Gog should be good now too! Launch is in less than 18 hours. Hope I can fall asleep tonight

25.08.2025 21:43 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Love this game so much. The C64 version (that SID music <3) holds the most special place for me, even if the art wasn't great.

25.08.2025 21:09 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Been playing with an idea for a streamer setting in Quartet, where it will put the icons/artwork for your frontline party next to your saves, so you can update them in your OBS background/overlay in realtime.

25.08.2025 05:25 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Gog achievements working now too!

Now just got to make some last minute tweaks to the Steam build tomorrow (for a rare softlock if you grinded to an absurd level before chapter 10), but we're basically good to go! ๐Ÿ˜ฎโ€๐Ÿ’จ

21.08.2025 19:44 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The work was deeply unpleasant, but in the end, the Epic Games Store release build is now functional and popping achievements!

19.08.2025 10:19 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Anyway, it took me ~4 hours to find the right fonts, ~2 to twiddle the import parameters, and then ~12 to retrofit all the callsites. At least it will be much less time if we decide to this again!

I hope this answers your question! And if Quartet looks neat, wishlist/buy/gift it :)

17.08.2025 07:09 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You can save TONS of time if you use a simple 1-object prefab variant for each font style. Early me did not think to do this, only prefabbing at the component level, so I ended up manually reviewing and retrofitting dozens of components and scenes instead of 12 objects right next to each other.

17.08.2025 07:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

In the end, since we only had 4 fonts, I only needed to do this work ~4 times. It's still a little rough around the edges and needs tweaks, but it worked as-is in most places!

17.08.2025 07:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

In Unity, you end up creating 1 "Font Asset" for each of these.

It helps to have in-game references with multiline text, so you can overlap the two fonts, then twiddle the font/import parameters until the line heights, character spacing, baseline alignment, etc all match up as closely as possible.

17.08.2025 07:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It's A LOT harder to go from HD fonts -> pixel art than the other way around. But, if your UI is mastered to be "pixel perfect", and you've kept # of fonts to a minimum, it won't be terrible.

In our case, we had 4 fonts with up to 3 styles each (normal, dropshadow, and outline), so about 12 total.

17.08.2025 07:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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