Have you seen the Game Boy Color mod?
www.reddit.com/r/SBCGaming/...
It's from the dev who made the Dragon Fantasy games way back in 2011.
@fmoo.bsky.social
Gamer. Dad. Programmer. Indie Dev working on #QuartetRPG http://quartetrpg.com/wishlist
Have you seen the Game Boy Color mod?
www.reddit.com/r/SBCGaming/...
It's from the dev who made the Dragon Fantasy games way back in 2011.
a screenshot of the items menu, with its new, sadly named "Bitter Tomato". The description reads, "A new, experimental tomato variety. Bitter beyond imagination."
I am pretty forgiving about translations, but why in the heck did @gungho-america.bsky.social decide to upend the previous TWELVE Trails releases' most important, established, and iconic item name, changing "Acerbic Tomato" to "Bitter Tomato" ???
07.10.2025 00:25 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0FF Tactics reviews are out and the streets are saying a tactics game made in 1997 could be the 2025 game of the year.
..anyway if you like those kinds of games, I'm making a Tactical Clown RPG so honk if you can hear me and don't forget to wishlist on your way out ok bye!
#pixelart #gamedev ๐ฎ
were any of the crashes on 1.0, or did it start on 1.1? If you have your Player.log or Player-prev.log files from after a crash, it would be helpful if you could shoot that over to us (quartet@somethingclassic.net)
14.09.2025 02:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Patch with a fix should be live!
13.09.2025 02:31 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Me: "huh, a frame drop when switching UI contexts... let's grab a profile...."
7ms for GetInputDisplayName()!! What on earth is Unity doing?
There's like 500+ allocs in here!
I finished all four prologues and yall this game is GOOOOOOOD
31.08.2025 03:11 โ ๐ 84 ๐ 9 ๐ฌ 3 ๐ 0A screenshot of /r/gaming including a screenshot of the config menu from Quartet, showcasing the "Oxford Commas" option.
Well... I sure wasn't expecting _this_ to blow up on reddit ๐ณ
28.08.2025 06:07 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0A screenshot of a git commit message, titled "Fix 9 oxford commas"
Super important fix coming in the next patch release of Quartet!
27.08.2025 10:14 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0Context menu for right clicking an application on Windows 11 showing the options "Open", "Run as administrator" (indicated by a checkered blue and yellow shield), "Pin to Start" and "Scan with Microsoft Defender" (indicated by a near identical checkered blue shield)
i admit i'm no ux genius, but isn't it a bit awkward that we've landed on the exact same icon for "double check that this program isn't malware" and "just let this one go wild lmao"
25.08.2025 16:10 โ ๐ 110 ๐ 18 ๐ฌ 2 ๐ 0Long time no post, but I've been BUSY at work! And one of these projects is OUT TOMORROW!๐
@somethingclassic.bsky.social gave me the privilege to draw key art for #Quartet!๐ป This throwback pixel #RPG has you taking on 8 unique and wonderfully written party members (yep, even a hippo).
Phew, got the Epic build and listing sorted JUST in time!
store.epicgames.com/p/quartet-b0...
Steam is looking great. Gog should be good now too! Launch is in less than 18 hours. Hope I can fall asleep tonight
Love this game so much. The C64 version (that SID music <3) holds the most special place for me, even if the art wasn't great.
25.08.2025 21:09 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Been playing with an idea for a streamer setting in Quartet, where it will put the icons/artwork for your frontline party next to your saves, so you can update them in your OBS background/overlay in realtime.
25.08.2025 05:25 โ ๐ 8 ๐ 3 ๐ฌ 1 ๐ 0Gog achievements working now too!
Now just got to make some last minute tweaks to the Steam build tomorrow (for a rare softlock if you grinded to an absurd level before chapter 10), but we're basically good to go! ๐ฎโ๐จ
The work was deeply unpleasant, but in the end, the Epic Games Store release build is now functional and popping achievements!
19.08.2025 10:19 โ ๐ 10 ๐ 3 ๐ฌ 1 ๐ 0Anyway, it took me ~4 hours to find the right fonts, ~2 to twiddle the import parameters, and then ~12 to retrofit all the callsites. At least it will be much less time if we decide to this again!
I hope this answers your question! And if Quartet looks neat, wishlist/buy/gift it :)
You can save TONS of time if you use a simple 1-object prefab variant for each font style. Early me did not think to do this, only prefabbing at the component level, so I ended up manually reviewing and retrofitting dozens of components and scenes instead of 12 objects right next to each other.
17.08.2025 07:09 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0In the end, since we only had 4 fonts, I only needed to do this work ~4 times. It's still a little rough around the edges and needs tweaks, but it worked as-is in most places!
17.08.2025 07:09 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0In Unity, you end up creating 1 "Font Asset" for each of these.
It helps to have in-game references with multiline text, so you can overlap the two fonts, then twiddle the font/import parameters until the line heights, character spacing, baseline alignment, etc all match up as closely as possible.
It's A LOT harder to go from HD fonts -> pixel art than the other way around. But, if your UI is mastered to be "pixel perfect", and you've kept # of fonts to a minimum, it won't be terrible.
In our case, we had 4 fonts with up to 3 styles each (normal, dropshadow, and outline), so about 12 total.
Yeah! So this actually took a fair bit of work. The MOST important step is finding fonts that match as much of the look/feel of your original fonts, comparing the serifs, descenders, stroke width, aspect ratio, etc.
fonts.google.com an amazing repository here though.
Starting to fix some really obscure bugs in Quartet in preparation for launch!
Today's bug: Saving and Loading while climbing a rope
Fun fact: the bug also affected the extremely rare (impossible??) events of:
- getting attacked by enemies on a rope
- challenging someone to a card game on a rope
If yours is like mine, it will stop connected to wifi reliably ๐
14.08.2025 05:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Hey wanna see some cool experimental clicker / idle / incremental games?
Last month for the final project in my 'economics for game designers' class at @nyugamecenter.bsky.social, students made some *incredible* incremental games, so I wanted to do a thread showing off their work!
1/
๐๐๐๐๐
Yes. 69%
09.04.2025 03:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Put a giant Area3D 300 meters up that negates their Y velocity?
29.03.2025 06:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0A little something I've been hacking on in my spare time. #YarnSpinner for scripting dialogue and combat animations.
05.03.2025 19:59 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0My son likes to draw stuff and then ask me to "make it in Godot Engine". I learn new tricks, and he enjoys playing with it. Win-win.
Tonight's activity was adding "glasses" that he drew to the "avatars" we'd worked on previously. He also wanted a new feature: two color overrides (trim vs. lens)
I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain
09.12.2024 07:13 โ ๐ 30608 ๐ 11697 ๐ฌ 676 ๐ 2429