Daniel Fowler - WideCode (he/him)'s Avatar

Daniel Fowler - WideCode (he/him)

@widecode.bsky.social

Game Developer, DM / GM, Crafter, Programer, Electrical Engineer, Scope-Creep enthusiast Currently making video games in Unity Looking for friends, colaborators, a dream job and a dream girl. #GameDev

517 Followers  |  3,010 Following  |  43 Posts  |  Joined: 21.10.2024  |  2.1665

Latest posts by widecode.bsky.social on Bluesky

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Spent today at the Houston Museum of Natural Science. #HMNS #Dinos

12.07.2025 19:54 — šŸ‘ 4    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
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Some Scratch-built trucks for #InboundShovelJam2025.
The theme is getting started and I am going with a game inspired by Oregon Trail. I have imported a font asset and some editor tools but otherwise I will try to keep things minimal and build everything myself
#GameDev #GameJam

12.07.2025 04:18 — šŸ‘ 9    šŸ” 3    šŸ’¬ 0    šŸ“Œ 0
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Revisiting an old idea, trying to procedurally generate an Ecsher-type Structure. Gameplay to follow...

Old Version: danielfowler.itch.io/realization

09.07.2025 04:48 — šŸ‘ 2    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
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Working on a pinball demo. Surprisingly difficult to work out all the kinks. #Unity #GameDev

25.06.2025 04:14 — šŸ‘ 14    šŸ” 3    šŸ’¬ 0    šŸ“Œ 0

makes me wander if you can weaponize them...

10.06.2025 18:45 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

What are the enemies? Tires and watermelons?

04.06.2025 20:30 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

Big version is noticably better.

04.06.2025 20:29 — šŸ‘ 1    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

As an alternative, show them the dog interactions in Breath of the Wild. Those were a big draw.

02.06.2025 21:40 — šŸ‘ 1    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

I am a bit of an animal lover, especial for dogs and cats. It always sucks when you realize that the first several levels of an rpg are going to require you to slaughter a bunch of dogs. Its especially bad when the devs bother to add very good wimper and hurt sfx. Maybe add a toggle for Good-Boys

02.06.2025 21:34 — šŸ‘ 2    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

I always fudge the numbers of my code to be factors of 2. why 10 when you can 16? why 30 when you can 32? I know the same feeling, maybe its a programmer thing.

21.05.2025 18:27 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

Thx for providing larger sizes.

02.05.2025 03:40 — šŸ‘ 4    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

You could make the movement slippery whan changing directions or stopping.

29.04.2025 23:25 — šŸ‘ 1    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
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Rekindling an old love. #Dinotopia

18.02.2025 17:21 — šŸ‘ 3    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
BigMode1
YouTube video by Daniel Fowler BigMode1

Working on a game for BigMode Game Jam 2025
First 4 hours of progress.
#GameDev #GameJam

youtu.be/W-g6eYQwTYo

25.01.2025 16:26 — šŸ‘ 3    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

For this idea they are not story quests so they are not in a chain of any particular order. I guess the issue is I want time preasures but not fomo

04.01.2025 19:49 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

Would you allow the player to cancel or refuse an offered quest to make room for a new offer? would /should they be able to do that many times? Maybe the cancelation could have a price. It also fits my idea to have each contract have a due date, afterwards it goes away. But again, I fear Fomo.

04.01.2025 18:28 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

Right now the quest system is based on cargo contracts. you can buy, sell, steal, harvest cargo in the game but these quests give you a bonus for selling a specific cargo in bulk at a specific place.

04.01.2025 17:34 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

Right now the quest system is based on cargo contracts. you can buy, sell, steal, harvest cargo in the game but these quests give you a bonus for selling a specific cargo in bulk at a specific place.

04.01.2025 17:32 — šŸ‘ 2    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

* I do not want people to feel that they must log in and grind or they are missing something.

* I do not want them to be able to endlessly complete quests or reject them untill an easy one shows up.

Any good alternative systems for this?

04.01.2025 16:18 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

Game design question:
I want a system like daily quests but I think Fomo is criminal...

* Quests can be found in game but I want the system to help you out a bit if you cant find them.

04.01.2025 16:18 — šŸ‘ 3    šŸ” 0    šŸ’¬ 4    šŸ“Œ 0

Thanks for the heads up.

31.12.2024 19:14 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
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Me too

30.12.2024 23:24 — šŸ‘ 1    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
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Just started a big space game project with the expectation of getting something playable by the end of 2025... Now with less then a week of 2024 left, the pressure is suddenly on...

27.12.2024 01:22 — šŸ‘ 6    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
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Just got some books from Paperback Paradise along with some cool free swag. I have not been carded in a while but I put the red one in my wallet just in case

16.12.2024 19:42 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
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Random notebook at target, 100% my style.

01.12.2024 03:13 — šŸ‘ 2    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

Best porkchop ever and not bad at all for $20 friday lunch special. Perry's on 6th street in Austin Tx

29.11.2024 20:43 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
Post image 29.11.2024 18:01 — šŸ‘ 1    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
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Eating Porkchops in an old bank

29.11.2024 17:53 — šŸ‘ 1    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
Realization by DF_WideCode Play in your browser

Forgot the hash tads
#GameDev #UnityGameDev

danielfowler.itch.io/realization

Still planning to add portals and the ability to change your orientation. No win condition yet. Its just a play till your done sort of game.

25.11.2024 01:56 — šŸ‘ 1    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
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A bit of a different demo this week. Might actually finnish this one. Sorry my video editing skills are so poor, but i played around for about 14 mins before remembering what I was doing...

24.11.2024 22:33 — šŸ‘ 3    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

@widecode is following 20 prominent accounts