Why "Kei" you may ask? The term sparked a long debate. "Mini" felt misleading, potentially confused with minigames, and carried a "lesser value" connotation. Same for "Tiny", "Micro", and "A-". "Solo" didn't fit 2-3 person teams. Plus, we're two weebs ⛩️
18.09.2025 15:11 — 👍 3 🔁 0 💬 0 📌 0
Hi Liam, I’m one of the author. Thanks for taking the time reading our paper. Could you explain further your critic?
The COP-Kmeans was more of a robustness check and doesn’t change much the results, the F1 score is 0.997 when comparing the kmeans with cop-kmeans
15.09.2025 06:25 — 👍 0 🔁 0 💬 1 📌 0
Another issue with bias would be the changes in crediting practice over time. This is hard to adjust for, because you don't know if credits increase over time because games are more complex or because you're crediting people who might not have been credited before.
14.09.2025 17:43 — 👍 3 🔁 0 💬 1 📌 0
My biggest fear (for classification purposes) is not so much that the credits are biased, but that the bias would be different between categories. For example, if 10% of workers are not credited for all games, this would bias the raw measure but not change the resulting classification.
14.09.2025 17:38 — 👍 2 🔁 0 💬 2 📌 0
A graph titled Scope of video games according to Hushcrasher Classification System. The Y axis shows Game Size (from 10 MB to 100GB), the X axis shows Credits count (sourced from Mobygames).
The clustered dots on the graph represent 4 distinct scale categories of games - Kei, Midi, AA, AAA. The larger correlation between the size and the credits means larger category of a game.
I love this analytical take on video game categorization from Antoine Mayerowitz and Julie Belzanne:
hushcrasher.substack.com/p/taxonomy-o...
Instead of trying to vibe-intuit the definition of an "indie" game, the authors analyzed the data from the perspective of game size and credits length
14.09.2025 10:50 — 👍 1443 🔁 543 💬 30 📌 63
Still, large publishers generally invest in larger projects (with larger teams), hence it's not so much a problem. Whereas for playtesters and special thanks, this relationship is not monotonic. 3/3
14.09.2025 16:55 — 👍 30 🔁 0 💬 1 📌 0
For playtesters, the issue is we have some big outliers, with some games having dozens of (unpaid) playtesters that skews the credits.
There are other issues of course, like publishers including all their staff in the credits of a game even though the team is ridiculously small. 2/n
14.09.2025 16:55 — 👍 32 🔁 0 💬 1 📌 0
I totally agree with you. We took this decision because those two categories generally added more noise than signal. One example: crowdfunded games include the backers in their special thanks, which adds hundreds (even thousands) of unwanted names, unrelated to the amount of work in the game. 1/n
14.09.2025 16:55 — 👍 44 🔁 0 💬 2 📌 0
Do you (really) know what a AA game is? Or even what an indie game is? We do, now 👉
open.substack.com/pub/hushcras...
It's free to subscribe! It's a great way to show your support 🫶
#gamedev #gamedevelopment #gamedevs #videogames #indiedev #indiegame #IndieGameDev #datasciencetalk #clustering
10.09.2025 16:24 — 👍 18 🔁 6 💬 2 📌 1
Bayesian statistics is so much more popular on social media. I guess frequentists are too busy having a job 🤷
02.07.2025 18:12 — 👍 1 🔁 0 💬 0 📌 0
How Balatro publisher Playstack delivered a marketing masterclass
A carefully curated 'Wheel of Attention' became Balatro's best friend.
Big streamers? Hit or miss. Smaller streamers? Hit.
Video games industry is so so competitive (+40 every day)
Yet, Twitch is still untapped: high potential ROI & low marketing cost
The era of micro streamers is upon us 💎
www.gamedeveloper.com/marketing/th...
#indiedev #twitchmarketing #gamedev
01.05.2025 12:02 — 👍 9 🔁 2 💬 1 📌 0
Erratum: Mailgun gives you only 100 emails/day actually. But for your 3 customers it’s plenty enough 🤗
25.03.2025 16:51 — 👍 0 🔁 0 💬 0 📌 0
Vibe traveling
25.03.2025 16:49 — 👍 2 🔁 0 💬 0 📌 0
8/ Productivity: @obsdmd for notes taking + the Relay plugin for collaboration. Apple's Reminder for collaborative todo lists
25.03.2025 14:04 — 👍 0 🔁 0 💬 1 📌 0
6/ Emails: Mailgun gives you 1000 emails per day for free. That's more than you need until you're making real money. Stop overthinking email.
25.03.2025 14:04 — 👍 0 🔁 0 💬 1 📌 0
5/ Frontend: Everything is free here. Use React if you're risk-averse. Go Sveltekit
if you want to develop twice as fast with half the code. Either way, it costs you nothing but time.
25.03.2025 14:04 — 👍 0 🔁 0 💬 1 📌 0
4/ Auth: Supabase auth. Dead simple, works out of the box, and you're already using their DB anyway.
25.03.2025 14:04 — 👍 1 🔁 0 💬 1 📌 0
3/ Backend: Serverless is expensive - unless you just use Cloudflare Workers. 100k requests per day for free? No shit they're losing money
25.03.2025 14:04 — 👍 0 🔁 0 💬 1 📌 0
2/ Database: Cloudflare D1 again (seeing a pattern?), or Supabase if you absolutely need postgres. Both free tiers will carry you well past your first paying customers.
25.03.2025 14:04 — 👍 1 🔁 0 💬 1 📌 0
1/ Forget about Vercel and Netlify, go Cloudflare for free CDN and smart cache. Their free tier is more than enough to get you started with unlimited sites, and you'll get better performance where it matters.
25.03.2025 14:04 — 👍 1 🔁 0 💬 1 📌 0
The 0 penny tech stack for broken indie hackers 🧵👇
25.03.2025 14:04 — 👍 2 🔁 1 💬 1 📌 0
Drove me crazy for 3 hours
22.03.2025 13:07 — 👍 1 🔁 0 💬 0 📌 0
Traffic from Bluesky to @bostonglobe.com is already 3x that of Threads, and we are seeing 4.5x the conversions to paying digital subscribers.
26.11.2024 18:19 — 👍 26795 🔁 3255 💬 388 📌 589
Les blues brothers
22.11.2024 08:44 — 👍 1 🔁 0 💬 0 📌 0
wip - ᑕᜪ೭ᜢ⍁⸦ߗ
"Cylindrical Simplex"
#generativeart
20.11.2024 22:45 — 👍 4 🔁 0 💬 0 📌 0
Re
19.11.2024 21:04 — 👍 0 🔁 0 💬 0 📌 0
With Bluesky trending again, it feels like the perfect time to repost my course on Pareto optimality #econSky
15.11.2024 07:42 — 👍 7 🔁 1 💬 1 📌 0
Linguistique, langue française, Marseille, #Motchus & jeux de mots compulsifs.
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