a challenge to find
10.02.2026 16:47 β π 1 π 0 π¬ 0 π 0@tgfrerer.bsky.social
mostly graphics - independent realtime graphics programmer, designer, artist
a challenge to find
10.02.2026 16:47 β π 1 π 0 π¬ 0 π 0#pareidolia of the day
07.02.2026 17:46 β π 4 π 0 π¬ 0 π 0Impasto blue-green / 1
#noai #generativeart #genart #algorithmicArt
R-S (blue)
#AlgorithmicArt #ComputationalArt #GenerativeArt #NoAI
Qed (specular)
#AlgorithmicArt #ComputationalArt #GenerativeArt #NoAI
blue / 1
#AlgorithmicArt #ComputationalArt #GenerativeArt #NoAI
farbspiel / 10 (realtime, 240hz)
Made with Island.
#AlgorithmicArt
#ComputationalArt
#GenerativeArt
#NoAI
Graphics Programming weekly - Issue 425 - January 25th, 2026 www.jendrikillner.com/post/graphic...
27.01.2026 14:20 β π 50 π 16 π¬ 0 π 0Scaffolding
27.01.2026 14:44 β π 8 π 1 π¬ 1 π 0farbspiel 6 (still)
23.01.2026 17:10 β π 3 π 0 π¬ 0 π 0farbspiel / 5 (animated. realtime @ 240hz)
#noai #handmade #generativeart
farbspiel / 5
#noai #handmade #generativeart
Honestly if you say something this stupid I might eat your art myself.
22.01.2026 19:44 β π 139 π 13 π¬ 6 π 2Farbspiel (realtime, 240hz)
Made with Island
#noai #generative #handmade
Farbspiel
22.01.2026 17:14 β π 6 π 1 π¬ 0 π 0Strata
#noai #generative
Farbspiel / 4
21.01.2026 09:36 β π 2 π 0 π¬ 0 π 0Farbspiel / 3
21.01.2026 09:35 β π 6 π 1 π¬ 0 π 0Farbspiel / 2
21.01.2026 09:35 β π 3 π 0 π¬ 0 π 0farbspiel. realtime @ 240hz
Made with Island.
#procedural #generative #noai
Fehlfarben / 1. #noai
20.01.2026 17:57 β π 4 π 0 π¬ 0 π 0harmonic blob group
15.12.2025 17:50 β π 2 π 0 π¬ 0 π 0harmonic blob study / 2
15.12.2025 12:35 β π 2 π 0 π¬ 0 π 0harmonic blob study
12.12.2025 17:17 β π 3 π 1 π¬ 0 π 0"Gamma is a blight, a curse, and utterly annoying. [...] Gamma does to digital colour what kerning does to typography" .. I wrote some notes (and hints) on Gamma:
poniesandlight.co.uk/reflect/gamma/
After nine years of development, meshoptimizer has reached its first major version, 1.0!
This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!
meshoptimizer.org/v1
[Most] "AI" enthusiasts don't value the action at all, only the product, and don't comprehend the action having value. Then they think artists are gatekeeping by insisting that the process is important, and tbf we don't always do a good job of explaining what we mean by that. 8/11
08.12.2025 13:10 β π 28 π 4 π¬ 1 π 0Working on bringing #bindless #vulkan to Island -- i think I have found a relatively elegant way to do this step-by-step... Here's a POC shader that switches dynamically between two bindless textures...
It works with Island's rendergraph, and is backwards-compatible. Let's see for how long π€
All new Island release v.0.15.1 adds a new platform (and CPU architecture): Raspberry Pi5 (arm64). Hot-reloading and callback forwarding works (wrote some arm assembly for that)!
I've added special README #Vulkan 1.3 on RPi5: github.com/tgfrerer/isl...
RGB rendering is founded on lies and perpetuated by misconceptions about the practicality of spectral rendering. My new blog post series describes a spectral GPU path tracer. Part 1 focuses on how to make it work with existing RGB assets.
momentsingraphics.de/SpectralRend...