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Tim Gfrerer

@tgfrerer.bsky.social

mostly graphics - independent realtime graphics programmer, designer, artist

606 Followers  |  163 Following  |  133 Posts  |  Joined: 03.08.2023  |  1.824

Latest posts by tgfrerer.bsky.social on Bluesky

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a challenge to find

10.02.2026 16:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#pareidolia of the day

07.02.2026 17:46 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Impasto blue-green / 1

#noai #generativeart #genart #algorithmicArt

04.02.2026 18:04 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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R-S (blue)

#AlgorithmicArt #ComputationalArt #GenerativeArt #NoAI

30.01.2026 16:23 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Qed (specular)

#AlgorithmicArt #ComputationalArt #GenerativeArt #NoAI

30.01.2026 14:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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blue / 1

#AlgorithmicArt #ComputationalArt #GenerativeArt #NoAI

28.01.2026 10:45 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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farbspiel / 10 (realtime, 240hz)

Made with Island.

#AlgorithmicArt
#ComputationalArt
#GenerativeArt
#NoAI

27.01.2026 17:39 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 425 - January 25th, 2026 www.jendrikillner.com/post/graphic...

27.01.2026 14:20 β€” πŸ‘ 50    πŸ” 16    πŸ’¬ 0    πŸ“Œ 0
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Scaffolding

27.01.2026 14:44 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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farbspiel 6 (still)

23.01.2026 17:10 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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farbspiel / 5 (animated. realtime @ 240hz)

#noai #handmade #generativeart

23.01.2026 11:36 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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farbspiel / 5

#noai #handmade #generativeart

23.01.2026 11:36 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Honestly if you say something this stupid I might eat your art myself.

22.01.2026 19:44 β€” πŸ‘ 139    πŸ” 13    πŸ’¬ 6    πŸ“Œ 2
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Farbspiel (realtime, 240hz)

Made with Island

#noai #generative #handmade

22.01.2026 17:35 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Farbspiel

22.01.2026 17:14 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Strata

#noai #generative

21.01.2026 15:02 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Farbspiel / 4

21.01.2026 09:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Farbspiel / 3

21.01.2026 09:35 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Farbspiel / 2

21.01.2026 09:35 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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farbspiel. realtime @ 240hz

Made with Island.

#procedural #generative #noai

20.01.2026 22:33 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Fehlfarben / 1. #noai

20.01.2026 17:57 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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harmonic blob group

15.12.2025 17:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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harmonic blob study / 2

15.12.2025 12:35 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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harmonic blob study

12.12.2025 17:17 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Notes on Gamma The nuance between seeing and perceiving, linearity and non-linearity, what EOTFs are – and how to draw nice smooth gradients against the odds

"Gamma is a blight, a curse, and utterly annoying. [...] Gamma does to digital colour what kerning does to typography" .. I wrote some notes (and hints) on Gamma:

poniesandlight.co.uk/reflect/gamma/

11.12.2025 15:16 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
πŸ‡ meshoptimizer v1.0 Mesh optimization library that makes meshes smaller and faster to render

After nine years of development, meshoptimizer has reached its first major version, 1.0!

This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!

meshoptimizer.org/v1

08.12.2025 16:56 β€” πŸ‘ 249    πŸ” 76    πŸ’¬ 9    πŸ“Œ 1

[Most] "AI" enthusiasts don't value the action at all, only the product, and don't comprehend the action having value. Then they think artists are gatekeeping by insisting that the process is important, and tbf we don't always do a good job of explaining what we mean by that. 8/11

08.12.2025 13:10 β€” πŸ‘ 28    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Working on bringing #bindless #vulkan to Island -- i think I have found a relatively elegant way to do this step-by-step... Here's a POC shader that switches dynamically between two bindless textures...

It works with Island's rendergraph, and is backwards-compatible. Let's see for how long 🀞

14.11.2025 15:58 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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All new Island release v.0.15.1 adds a new platform (and CPU architecture): Raspberry Pi5 (arm64). Hot-reloading and callback forwarding works (wrote some arm assembly for that)!

I've added special README #Vulkan 1.3 on RPi5: github.com/tgfrerer/isl...

07.11.2025 09:26 β€” πŸ‘ 12    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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RGB rendering is founded on lies and perpetuated by misconceptions about the practicality of spectral rendering. My new blog post series describes a spectral GPU path tracer. Part 1 focuses on how to make it work with existing RGB assets.
momentsingraphics.de/SpectralRend...

06.11.2025 18:46 β€” πŸ‘ 77    πŸ” 21    πŸ’¬ 4    πŸ“Œ 1

@tgfrerer is following 20 prominent accounts