Methods like NeRF and Gaussian Splats model the world as radioactive fog, rendered using alpha blending. This produces great results.. but are volumes the only way to get there?π€ Our new SIGGRAPH'25 paper directly reconstructs surfaces without heuristics or regularizers.
07.08.2025 12:21 β π 94 π 24 π¬ 1 π 2
A webpage for an interactive shader animation:
bleuje.com/js_sketches/...
03.08.2025 16:25 β π 18 π 3 π¬ 0 π 0
GitHub - jakericedesigns/SteerablePerlinNoise: Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025
Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025 - jakericedesigns/SteerablePerlinNoise
One of my coworkers, @tearsofjake.bsky.social, has a talk at SIGGRAPH this year about this really cool steerable perlin noise technique that was used on Moana 2. He's just posted some handy reference implementations for Houdini, Unity, Godot, and Blender; check it out!
github.com/jakericedesi...
28.07.2025 19:01 β π 71 π 19 π¬ 3 π 0
We present a simplified, p5.js version of the vocal tract synthesizer from Neil Thapen's popular Pink Trombone, adapted for use in a creative coding assignment concerned with interaction design and absurd puppeteering.
Interactive: editor.p5js.org/golan/sketch...
Writeup: github.com/golanlevin/6...
25.07.2025 16:52 β π 106 π 20 π¬ 4 π 3
really nice work
13.07.2025 21:38 β π 1 π 0 π¬ 1 π 0
I need (want) a 500k CNC machine but the economics of a hobby owner simply donβt work. Need something like a makerspace where the membership signup fee is like 50k.
20.06.2025 17:31 β π 2 π 0 π¬ 1 π 0
Foundations of Computer Vision
The print version was published by
Our computer vision textbook is now available for free online here:
visionbook.mit.edu
We are working on adding some interactive components like search and (beta) integration with LLMs.
Hope this is useful and feel free to submit Github issues to help us improve the text!
15.06.2025 15:45 β π 114 π 31 π¬ 3 π 1
Phycomyces nitens - Hugo de Vries, 1879
From the The Art of Knowledge: Educational Botanical Wall Charts collection
geheugen.delpher.nl/en
08.04.2025 11:53 β π 36 π 7 π¬ 0 π 0
Mesh intersections is hard ! Three years of agonizing pain summarized in my article that just got accepted to ACM Transactions on Graphics
dl.acm.org/doi/10.1145/...
The implementation and the expansion-based arithmetic kernel are available in geogram: github.com/BrunoLevy/ge...
13.06.2025 08:33 β π 61 π 15 π¬ 3 π 0
β Image editing without paired data, delivering on the promise of RGB<->X! Edit in Intrinsic space, get back your image with the desired modification!
The method is quite fun too, conditional token optimization and noise inversion.
12.06.2025 21:51 β π 6 π 2 π¬ 1 π 0
Feeling nostalgic for vacuum fluorescent displays of my youth, I've added p5.js implementations of 7, 14, and 16-segment procedural typefaces to my archive of p5-single-line-font-resources: github.com/golanlevin/p...
11.06.2025 16:46 β π 28 π 9 π¬ 0 π 1
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
The SIGGRAPH Physically Based Shading course is back this year: blog.selfshadow.com/publications...
10.06.2025 15:19 β π 81 π 29 π¬ 1 π 0
Our #SGP25 work studies a simple and effective way to uniformly sample implicit surfaces by casting rays. (1/9)
βUniform Sampling of Surfaces by Casting Raysβ w/ @abhishekmadan.bsky.social @nmwsharp.bsky.social and Alec Jacobson
10.06.2025 14:40 β π 47 π 17 π¬ 1 π 2
Selena's #Siggraph25 work found a simple, nearly one-line change that greatly eases neural field optimization for a wide variety of existing representations.
βStochastic Preconditioning for Neural Field Optimizationβ by Selena Ling, Merlin Nimier-David, Alec Jacobson, & me.
03.06.2025 00:43 β π 56 π 8 π¬ 3 π 1
Richard Garriott grew up in Texas so maybe thereβs a connection there.
28.05.2025 20:25 β π 3 π 0 π¬ 0 π 0
I wrote about my retro winter adventure where I built my childhood dream PC fabiensanglard.net/2168.
18.05.2025 14:36 β π 285 π 34 π¬ 11 π 3
this is cool!!
14.05.2025 21:06 β π 1 π 0 π¬ 1 π 0
Noise is Beautiful: Part 1: Procedural textures
Stefan Gustavson has put out an open access book on procgen textures.
liu.diva-portal.org/smash/record...
github.com/stegu/noisei...
09.05.2025 18:07 β π 4 π 3 π¬ 0 π 0
Please share widely:
The EPFL Geometry Computing Laboratory is launching its third call for an Artist / Designer Residency for the fall of 2025!
More information on how to apply here:
www.epfl.ch/labs/gcm/ope...
#design #art #residency #research
02.05.2025 16:10 β π 20 π 13 π¬ 0 π 0
A thread of thoughts on radiance fields, from my keynote at 3DV:
Radiance fields have had 3 distinct generations. First was NeRF: just posenc and a tiny MLP. This was slow to train but worked really well, and it was unusually compressed --- The NeRF was smaller than the images.
08.04.2025 17:25 β π 92 π 21 π¬ 2 π 1
To defeat your enemy, you must know them. Bloodwood inlay on hard maple.
06.04.2025 02:45 β π 3 π 0 π¬ 0 π 0
Really love Danielβs deep dives. Hits all the major notes: clearly written problem statement, excellent visualizations, and accessible solutions in code.
04.04.2025 18:28 β π 1 π 0 π¬ 0 π 0
Critical visualization researcher. On the job market. Send more ontologies.
PhD Computational Media, UC Santa Cruz. https://jazztap.github.io/
video games, by night @ yoyogigames, by day @ playstation
Β· interested in perf stuff, custom engines
Β· made Gun Trails for playdate (https://play.date/games/gun-trails/)
Β· previously at that's no moon, nvidia, netflix, disney and pixar
creative coder, ar/vr developer, musician, cmuetc 2019. personal account.
yujinariza.com
I write romance & scifi/fantasy about bisexuals of various genders + a newsletter about words & books called Word Suitcase. PhD in French literature, non-practicing intellectual. Bi, she/they, www.feliciadavin.com
Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
Mixed Reality app to learn to draw with real paper & pencil! Available now on the Meta Horizon Store π₯½βοΈβ€οΈ
https://www.meta.com/experiences/pencil/7699993220035742/
https://iszihan.github.io/
Official Account for the Office of California Governor Gavin Newsom.
Building a #CaliforniaForAll.
π linktr.ee/CAgovernor
Born to lose, living to win
Biological female
I have a YouTube where I talk about trans rights and feminism https://youtube.com/@katymontgomerie
Educator
Origamist
Media Artist
Spatial Computing
Creative Technologist
Tools for Creativity, Education, & Thought
R&D Prototype Software Engineer @ ο£Ώ
He/They π³οΈβπ
Opinions, posts, and likes are my own.
Hello everyone! I'm Adrian Black, a retro computer YouTuber who fixes stuff from Portland, Oregon.
Main: youtube.com/@adriansdigitalbasement
Second: youtube.com/@adriansdigitalbasement2
Extras: youtube.com/@adriansdigitalbasementextras
Hobbyist procedural generation guy
Made Tessera, a Unity plugin for #wavefunctioncollapse
https://discord.gg/Enzu2rrJFD
http://www.boristhebrave.com
Welcome to the official account of SPIE, the international society for optics and #photonics. Over the past five years, we have invested over $25M in the international optics community! π‘
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Poetic Program, Typographic System
https://www.rmfrt.com/
Mathemactivist and Craftamatician.
Constantly trying to unleash the beauty of Maths for all to see! πβ¨
I do nerdy things on the internet, and βreal lifeβ
Assistant Professor @ Northwestern University Civil and Environmental Engineering | Adaptive Structures Lab | Shape-shifting mechanics + life-like cities | adaptivestructureslab.com | instagram.com/adaptivestructures_nu
Design engineer exploring applied AI and hacky prototypes.
Adores digital gardening, end-user development, and embodied cognition. Makes visual essays about design, programming, and anthropology.
π London
π± maggieappleton.com