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tomo2515

@tomo2515x.dev.bsky.social

Level Designer / Environment Artist Working on a game! CS2 Mapmaker https://www.artstation.com/tomo2515x

111 Followers  |  236 Following  |  41 Posts  |  Joined: 18.10.2023  |  1.7948

Latest posts by tomo2515x.dev on Bluesky

couldn't play battlefield 6 because I don't have secure boot on :(

11.08.2025 08:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 24.07.2025 09:45 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Some PS2, Xbox and PS3 games :3

Some PS2, Xbox and PS3 games :3

Collection grows!

17.06.2025 05:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

new handle!!!!

14.06.2025 11:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Election results are in aaand.. sad day for Poland. Jebać PiS

02.06.2025 05:37 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Which artstyle should I go with for de_delivery update

Nuke-like or CS2 (train, inferno etc)?

I'm not really a fan of how it looks right now..

24.02.2025 10:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Then I reassemble it all in Godot and so far I haven't had any collision/lighting issues
I'm not entirely sure about performance that's why I split the map into chunks

08.01.2025 08:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It may be stupid but I'm figuring stuff out as I go, I make the entire level in hammer, textures and all. Split it in chunks and separate floor / walls / details, all with the same origin, then convert to model and export it from modeldoc so that it retains texture mappings and scale (1hu - 1cm)

08.01.2025 08:11 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I'm making an early PS2/late PSX style game btw!!

08.01.2025 07:52 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

S2 Hammer to Godot workflow is surprisingly good!

08.01.2025 07:50 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

merry xmas everyone!

24.12.2024 01:03 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

ugh writing music was so much easier back when I didn't have to worry about things like "mixing" and "sound design"

19.12.2024 12:19 β€” πŸ‘ 165    πŸ” 14    πŸ’¬ 5    πŸ“Œ 0

I'll do some more visual reworks for the next delivery update, also it's close to reaching 2k subs!!!

19.12.2024 09:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 18.12.2024 19:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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99% of that time is hammer lool

18.12.2024 19:42 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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love it

18.12.2024 19:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Priorities Godot Priorities

What’s next for Godot?

Our new Priorities page is a wishlist of improvements we’d love to see and where contributions, sponsors, and new devs can make an impact.

Explore the full list of priorities here: godotengine.org/priorities/ #godot #godotengine

13.12.2024 11:21 β€” πŸ‘ 764    πŸ” 85    πŸ’¬ 20    πŸ“Œ 11

I did ok actually!!!!!!

09.12.2024 09:44 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Exams today wooo

06.12.2024 11:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1
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thank you for reminding me mr. wrapped

04.12.2024 13:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I have 2 months worth of work due in a week, life's good

04.12.2024 06:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post from user sarahluannart 11/15/24:
For my fellow creatives who need this reminder:

Photo of a post-it note with words in black marker: 

Just make it EXIST first. You can make it GOOD later.

Post from user sarahluannart 11/15/24: For my fellow creatives who need this reminder: Photo of a post-it note with words in black marker: Just make it EXIST first. You can make it GOOD later.

28.11.2024 14:45 β€” πŸ‘ 9488    πŸ” 3548    πŸ’¬ 66    πŸ“Œ 171

another issue i have is wiping out all projects in moment feeling like they suck. Few years later i dont think they were that bad, but i already cannot recover them, so - never delete old stuff, archive them and wait few days before making a decision, it will have more value with time

29.11.2024 07:04 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Gaming

27.11.2024 07:55 β€” πŸ‘ 458    πŸ” 40    πŸ’¬ 4    πŸ“Œ 0
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First art pass finally on the workshop! It'll remain sunny *for now*. πŸ§™

steamcommunity.com/sharedfiles/...

24.11.2024 14:16 β€” πŸ‘ 134    πŸ” 7    πŸ’¬ 5    πŸ“Œ 0
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collection so far!

18.11.2024 09:57 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Preview
Steam Workshop::Marnamai's Half-Life 2 levels Steam Workshop: Half-Life 2. A collection of custom Half-Life 2 maps I made over the years.

To celebrate the 20th birthday of #Half-Life2

I 've put all (read: most, more soon) my old Half-Life 2 levels on the workshop and created a collection.

steamcommunity.com/sharedfiles/...

16.11.2024 20:31 β€” πŸ‘ 49    πŸ” 14    πŸ’¬ 0    πŸ“Œ 1

Also I tried playing on ultra and got 30 fps lows with 4080 super, it's either my CPU bottlenecking or ue5 and it's terrible frame times

12.11.2024 09:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Project Borealis: Prologue seems very promising! Imo there are a few quirks here and there like floaty movement and weird gunplay (view punch threw me off and I didn't really feel the impact of shooting) other than that, it looks good!

12.11.2024 09:52 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

from now on I'll be using twitter only to post about map / game stuff, absolute hellhole

07.11.2024 10:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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