One could argue that Ocarina is partially responsible for @zeddem73.bsky.socialβs poor academic performance in the spring of β99
22.02.2026 01:27 β π 2 π 0 π¬ 1 π 0@underworldadv.bsky.social
Cartoonist, risograph printer, and Dungeon Master. Underworld Adventure
One could argue that Ocarina is partially responsible for @zeddem73.bsky.socialβs poor academic performance in the spring of β99
22.02.2026 01:27 β π 2 π 0 π¬ 1 π 0Windwaker really is a special game. It might be my favorite. I enjoyed how much it played with the formula
22.02.2026 01:25 β π 2 π 0 π¬ 1 π 0I am co-writing a D&D book right now and am currently in a reading detour from much writing. Reading books both for research and to connect to atmosphere we are all trying to capture in the project
20.02.2026 22:24 β π 0 π 0 π¬ 0 π 0It is like starting the βcuβ of cup but ending with how the βooβ hits the βnβ in βKoontzβ, maybe? Most of the letters are subtle in the pronunciation unlike in βKoontzβ so I have forever had a hard time trying to describe to people how to say it right
18.02.2026 02:03 β π 1 π 0 π¬ 0 π 0Itβs pronounced like KUUNTS. It ainβt like the c-word and it ainβt like Dean
18.02.2026 01:49 β π 2 π 0 π¬ 1 π 0Ha. Yes, of course
17.02.2026 21:49 β π 1 π 0 π¬ 0 π 0Says the man that played an Owlman
17.02.2026 18:44 β π 0 π 0 π¬ 1 π 0I also like games where the DM sits on classes for everything like goblins, kobolds, etc. so they can open them up as playable options once the players develop a relationship with a community of those beings.
17.02.2026 17:32 β π 4 π 0 π¬ 1 π 0There can be real fun for players in Mos Eisley-style settings like this. I have played in games where players could bring anything and (most) people had a blast. It is also part of the charm of something like City State of the Invincible Overlord- a place where all the βmonstersβ of the D&D live
17.02.2026 17:32 β π 13 π 2 π¬ 1 π 0I havenβt used it in awhile but my campaign-running blog is on blogger
16.02.2026 16:18 β π 2 π 0 π¬ 0 π 0That is what I remember. There was some real stuff under all the antics (except for maybe Werewolf Jones but maybe he just wasnβt developed yet?)
14.02.2026 16:24 β π 1 π 0 π¬ 0 π 0It was a true highlight of the Krakoa-era for me, too. It didnβt help that I have a soft spot for them. Not only is Synch from where I live but heβs from the part of town I live in. Laura Kinney started off as a cheesy idea but people have spun her into gold. I am a sucker for characters like that.
14.02.2026 16:09 β π 1 π 0 π¬ 0 π 0This morning, I saw a post going around about naming your favorite mutant couple (cannon and not). It made me think of your illustration of Synch and Talon so I searched it out in your feed. Such a powerful image
14.02.2026 15:55 β π 1 π 0 π¬ 1 π 0Oh, to dream
14.02.2026 15:45 β π 2 π 0 π¬ 1 π 0This blog post is so spot on. I am playing in a campaign right now that is going through a modern module. We are in a very old-school style dungeon right now. My number one complaint about the writing has been this very thing. The rooms arenβt in dialog with each other nor the players
14.02.2026 15:40 β π 2 π 1 π¬ 0 π 0I used read them but lost track around the time Megahex came out. This comic about Meggβs depression is the one I still think about 10+ years later
14.02.2026 15:36 β π 2 π 0 π¬ 1 π 0Congrats!
14.02.2026 01:38 β π 2 π 0 π¬ 0 π 0I need to stop chatting and start writing
13.02.2026 17:12 β π 2 π 0 π¬ 0 π 0I know I roll hard for traditional mapping. I think I had such a profound experience with it as a player in the G+ days that I want others to have the chance to experience it, too
13.02.2026 16:52 β π 1 π 0 π¬ 1 π 0Aleksβs player mapping method sat inbetween approaches. Heβd usually make rooms shapes and halls lines and write the distances. It allowed him to map quickly by not worrying about drawings being precise. The few I got from his Brutal Pete days, I would translate into my exact approach later
13.02.2026 16:41 β π 1 π 0 π¬ 0 π 0Different players in the same game might do different approaches and that has value. I think that is overlooked.
I also think precise mapping is just a hard sell these days. I love it and think it has such rewards in games made for it. I know most people donβt see what I see in it
Like, it can help you realize there is a big section of space you havenβt visited or help you see how player made maps connect or what might be between two mapped parts. I donβt think I would have understood megadungeons I played in as spaces I had knowledge of without gridded maps with distances
13.02.2026 16:28 β π 0 π 0 π¬ 1 π 0Ha. You were just talking about corn mazes and dungeons the other day. It is an interesting read but I have found that the traditional method pays dividends. Having harder spacial relationships, yes, makes finding secret things easier but also helps players piece relationships between spaces
13.02.2026 16:25 β π 0 π 0 π¬ 2 π 0I think so
09.02.2026 01:43 β π 1 π 0 π¬ 1 π 0This second part really hits on one of the elements of games with larger rosters that I am so enchanted by. What makes a world seem more alive than another player having experiential knowledge from events you had nothing to do with?
07.02.2026 01:50 β π 5 π 1 π¬ 0 π 0Tha is the best
07.02.2026 01:42 β π 1 π 0 π¬ 0 π 0Maybe the best use in years of anything to come out of this hometown station thatβs decisions in the 1990s played a key role in helping destroy modern American society:
02.02.2026 02:52 β π 0 π 0 π¬ 0 π 0It was a special thing to have you as a player, Marie
28.01.2026 22:14 β π 3 π 0 π¬ 0 π 0It would be pretty neat
28.01.2026 22:13 β π 2 π 0 π¬ 0 π 0