Wow! Very cool!
15.03.2025 19:55 β π 1 π 0 π¬ 0 π 0@enip.bsky.social
Just another french doodler, creator of rigs, animations and 3D assets. Nice to meet you!
Wow! Very cool!
15.03.2025 19:55 β π 1 π 0 π¬ 0 π 0The 'head' rig type mimics Rigify's 'super_head' but adds options to create a head_squash bone and a headtrack mechanism. For this it analyses it's parent and extends to mechanism down to the spine chain. All compatible with native rigify types. #b3d #blender #rigify #pinerig
10.02.2025 21:06 β π 4 π 1 π¬ 0 π 0The 'root' rig type creates up to 3 root bones with specific widgets and make them register inside Rigify's Rig UI. This way you can switch between roots effortlessly. #b3d #blender #rigify #pinerig
10.02.2025 21:03 β π 1 π 0 π¬ 0 π 0'Warp' and 'Lattice' rig types from the pinerig feature-set. Everything is generated from a single metarig bone. It is handy to have in advanced/complex rigs, and super easy to set up! #b3d #blender #rigify #pinerig
10.02.2025 21:00 β π 0 π 0 π¬ 0 π 0Demo of the 'ball' pinerig type for Rigify. It generates a whole squash & stretch ball rig with independant squash and spin controls from a single metarig bone. Perfect for balls and round cartoony characters. #b3d #blender #rigify #pinerig
10.02.2025 20:56 β π 0 π 0 π¬ 0 π 0Here is the 'piston' and 'Single_axis_pivot' pinerig types for Rigify. They only need 1 metarig bone to generate the entire rig, widgets included. #b3d #blender #rigify #pinerig
10.02.2025 20:51 β π 3 π 1 π¬ 0 π 0POV : You spent so much time dissecting Rigify that you become a Rigify feature-set dev. #b3d #blender #rigify #pinerig
www.youtube.com/watch?v=QNrD...
Wow! Impressive demo reel! π
24.11.2024 22:15 β π 1 π 0 π¬ 0 π 0Oh well, even if its a bit late, happy birthday! :)
22.11.2024 20:51 β π 0 π 0 π¬ 0 π 0Oh yes... we are getting there! Shader and rig for Goo engine soon #b3d #rigify #3danimations #gooengine
22.11.2024 16:59 β π 5 π 0 π¬ 0 π 0Working on a new Toon shader, and finalizing another rig I worked on long ago... #b3d #blender3d
21.11.2024 21:42 β π 6 π 0 π¬ 0 π 0Woops, I may have already Rigified @magpieplus3d.bsky.social 's Elster rig, it should make anyone who doesn't own autorig-pro happy :) (Plus it has all cool additional features from my previous videos). Linked soon below #Signalis #b3d #rigify #blender3d
20.11.2024 18:28 β π 2 π 0 π¬ 0 π 0Yay! Awesome!
15.11.2024 17:58 β π 1 π 0 π¬ 1 π 0A 3D model of armor clad Elster from Signalis, posing on top of a white cube in the Blender viewport, the control bones of her rig highlighted around her
New Elster Rig coming soon!
15.11.2024 10:15 β π 115 π 19 π¬ 4 π 1Update on the face rig. It can now be generated from any rigify face metarig. You just need to adjust some actions by tweaking some keyframes and you are good to go. CTRL bones can be moved anywhere. #b3d #blender #rigify youtu.be/l1PzAq_FLX0
10.11.2024 10:34 β π 1 π 0 π¬ 0 π 0You can add so much cool features to the default human metarig using the post generation script and a bit of knowledge in rigify types. It adapts your additions to any body type you can thing of thanks to this. #b3d #rigify #3drigging #blender
09.11.2024 00:03 β π 0 π 0 π¬ 0 π 0Face Rig go brrrrr...
#blender3d #lowpoly #rigging #animation
Oh that's cool! I like your style :)
30.10.2024 16:37 β π 2 π 0 π¬ 1 π 0Nice! I tried to stay away from LLM stuff while coding, but it was super useful to check the syntax of my post generation scripts in rigify π Btw maybe you can borrow from rigify's ui code to fix the pole orientation issue. Or use a "fake FK pole" parented to the upperarm to snap the IK pole to. π€
29.10.2024 08:00 β π 1 π 0 π¬ 1 π 0Oh SNAP! π
I managed to write a IK-FK snapping script. Rudimentary Python skills + ChatGPT = Power.
#b3d #rigging
Tifa Face rig test.
I tried making a decent face rig using as few deformation bones as possible. I decided to use this Tifa model (which is from a mobile game) because it has less than 30 bones for the face (including the left and right sides).
#b3d #rigging #blender3d #tifa #FFVII
Yesssss! You're here too!
18.10.2024 22:05 β π 0 π 0 π¬ 0 π 0Ahah, j'adore le Sonique! Bien jouΓ© Monsieur! π₯π₯
18.10.2024 22:02 β π 0 π 0 π¬ 0 π 0Original music/remix from my animations are downloadable on soundcloud. π΅β¨ Here is the arrangement of Rachmaniniov's "Toteninsel" I've made for the Signalis - Der Krieg video.
on.soundcloud.com/naAPNiquQvDG... #Signalis #Toteninsel
Another short WIP called "Himmel und Erde", inspired by "Le ciel et la terre" from Laurent Voulzy. #flstudio
18.10.2024 11:20 β π 1 π 0 π¬ 0 π 0Oh yeah, I make some music too. π Here is a litte WIP called Progression-02. Lightly inspired by #Ultrakill in the use of drum samples loops. #flstudio
18.10.2024 10:38 β π 0 π 0 π¬ 0 π 0Quick blender animation test with the rig I made for this Titan Mech (modeled by @Sanjusanjus2) #helldivers2
18.10.2024 10:11 β π 0 π 0 π¬ 0 π 0The horror... I kinda dig the Injured Eva-01 aesthetic though! π
18.10.2024 10:06 β π 0 π 0 π¬ 0 π 0Learning how to do a proper mouth rig controller in Blender. Model from : sergi-l.artstation.com, awesome original blender rig from @asapbergg.bsky.social , rig concept studied from @soraninArt. #b3d
18.10.2024 09:55 β π 13 π 2 π¬ 0 π 0#Signalis - Animating at 3:00 AM be like...
18.10.2024 09:53 β π 1 π 1 π¬ 0 π 0