Very nice! Thank you!
29.06.2025 02:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@juliocesar-dev.bsky.social
Solo game developer My games: https://store.steampowered.com/dev/jcpgamesstudio #GameDev #IndieGame
Very nice! Thank you!
29.06.2025 02:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Hi, I'm solo developing Mecharise, a strategy and tower defense game that combines elements of base building, resource management, and wave-based combat.
29.06.2025 01:29 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0My games are with 80% off on Steam Summer Sale!
#gamedev #indiegame
store.steampowered.com/bundle/55439...
Meu jogo tรก com 80% de desconto:
store.steampowered.com/app/681640/W...
Hi, #PitchYaGame!
Mecharise is a strategy and tower defense game that combines elements of base building, resource management, and wave-based combat against hostile aliens. Pilot a mecha as you colonize new worlds and defend your base against enemy attacks.
store.steampowered.com/app/2887850/...
It is with great pleasure that I announce that Mecharise will be featured in the Steam Event for the Latin American Games Showcase โ Summer Game Fest Edition 2025, which will take place from June 6th to June 13th!
Don't forget to Wishlist the game!
@lagshowcase.bsky.social #LAGS2025
The game is World of Contraptions:
store.steampowered.com/app/681640/W...
My first game that I created in four screenshots:
#gamedev #indiegame #indiedev #unity3d
This is the final assembly of the shader:
Remember that if you are going to use Decal you have to add it to the Renderer Features of URP Data.
As an extra, if you want to control the rotation of the pattern, add a "Rotate" node connecting with the "UV" input of the "Polar Coordinates". Then just add a property to control the "Rotation" of the "Rotate".
29.01.2025 13:48 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Now just subtract the circle with the stripe pattern and you will have a dashed circular pattern. Connect this output to Base Color and Alpha of Fragment, if you want, before connecting to Base Color multiply it by a color property to be able to control the color of the pattern.
29.01.2025 13:48 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Add two Steps, connect the Fraction to the Edge of the first one and also to the In of the second one. Add a property and connect it to the In of the first and to the Edge of the second, but before connecting to the Edge make it go through a One Minus. Finally add the two Steps.
29.01.2025 13:48 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Now let's create a circular striped pattern, add a polar coordinates node and add a property to control the "Length Scale" input, this property will control the number of dashes.
Add a "Split" take the "G" channel and connect it to a "Fraction" node.
The first step is to add two ellipse and subtract the first with the second, in the first leave the dimensions at (1, 1) and in the second add a property to the dimensions to control the thickness of the circle.
29.01.2025 13:48 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Create a new material and change its shader to "Shader Graphs/Decal" and then click on "Edit..." next to it.
In the shader windows click "Save as..." to save as a new shader.
Once this is done, delete all the elements marked in red as shown in the image, we won't need them.
I needed to create a configurable dashed circular decal to mark some units in my game. I will describe the solution I used:
#unitytips #gamedev #indiegame
I would love to be added. Currently I'm solo developing this game:
store.steampowered.com/app/2887850/...
You can wishlist it on:
store.steampowered.com/app/2887850/...
Hi, Bluesky.
Meet my game! ๐ค
Hi, I'm solo developer and self publish my games, I would love to be added in the list.
05.12.2024 15:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The fourth unit for Mecharise is a melee unit that has an attack that can pushback others units. Movement and attack cycle:
#gamedev #indiegame #lowpoly #blender
This enemy type for Mecharise is a unit that has distance attack. He throw projectiles from his "mouth". Movement and attack cycle:
#gamedev #indiegame #lowpoly #blender
The second enemy type for Mecharise, movement and attack cycle. This one is a small and fast unit.
#gamedev #indiegame #blender #lowpoly
Three new enemies for the Mecharise.
#gamedev #indiegame #lowpoly #blender
I added some sound effects, I still need to make some adjustments to the volumes, and I might even change some sounds.
#gamedev #indiegame #unity3d #lowpoly
I started to add some visual effects, the main ones are the effect when collect an energy orb and the other when building some unit.
#gamedev #indiegame #unity3d #lowpoly
I added some destruction effects to the units, now when they are destroyed they leave debris.
#gamedev #indiegame #unity3d #lowpoly
The first iteration of the UI.
#gamedev #indiegame #unity3d #lowpoly
The defensive wall working in the game.
#gamedev #indiegame #unity3d #lowpoly
A defensive wall with a basic animation to open an close its gate.
#gamedev #indiegame #lowpoly #blender