Jared Bruni's Avatar

Jared Bruni

@lostjared.bsky.social

Hobbyist Programmer

56 Followers  |  43 Following  |  749 Posts  |  Joined: 18.01.2025  |  1.645

Latest posts by lostjared.bsky.social on Bluesky

I love computer science/software engineering textbooks and books on related topics. I have so many I ran out of room and had to have some of the older ones put into boxes in the garage.

05.02.2026 16:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah Claude opus 4.5 has got better and probably is the best coding bot I have tried. However it cannot solve all problems and that can drive you insane. It's best to be proficient in your language so you can understand what is going on and fix mistakes.

05.02.2026 16:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Space3D - Attack of the Drones
YouTube video by Jared Bruni Space3D - Attack of the Drones

Updated my Space game with a better Starfield.
lostsidedead.biz/game/Space3D/
#homebrew #cplusplus #games #software #opensource

05.02.2026 15:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Liquid Acid Drop (2600 clone) ported to Apple Silicon with MoltenVK
YouTube video by Jared Bruni Liquid Acid Drop (2600 clone) ported to Apple Silicon with MoltenVK

Demo of a port of my C++/Vulkan game to Apple Silicon with MoltenVK.

#software #homebrew #opensource #app #cplusplus

05.02.2026 13:26 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Liquid Acid Drop (Atari 2600 Clone)
YouTube video by Jared Bruni Liquid Acid Drop (Atari 2600 Clone)

My first completed game with Vulkan.
#homebrew #opensource #gpu #app #cplusplus
#ilovecoding
#software

05.02.2026 09:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This evening I worked on setting up my app to dynamically scale based on the size the user wants the window to be. This was a little tricky because I had to scale the font size/positions. Lots of fun tho! #homebrew #opensource #cplusplus #app #gpu

05.02.2026 03:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This morning I added a High Scores screen/menu to my game. #homebrew #opensource #cplusplus
#software #app #gpu

04.02.2026 21:13 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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what Gemini thinks of my wrapper.

04.02.2026 16:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Updated Screenshots.

04.02.2026 16:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I am actually not feeling so well today. Hopefully I'll start feeling better.

04.02.2026 14:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Added some cool shader effects to my game. #homebrew #opensource #cplusplus #gpu

04.02.2026 13:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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For my first game with Vulkan I wanted to do something easy that I am familiar with. This is my MasterPiece game, but it is in Widescreen. It's been ported over to run as a native Vulkan project. I am starting to feel very comfortable with this API.
#homebrew #cplusplus #software #opensource

04.02.2026 11:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Spent all evening working on a simple game demo with Vulkan. Pretty damn cool.

04.02.2026 07:33 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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In this video my computer this Vulkan demo is pushing over 50,000 point sprites or light orbs per frame! #homebrew #opensource #cplusplus

03.02.2026 23:10 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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With my aging Video card, I still can get Vulkan to crank out over 15,000 point sprites per frame. Each sprite is different.
#homebrew #cplusplus #opensource

03.02.2026 17:35 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
LostSideDead Arcade

There are a lot of Web Assembly / JavaScript games with full source code on my website in the Digital Arcade.

03.02.2026 14:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Full Game of PuzzleDrop
YouTube video by Jared Bruni Full Game of PuzzleDrop

Video demo of my game Puzzle Drop. It is like similar to Tetris.
Arrow keys move blocks, up arrow shift blocks, z rotate, space drop block. Line up the same color in pattern 1,2,3 or 3,2,1 either vertical, horizontal, or diagonal.

03.02.2026 14:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I guess I'm either a loner or a lamer but I like to talk with Gemini about C++. It asks me about my projects and asks me questions that I learn from and offers advice.

03.02.2026 12:34 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I set up my Vulkan image fragment shader to apply differently to each sprite on the screen in this video. It is rendering 57,600 sprites per frame, each differently. Looks like a stream of raw data. #homebrew #opensource #cplusplus

03.02.2026 12:08 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Drawing with Vulkan in 2D with hardware acceleration is fast.
#homebrew #opensource #cplusplus

03.02.2026 10:54 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Was working on a Sprite class tonight for my Vulkan engine. I cannot believe how fast you can get it to draw. This demo draws 5,000 random sprites every frame.
#homebrew #cplusplus #gpu

03.02.2026 08:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Was playing the new Terminator 2D: No Fate today and the bitmap graphics are excellent. It reminds me of video games I used to play growing up. Played through a few levels.

03.02.2026 03:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Strange texture mapping #homebrew

02.02.2026 23:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Wireframe mode.
#OpenGL #homebrew #GLSL #software #opensource

02.02.2026 20:27 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My cross-platform MXMOD model viewer.
#homebrew #opensource #cplusplus

02.02.2026 20:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Web-based viewer for my custom MXMOD files that can be loaded into libmx2 (either OpenGLor Vulkan). It was tricky to get the sphere's texture mapping just right. The page's HTML was generated. #homebrew #cplusplus #opensource

02.02.2026 15:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This was a idea I had for a new game:
Move blocks left and right with the arrow keys.
Use A / S to shift blocks and Z / X to rotate them.
Match the same color in 1-2-3 or 3-2-1 order, horizontally, vertically, or diagonally.
Flashing wildcard blocks match any color.
Clear as many lines as possible.

02.02.2026 14:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Tonight I worked on porting my engine over to macOS with Molten-VK for the portability layer to run the apps over Metal. Ran into some issues had to change some things but eventually got most of the demos to work. I have not totally figured it all out but I will. #homebrew #opensource #cplusplus

02.02.2026 09:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sounds great to me, I was looking at some of your posts you are really talented, keep up the excellent work!

02.02.2026 08:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Noticed the recent video I have posted stutters a few times. Sorry about that I think it could be the settings I am using for the recording software. I'll figure it out.

02.02.2026 06:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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