Congratulations to our partner @Chasing_Carrots! #HallsOfTorment is now available on #PS5 and #Xbox (Optimized for Xbox Series X|S), brought to console with our 1-click W4 Consoles #GodotEngine solution.
Congratulations to our partner @chasingcarrots.bsky.social! #HallsOfTorment is now available on #PS5 and #Xbox (Optimized for Xbox Series X|S), brought to console with our 1-click W4 Consoles #GodotEngine solution.
29.10.2025 16:03 — 👍 34 🔁 9 💬 0 📌 0
🚢🚢🚢 GAME ANNOUNCEMENT!! 🚢🚢🚢
Introducing ☀️CRUISE CONTROL☀️, our take on the management tycoon genre
- Deck out your cruise liner fleet
- Entertain and relax your guests with various facilities
- Hire staff, and keep building to meet the demand
WISHLIST NOW: store.steampowered.com/app/3973220/...
22.10.2025 16:00 — 👍 197 🔁 84 💬 17 📌 15
screenshot of the OpenAI status page, showing that OpenAI is also affected by the current AWS outage.
Underneath the screenshot, it says: "Looks as if some of OpenAI's services rely on AWS too. They're experiencing some Single Sign On (SSO) issues that will stop people logging into their ChatGPT, and the API for developer's apps to work."
yo can we keep AWS down a bit longer
20.10.2025 09:07 — 👍 1 🔁 0 💬 0 📌 0
Screenshot from Windows Settings>Privacy and Security>Text and image Generation.
"Text and image generation uses on-device AI technologies to quickly respond to requests. Turning this settings off will not affect apps and features using cloud AI technologies.
Text and image generation
Windows and anyone using this device can use Text and image generation.
BY THE WAY
If you've updated to Windows 11 recently, you're probably on version 25H2.
There's a new setting in Settings: Privacy & Security.
Scroll aaaaaaaalll the way to the bottom and you'll see "Text and Image Generation."
TURN IT OFF.
17.10.2025 00:58 — 👍 10752 🔁 7564 💬 65 📌 48
Can't wait to run around the office yelling "hey copilot, delete system 32"
16.10.2025 17:29 — 👍 0 🔁 0 💬 0 📌 0
Also, good luck selling this in busy office environments lmao.
"No you piece of shit, that was my coworker talking, not me!".
16.10.2025 17:28 — 👍 0 🔁 0 💬 1 📌 0
2026 is the year of the Linux desktop!
16.10.2025 17:26 — 👍 0 🔁 0 💬 1 📌 0
Oh wow, awesome to see Houdini on that page! 😍
02.10.2025 18:08 — 👍 1 🔁 0 💬 0 📌 0
Found another one: on the calendar in my parents' kitchen
28.09.2025 17:59 — 👍 2 🔁 0 💬 0 📌 0
Halls of Torment - The Boglands on Steam
Descend into the Boglands—an eerie new stage crawling with drowned spirits, walking trees, and creeping decay. Unlock two new heroes, dozens of quests, new items, abilities, artifacts, and mechanics l...
Incredible, PS5 and Xbox Series X/S version of Halls of Torment are coming on 28th October? DEMOS OUT NOW?! Crazy!
Also, we are updating the game on Steam on the same date, the HoT News can be found here: store.steampowered.com/news/app/221...
09.09.2025 15:03 — 👍 38 🔁 7 💬 4 📌 3
I don't get how people don't realize that a technology that replaces junior and entry level positions in a field destroys that field.
There's no skipping steps. You have to be a junior before you can be a senior, and if you don't have senior people, you don't have a field.
01.09.2025 04:03 — 👍 5175 🔁 2094 💬 63 📌 71
#SIGGRAPH2025 Advances talks slides sharing: "Strand-based hair and fur rendering in Indiana Jones and the Great Circle" by Sergei Kulikov from Machine games is now online advances.realtimerendering.com/s2025/index....
26.08.2025 05:09 — 👍 39 🔁 13 💬 0 📌 0
My secret talent is attempting to cook dinner for one but accidentally making enough to feed a small army 😅
21.08.2025 17:31 — 👍 2 🔁 0 💬 0 📌 0
11.08.2025 21:33 — 👍 2 🔁 0 💬 0 📌 0
I really hate these "point of no return" things forced upon you.
I just wanna go back to an earlier level where the hardest boss were the midterm exams, but instead I have to deal with taxes and bills and stuff
06.08.2025 18:23 — 👍 0 🔁 0 💬 0 📌 0
Congrats, nice level up!
08.07.2025 11:29 — 👍 2 🔁 0 💬 1 📌 0
I'm seeing more and more of these here in Belgium as well and I just get sad and annoyed whenever I see one.
Met one around a blind corner just yesterday and had to full slam on the brakes because it just doesn't fit in a normal European street...
05.07.2025 10:00 — 👍 0 🔁 0 💬 0 📌 0
YouTube video by Sven
Kudzu Engine - Showcase
We've used the #voxel game-engine we build as a team of students to make a little diorama puzzle game :)
This has been an incredibly fun experience, building this from the ground up, working together with designers and artists!
Engine: youtu.be/uvLZn1X_R0Q
Game: buas.itch.io/zentera
02.07.2025 19:02 — 👍 17 🔁 6 💬 1 📌 0
Tweaked CI/CD pipelines for a solid 5 hours today.
cannot recommend. 🫠
30.06.2025 18:03 — 👍 1 🔁 0 💬 0 📌 0
At this point I'm just rooting for Disney tbh
25.06.2025 19:23 — 👍 2 🔁 0 💬 0 📌 0
time to become overly confident in myself and start this on a Friday evening only to abandon it by Saturday morning
02.06.2025 22:32 — 👍 1 🔁 0 💬 1 📌 0
Futurama 0 days since last accident meme, with the caption "0 days since last time zone headache"
yeah I love time zones as a programmer
26.05.2025 15:56 — 👍 2 🔁 0 💬 1 📌 0
D3D12 Resource States Cheat Sheet - Dangling Pointers
D3D12 Resource States rules are complicated, especially around state promotion and decay, but this article is helpful summary.
I wrote a blog article about D3D12 resource states.
It explains the rules around state promotion/decay and how that means a resource can be used on multiple queues at the same time (even if one queue is writing!)
danglingpointers.com/post/d3d12-r...
21.04.2025 16:28 — 👍 50 🔁 10 💬 0 📌 0
Again, this sounds like a very simple problem to solve. But the fact that very smart people have not solved it implies that there's some brick wall of functionality I don't understand.
Imagine a technology so useless you can't even run Doom on it...
06.04.2025 18:23 — 👍 439 🔁 29 💬 7 📌 4
Screenshot from a pull-request on github, with 314 changed files, 10722 additions and 10120 deletions
average monday at work today
14.04.2025 20:10 — 👍 1 🔁 0 💬 0 📌 0
Damn, this trigger warning spoiled the entire game 😄
06.04.2025 12:28 — 👍 1 🔁 0 💬 1 📌 0
Senior engine programmer at Laminar Research working on X-Plane. I’m the loser of devices.
3D/Concept artist
pfp from Tsutomu Nihei's "BLAME!"
https://www.instagram.com/stanvofficial/
Unified tooling for JavaScript
Svelte Core Team @ Vercel
Software engineer currently focused on Houdini, the disappearing GraphQL client • he/him
CS & Math graduate. I'm creating GodSVG, a structured SVG editor that might appeal to programmers: https://godsvg.com
Indie Studio working on STAR BIRDS 👉 https://star-birds.com/
made Dorfromantik 👉 toukana.com/dorfromantik/
📧 contact(at)toukana(döt)com
Newsletter: toukana.com/starbirds#sb-newsletter
Discord: https://discord.gg/toukana
The NoSleep Podcast is an anthology of original short stories featuring immersive music and sound design.
Composer- Slay the Princess / Scarlet Hollow / The NoSleep Podcast
BrandonBooneMusic.com
video games.
Associate Design Director at CD PROJEKT RED on Project Sirius. Prev: Housemarque (Returnal), Arkane Austin (Redfall), etc.. Personal account.
https://trentpolack.com
games and tech, mainly
poetry and fiction, mostly
https://readymag.website/u1817928311/5297315/
https://thisweekinvideogames.com/
Dumb But Good 🤠
Editor on the SkillUp YouTube channel, former Video Producer at GameSpot. Known as SUPER DONK on YouTube.
✨ Comms Director @ Innersloth/Outersloth/Among Us
✨ Wholesome Games organizer
✨ Forbes 30u30, Adweek's Creative 100
✨ Get my book Mastering Community Management: https://www.victoriatran.com/book
✨ My newsletter: https://www.victoriatran.com/newsletter
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Chain swapping GPU hang detective @ Qualcomm | Ex-Unity (opinions mine)
(He/Him)
Graphics Software Engineer at Arm
All views my own.
https://mastodon.gamedev.place/@avokado
Game dev passionate about graphics and engine programming.
Currently working on a GI renderer.
Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team.
Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)