Yeah, it can be super tough! Especially in a random tavern where the party just wander off and talk to randoms.
17.02.2026 04:45 β π 0 π 0 π¬ 0 π 0@gnawgaming.com.bsky.social
Professional DM | #DnD writer | Father of 2 chaotic good players | I build 5e adventures, homebrew worlds and bad ideas that become one shots. #PBP & online sessions. Coming soon: stream chaos & cursed Kickstarter content. www.gnawgaming.com
Yeah, it can be super tough! Especially in a random tavern where the party just wander off and talk to randoms.
17.02.2026 04:45 β π 0 π 0 π¬ 0 π 0What makes you stick with a long-running game: plot, characters, or people? #DnD
16.02.2026 22:28 β π 2 π 1 π¬ 2 π 0PbP prep today means planning arcs, not scenes. #PbPDnD
16.02.2026 16:27 β π 0 π 0 π¬ 0 π 0Play by Post shines at emotional fallout. Choices land harder when there's time to sit with them. #PlayByPost
16.02.2026 09:15 β π 0 π 0 π¬ 0 π 0Do you run published adventures as-written, adapted, or completely reworked? #DnD
15.02.2026 22:34 β π 1 π 0 π¬ 0 π 0Thinking about supporting different play styles without feeling vague. #TTRPGDesign
15.02.2026 10:01 β π 1 π 0 π¬ 0 π 0Publishing opinion: adventures should assume the DM will change things. Flexibility is a feature. #DnDWriter
14.02.2026 23:28 β π 0 π 0 π¬ 0 π 0What's one piece of lore your players uncovered by accident and became obsessed with? #DnD
14.02.2026 16:37 β π 1 π 0 π¬ 0 π 0Editing player-facing text today. If it doesn't invite curiosity, it needs rewriting. #DnD
14.02.2026 09:04 β π 2 π 0 π¬ 0 π 0DM thought: exposition isn't immersion. Discovery sticks longer than lore dumps. #DnD #DMLife
13.02.2026 21:06 β π 0 π 0 π¬ 0 π 0Looking back on your favourite campaign, what moment defined it for you? #DnD
13.02.2026 16:27 β π 2 π 1 π¬ 0 π 0Wrapping up a solid week of writing and revision. Slow progress still counts. #IndieRPG
13.02.2026 09:56 β π 0 π 0 π¬ 0 π 0Good campaigns aren't about winning. They're about decisions you'll still argue about years later. #DnD
12.02.2026 23:14 β π 0 π 0 π¬ 0 π 0What kind of story keeps you engaged long-term: intrigue, mystery, survival, or drama? #DnD
11.02.2026 23:43 β π 1 π 0 π¬ 0 π 0PbP design means thinking in arcs, not sessions. Momentum comes from consistency. #PbPDnD
11.02.2026 16:37 β π 2 π 0 π¬ 0 π 0Light PbP plug: I have many Play by Post campaigns with a strong narrative focus. #DnD #PlayByPost
11.02.2026 10:04 β π 1 π 0 π¬ 0 π 0DMs: what part of running games takes the most mental energy for you? #DnD
10.02.2026 09:52 β π 1 π 0 π¬ 1 π 0Thinking about the emotional labour DMs quietly do: pacing, tone, spotlight. #GMlife
09.02.2026 22:28 β π 0 π 0 π¬ 0 π 0Tabletop RPGs are collaborative trust exercises. Everyone agrees to take the story seriously β even when it gets weird. #TTRPG
09.02.2026 16:27 β π 1 π 0 π¬ 0 π 0What's the most memorable NPC argument your party ever witnessed? #DnD
09.02.2026 09:15 β π 1 π 0 π¬ 0 π 0NPC design today focused on conflicting motivations instead of secrets. #DnD #Worldbuilding
08.02.2026 22:34 β π 0 π 0 π¬ 0 π 0DM tip: let NPCs disagree. A divided world feels more real than a united one. #DMTips #DnD
08.02.2026 10:01 β π 2 π 0 π¬ 0 π 0When you buy a published adventure, what do you look for first? Maps, story, encounters, or layout? #DnD
07.02.2026 23:28 β π 2 π 0 π¬ 0 π 0Working through layout today. Clear structure beats clever prose once dice hit the table. #TTRPGDesign
07.02.2026 16:37 β π 0 π 0 π¬ 0 π 0Publishing thought: adventures should be written to be used, not admired. #DnDWriter #IndieRPG
07.02.2026 09:04 β π 0 π 0 π¬ 0 π 0If you've played PbP before, what made it work for you? If not, what puts you off? #DnD
06.02.2026 21:06 β π 0 π 0 π¬ 0 π 0PbP gives characters room to explain why they act, not just what they do. #PbPDnD #TTRPG
06.02.2026 16:27 β π 1 π 0 π¬ 0 π 0Play by Post reminder: slower games don't mean lower stakes. They just give consequences time to breathe. #PlayByPost #DnD
06.02.2026 09:56 β π 1 π 0 π¬ 0 π 0What creates more tension at your table: time pressure, limited resources, or moral consequences? #DnD #TTRPGTalk
05.02.2026 23:14 β π 2 π 0 π¬ 0 π 0Editing published material today. The hardest part isn't writing encounters β it's trusting the DM to fill the gaps. #DnD #IndieRPG
04.02.2026 23:43 β π 1 π 0 π¬ 0 π 0