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Garry

@gnawgaming.com.bsky.social

Professional DM | #DnD writer | Father of 2 chaotic good players | I build 5e adventures, homebrew worlds and bad ideas that become one shots. #PBP & online sessions. Coming soon: stream chaos & cursed Kickstarter content. www.gnawgaming.com

83 Followers  |  455 Following  |  113 Posts  |  Joined: 03.05.2025  |  1.6866

Latest posts by gnawgaming.com on Bluesky

Yeah, it can be super tough! Especially in a random tavern where the party just wander off and talk to randoms.

17.02.2026 04:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What makes you stick with a long-running game: plot, characters, or people? #DnD

16.02.2026 22:28 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

PbP prep today means planning arcs, not scenes. #PbPDnD

16.02.2026 16:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Play by Post shines at emotional fallout. Choices land harder when there's time to sit with them. #PlayByPost

16.02.2026 09:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Do you run published adventures as-written, adapted, or completely reworked? #DnD

15.02.2026 22:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thinking about supporting different play styles without feeling vague. #TTRPGDesign

15.02.2026 10:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Publishing opinion: adventures should assume the DM will change things. Flexibility is a feature. #DnDWriter

14.02.2026 23:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What's one piece of lore your players uncovered by accident and became obsessed with? #DnD

14.02.2026 16:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Editing player-facing text today. If it doesn't invite curiosity, it needs rewriting. #DnD

14.02.2026 09:04 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

DM thought: exposition isn't immersion. Discovery sticks longer than lore dumps. #DnD #DMLife

13.02.2026 21:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Looking back on your favourite campaign, what moment defined it for you? #DnD

13.02.2026 16:27 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Wrapping up a solid week of writing and revision. Slow progress still counts. #IndieRPG

13.02.2026 09:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Good campaigns aren't about winning. They're about decisions you'll still argue about years later. #DnD

12.02.2026 23:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What kind of story keeps you engaged long-term: intrigue, mystery, survival, or drama? #DnD

11.02.2026 23:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

PbP design means thinking in arcs, not sessions. Momentum comes from consistency. #PbPDnD

11.02.2026 16:37 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Light PbP plug: I have many Play by Post campaigns with a strong narrative focus. #DnD #PlayByPost

11.02.2026 10:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

DMs: what part of running games takes the most mental energy for you? #DnD

10.02.2026 09:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thinking about the emotional labour DMs quietly do: pacing, tone, spotlight. #GMlife

09.02.2026 22:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Tabletop RPGs are collaborative trust exercises. Everyone agrees to take the story seriously β€” even when it gets weird. #TTRPG

09.02.2026 16:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What's the most memorable NPC argument your party ever witnessed? #DnD

09.02.2026 09:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

NPC design today focused on conflicting motivations instead of secrets. #DnD #Worldbuilding

08.02.2026 22:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

DM tip: let NPCs disagree. A divided world feels more real than a united one. #DMTips #DnD

08.02.2026 10:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

When you buy a published adventure, what do you look for first? Maps, story, encounters, or layout? #DnD

07.02.2026 23:28 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Working through layout today. Clear structure beats clever prose once dice hit the table. #TTRPGDesign

07.02.2026 16:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Publishing thought: adventures should be written to be used, not admired. #DnDWriter #IndieRPG

07.02.2026 09:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If you've played PbP before, what made it work for you? If not, what puts you off? #DnD

06.02.2026 21:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

PbP gives characters room to explain why they act, not just what they do. #PbPDnD #TTRPG

06.02.2026 16:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Play by Post reminder: slower games don't mean lower stakes. They just give consequences time to breathe. #PlayByPost #DnD

06.02.2026 09:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What creates more tension at your table: time pressure, limited resources, or moral consequences? #DnD #TTRPGTalk

05.02.2026 23:14 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Editing published material today. The hardest part isn't writing encounters β€” it's trusting the DM to fill the gaps. #DnD #IndieRPG

04.02.2026 23:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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