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Luke

@lucasdamianjohnson.bsky.social

Creative Technologist | Passionate about the future of web 3D. Creator of Divine Star Software. @divinestarsoftware.bsky.social Github: https://github.com/lucasdamianjohnson Portfolio: https://portfolio.lucasdamianjohnson.dev/

27 Followers  |  17 Following  |  11 Posts  |  Joined: 12.12.2024  |  1.5011

Latest posts by lucasdamianjohnson.bsky.social on Bluesky

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My uncle Phill passed out at dnd is such a vibe.
#dnd

04.03.2025 11:58 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Been a few years since I started this project pretty crazy where it is at now. Feels like getting here was impossible at the start. And this is just the beginning.
#gamedev #indiegame #web #voxel #javascript

03.03.2025 19:30 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added particles, clouds, and an improved skybox. The Divine Craft example is coming along pretty good. The particles and skybox are an official part of the engine now too. @babylonjs.bsky.social solid particle system is pretty awesome use case for particles.
#gamedev #indiegame #web #voxel

28.02.2025 18:33 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Changed how DVE calculates AO in the shader. Was able to pass 4 AO values for a quad and interpolate between them in the shader for a better look without having to flip faces.
#gamedev #indiegame #web #voxel

11.02.2025 12:37 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Testing out a new logic system I added to DVE as well as the new voxel model system in Divine Craft. Was able to add some type of primitive red stone logic. This is still just JavaScript which is crazy.
#gamedev #indiegame #web #voxel

10.02.2025 01:31 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Yes this is just an early dev test. Physics is a custom engine so not perfect. Also just have the player moving fast and jumping far to get around the world and load parts of it faster. Far far from a polished product or real game.

28.01.2025 00:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've been working on a MC clone called Divine Craft with my voxel engine to test its limits. This is how far I am now. Infinite world generation that saves directly into IndexDB. This is pretty crazy considering this is just JavaScript.
#gamedev #indiegame #web #voxel

27.01.2025 23:54 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

This was a bit of fun to work on but I am very happy with the results. I have spent a bit of time trying to make light updates faster and finally found a good solution. 2025 will be a fun year for Divine Voxel Engine.

03.01.2025 21:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just an infinite forest demo that I am working on for my portfolio site made with three.js. Not perfect but getting there.
portfolio.lucasdamianjohnson.dev/portfolio/it...
#threejs #gamdev #inidegame #web3d #webdev

14.12.2024 14:13 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I have a lot of pictures of my work on games and my voxel engine over the last three years but this still one my favorite. This is a screenshot of a project I was working on called Dream Space Infinite.
#voxel #voxelart #gamedev #indiegame #web

13.12.2024 12:31 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Having fun building a CSS 3D scene editor for my current gig. The website needs a few advanced carousals. You can save and load the scenes which is super helpful.
#web #webdeisgn #webdev #css #3d

12.12.2024 23:56 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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