This game is amazing, good job!
I love the little touches like the juicy animation of appearing cards <3
@wiktorkazirod.bsky.social
Game Designer @ Orbital Knight Trophy Hunter @ https://psnprofiles.com/monkeyDwiktor Hobbyst @ Raspberry Seed Games
This game is amazing, good job!
I love the little touches like the juicy animation of appearing cards <3
We're working on our FIRST co-op horror game EVER!
Level 11.11 is first-person shooter co-op horror,where you and your team embark on a dangerous journey into the ever-changing Flooded City dimension.
Sounds good?
Here's our new steam page- you know,what to do!
👉 bit.ly/4mSiYX1
#gamedev #indiedev
www.amazon.pl/Godot-Game-D... also this book made me realize im ready to try on making a complete project on my own
12.07.2025 18:21 — 👍 0 🔁 0 💬 0 📌 0youtu.be/nAh_Kx5Zh5Q?... thats the best ive found when it comes to teaching the overall code structure, most common patterns and basically what to do after you have familiarized yourself with basic coding
12.07.2025 18:19 — 👍 0 🔁 0 💬 0 📌 0How cool is that? 💥
Wishilst Castle Crumble now :)
store.steampowered.com/app/3562340/...
#wishlistwednesday #indiedev #steam #gamedev #indiegames
I made a #Godot plugin that turns boolean Arrays into a grid of checkboxes in the inspector. It works for both GDScript and C# created Godot Arrays.
Thanks to @wiktorkazirod.bsky.social for sharing his code and allowing me to rewrite it for a more general audience!
optimist: the glass is half full
pessimist: the glass is half empty
level designer: the glass is yellow
You could try setting up AnimatedTexture instead of a static one for the shader, then within the Animation Player, manipulate the frame param of the shader. It should work very similarly to how you animate a Sprite2D using Animation Player. I'm not sure about Animation Trees though...
26.11.2024 13:04 — 👍 1 🔁 0 💬 1 📌 0Although I understand that this approach cuts off all of the other benefits of Sprite3D node 🙃
I guess that if what you need is basic animated sprite, you could adjust the shader to support that.
You can achieve that using MeshInstance3D with a QuadMesh.
Apply a Shader Material to the Quad Mesh, and write a simple shader which applies a texture to the Quad Mesh. I'm not sure if that will work with your project, but here's a simple demo I've set up - hope that helps 🤞
#godot
Oh my mistake with the link, Chris Bradfield did an updated book for Godot 4, just Google for it. For some reason my Google only finds an ebook to buy on a polish store, but i have a physical copy of the book and its great!
23.11.2024 08:18 — 👍 1 🔁 0 💬 0 📌 0Also these 2 websites bsky.app/profile/wikt...
22.11.2024 23:48 — 👍 1 🔁 0 💬 0 📌 0You can't go wrong with www.amazon.com/Godot-Engine...
22.11.2024 23:47 — 👍 1 🔁 0 💬 1 📌 0Are you looking for a relaxing mobile puzzle game? 🎮
Try Spire Blast!🐉✨
Collapse the colorful towers and command your ever-hungry dragon companions on a challenging quest!
🌟Play with your dragons today: apple.co/-SpireBlast
#SpireBlast #MobileGame #iOS #AppleArcade #dragons #relaxing #puzzle
It's not, but I can share the source files - DM me if you're interested.
22.11.2024 15:47 — 👍 0 🔁 0 💬 1 📌 0bsky.app/profile/wikt... ;)
22.11.2024 14:20 — 👍 1 🔁 0 💬 0 📌 0The next step will be to make it a list of dictionaries from which the level will pick a random layout, wish me luck 🤞
22.11.2024 14:19 — 👍 0 🔁 0 💬 0 📌 0Thanks to a huuuge help from my friend Dawid G, I've actually managed to implement a plugin which changes the way the dictionary property behaves in the inspector allowing me to layout levels in a quick and easy way🎉
Check out the attached video!
#godot #indiedev #gamedesign
I've just checked and the layout feature in godot doesn't actually do the same thing as it's counterpart in Unity. Unity saves the whole setup (position on the screen(s), resolution of the windows and opened docks as well as their ratios) - godot only saves docks and their ratios 😅
20.11.2024 09:35 — 👍 0 🔁 0 💬 1 📌 0That looks dope as fuck!
19.11.2024 15:37 — 👍 1 🔁 0 💬 1 📌 0Gdyby ktoś szukał Steam Decka to mój za chwilę ląduje na OLX. OLED 1TB ze zniżką dla bluskajowców - 2400
19.11.2024 10:07 — 👍 11 🔁 5 💬 5 📌 0Yeah... Can you play these dlc's or a big gaas update without a copy of the base game tho? 😎
19.11.2024 09:51 — 👍 0 🔁 0 💬 0 📌 0I think so, yes. Keep in mind that what makes the overall experience are not just controls. On mobile you have to look for compromises. Try to find a set of actions available for the player, types of level design and camera scripts that would deliver the game's premise in the simplest way possible.
18.11.2024 22:27 — 👍 1 🔁 0 💬 0 📌 0for what you want to achieve. But we would have to take a deeper look on what kind of experience you're trying to achieve so that it becomes clear what to keep/ change/ remove. I'd certainly look for a solution where swiping left/ right is always the same action but adjusts accordingly to situation.
18.11.2024 22:22 — 👍 1 🔁 0 💬 0 📌 0Sure, why not, ping me when you've got something playable, i'll try to report some valuable feedback 😀
As for you problem... I don't think I will be able to help more via posts here as we have a pretty high level conversation. Surely there is a solution for intuitive and fun controls...
Oh I see, that's an interesting concept 🤔
In that case I'd recommend checking out Mario Kart Tour for a reference and study how they did the steering controls. It seems they focused mostly on perfecting the drift controls with a touch input and then reinforced the experience with adapted race tracks
Maybe the issue you have isn't about controls at all but rather with how do you handle the drift mechanic?
18.11.2024 21:54 — 👍 0 🔁 0 💬 1 📌 0Can you describe how did you set up the controls for a keyboard/ gamepad? As i reach into my pocket with memories of racing games which have slightly different controls for standard drive and drift I can't think of any which wouldn't do the change "in the background" - same controls, diff behavior
18.11.2024 21:52 — 👍 0 🔁 0 💬 1 📌 0An opposite approach would be to use simultaneous movement with an auto aim - thus removing the need for strafe at all. Trigger Heroes from Lucky Kat Studios does something similar.
18.11.2024 21:40 — 👍 0 🔁 0 💬 1 📌 0But as I said before, it will be hard to come up with a viable solution to your problem with so little information 😅
18.11.2024 21:37 — 👍 0 🔁 0 💬 1 📌 0