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Liz England

@lizardengland.bsky.social

Design Director at System Era. I post a lot of brunch photos. she/her.

5,851 Followers  |  490 Following  |  2,101 Posts  |  Joined: 27.04.2023  |  2.8658

Latest posts by lizardengland.bsky.social on Bluesky

Painting: Garden of Earthly Delights by Hieronymus Bosch

Painting: Garden of Earthly Delights by Hieronymus Bosch

so like Dwarf Fortress but this…?

29.11.2025 03:15 β€” πŸ‘ 25    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

And to be fair, I haven’t read it in ages, and actually read far more of The Decameron, which, if I recall correctly, has much less subtlety in its satire / comedy

29.11.2025 03:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah, there’s quite a number of β€œmedieval” sims and many of them lean away from religion and toward a seriousness that I might associate with, say Westerns. There’s not a lot that leans into the absurd, Four Last Things / Death of the Reprobate does but as an adventure game not a sim

29.11.2025 03:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I was more thinking satire, vice/virtue, and little things forging saints relics or selling of indulgences

29.11.2025 02:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This all started as β€œhow would I adapt beowulf to games”

29.11.2025 02:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Tonight’s intrusive thought is, β€œWhat if Canterbury Tales but as a colony sim?”

29.11.2025 02:28 β€” πŸ‘ 69    πŸ” 4    πŸ’¬ 6    πŸ“Œ 0

(absolutely not)

28.11.2025 00:36 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

(happy thanksgiving)

28.11.2025 00:35 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I dread this day every year because I know you are going to post a photo of that green marshmallow alien goop.

28.11.2025 00:34 β€” πŸ‘ 19    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

this is the most unhinged fix and I am here for it

27.11.2025 23:51 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I appreciate every single one of you that took the time today to tell me how they fixed the Arc Raider's door glitch by setting the players on fire.

27.11.2025 23:50 β€” πŸ‘ 37    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

oh no I have no food in the house except for all the ingredients needed to make fresh Belgian waffles topped with fresh strawberries, bananas, and whipped cream, what ever will I do

27.11.2025 15:40 β€” πŸ‘ 51    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

stuff you always want to hear as the playtest starts, "I really hope my latest changes are not in this build."

25.11.2025 21:42 β€” πŸ‘ 35    πŸ” 1    πŸ’¬ 0    πŸ“Œ 2

yes you can and it is multiplayer!

23.11.2025 19:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

also conveniently I adore jigsaw puzzles and have played so, so many digital forms and have strong opinions about what they do right/wrong (mostly wrong)

one day (it's my new years resolution) I will start blogging again and actually commit this incredibly niche design analysis to writing

23.11.2025 19:04 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I picked this game up as part of judging IGF ~4 years ago and while it didn't get any recognition (it's an odd fit for IGF) it was one of my favs for its UX design

23.11.2025 19:02 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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was trying to explain what makes Jigsaw Puzzle Dreams so good to a friend and I feel like saying "full physics jigsaw pieces" always undersells it

you can even move the pieces to anywhere else in the house and complete the puzzle on the floor or in the kitchen sink if you wanted

23.11.2025 18:58 β€” πŸ‘ 51    πŸ” 11    πŸ’¬ 7    πŸ“Œ 0

This is good, the one added thing I believe is that we underestimate how easily we overwrite our own memories, and especially under pressures that make us psychologically uncomfortable. So sometimes this β€œgaslighting” is from someone who rewired their own memories and you can’t argue them out of it.

23.11.2025 15:11 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Gave penguins timing-sensitive motor planning capabilities. In other words, they can try to move a body part to a specific place *at a specific time*. This is vital for NPCs with a sense of rhythm or good reflexes!

#GodotEngine #gamedev #indiedev #screenshotsaturday

22.11.2025 05:24 β€” πŸ‘ 221    πŸ” 25    πŸ’¬ 9    πŸ“Œ 2

Cheap grocery delivery when you live in a city is both fantastic (keeps me from takeout) and terrible (ice cream is on sale).

22.11.2025 16:35 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
New Save Collective plans to continue holding future events and organizing gamers. The fight for these communities online is far from over. β€œGaming wasn't kind of a random genre that we chose,” says Siggelkow. β€œWe've been tracking anti-immigrant myths and disinformation digitally for years. We really grounded this campaign in a lot of data and research. This really is a space that is critical for immigration narrative.”

New Save Collective plans to continue holding future events and organizing gamers. The fight for these communities online is far from over. β€œGaming wasn't kind of a random genre that we chose,” says Siggelkow. β€œWe've been tracking anti-immigrant myths and disinformation digitally for years. We really grounded this campaign in a lot of data and research. This really is a space that is critical for immigration narrative.”

I spoke with people role-playing ICE raids in video games to help educate people on their rights and what to do in real-life situations. Tonight, they're holding an event in Fortnite www.wired.com/story/activi...

21.11.2025 22:16 β€” πŸ‘ 1112    πŸ” 366    πŸ’¬ 11    πŸ“Œ 20

door problems are always a trap that so many people can't resist: if you propose a solution from the outside, you have failed the test

21.11.2025 21:56 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

For one guy, I kept β€˜accidentally’ doing it wrong until he got frustrated and decided to quit, at which point I said β€œWait I have another idea!” and just… swiped the keycard I’d been carrying for it.

The doors are excellent and give me great joy.

21.11.2025 15:28 β€” πŸ‘ 39    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I have to admit: like three different solo players have asked me to help them with the door glitch and I agree every time because it gives me, personally, great joy. I do pretend not to know about it and make them explain it to me in great detail each time though.

21.11.2025 15:23 β€” πŸ‘ 26    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

So I don’t speak on things I just don’t know much about, and not many companies/projects publish climate impact reports.

21.11.2025 15:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I can only speak for myself and say that while there’s an easy line against large corporate LLMs that rely on massive data centers, I am unsure what the cost of small language models or very targeted LLMs or if it’s any different than other processes we also take for granted (cloud, ML, etc).

21.11.2025 15:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

one time at work someone recommended it while I was in the room and I said "that article is sooooo good the writer must be sooooo smart I wonder where they work now" because I cannot help myself

21.11.2025 04:37 β€” πŸ‘ 143    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

So in Arc Raiders there is a door glitch. You don't need to know what it is, just that the gamers are brainstorming all the "easy" ways to "fix" the doors and it's simultaneously hilarious and horrifying. My two favorite solutions are "add a kill volume" and "put a second door behind the door".

21.11.2025 04:26 β€” πŸ‘ 342    πŸ” 36    πŸ’¬ 25    πŸ“Œ 5

Perhaps it's because the value I found in is less related to Arc Raiders specifically, and far more related to broader ways to evaluate generative AI. It is a useful game to jump off of to unpack sticky issues related to voice acting specifically because it's not in the obvious misuse bucket.

20.11.2025 05:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Like I said to someone else in this thread, there's very little space for nuanced public discussion because it provides cover for bad actors who use the technology to profit/exploit, but I really didn't find this article to be among those misinformed polarizing pieces.

20.11.2025 05:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

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