Draft Goblin Market page / handout from the Treasure Overhaul. Special deal, toady only.
29.01.2026 23:36 β π 41 π 2 π¬ 0 π 0@skerples.bsky.social
Draft Goblin Market page / handout from the Treasure Overhaul. Special deal, toady only.
29.01.2026 23:36 β π 41 π 2 π¬ 0 π 0Jinns, magic, shipwrecks, thrills, adventure, and 1000 elephants!
coinsandscrolls.blogspot.com/2026/01/book...
π
I like to include little mistakes like that as copy protection (is what I tell myself). π
Druidic magic items are a bit tricky, conceptually, but I think this is a pretty solid list.
24.01.2026 01:00 β π 36 π 2 π¬ 2 π 0The Summons chapter of the Treasure Overhaul is available for free on my Patreon: www.patreon.com/posts/monste... 100 of the weirdest entities in the OSR, ready to help your players solve problems in unconventional ways (or trade one problem for an exciting new problem).
11.01.2026 23:06 β π 14 π 0 π¬ 1 π 0One day!
21.12.2025 02:31 β π 2 π 0 π¬ 0 π 0The Automata chapter of the Treasure Overhaul is now available on Patreon. 3 compact pages of steampunk / cogfop / weird west / inadvisably advanced technology goodness.
www.patreon.com/posts/146326...
Was it this?
web.archive.org/web/20191027...
More math! More charts! More "it depends, but..." procedures.
coinsandscrolls.blogspot.com/2025/12/osr-...
Want a compact 3-page dungeon generator? Get it on Patreon:
www.patreon.com/posts/144804...
Empty rooms, traps, special rooms, room treasure, and plenty of helpful tips, all in a highly compressed utility-focused format.
Ooh, and it has a technical name: en.wikipedia.org/wiki/Canitie...
28.11.2025 03:31 β π 1 π 0 π¬ 1 π 0Off the top of my head, I can push that back to 1835:
en.wikipedia.org/wiki/Viy_(st...
Cover shot of The Monster Overhaul, A Practical Bestiary by Skerples
Interior shot of The Monster Overhaul depicting a maniacal magic-slinging eye tyrant above the chapter heading: βA Wizard Did It!β
At last, I have acquired another legendary tome for my library. π
The Monster Overhaul, A Practical Bestiary by @skerples.bsky.social is what all manner of monster manuals wish to be when they grow up. πΉ
#bestiary #monstermanual #ttrpg #ttrpgs
Spent the last month mapping the blogosphere by its links. The graph is finally ready
Communities clump into a big hex and the whole thing looks like a star map
What are blogs anyway but stars in the sky?
elmc.at/mapping-the-...
To check out the graph directly follow this link:
graph.elmc.at
πCHAPTER SERFπ
I finished it! A Warhammer 40K adventure & TTRPG where you *don't* play Space Marines. Instead you play those little hooded freaks loitering in the background while Space Marines hog the limelight.
PDF here: drive.google.com/file/d/1V4Mt...
1/
I played a board game and I'm mad about it.
coinsandscrolls.blogspot.com/2025/11/revi...
I played a board game and I'm mad about it.
coinsandscrolls.blogspot.com/2025/11/revi...
It's been long enough since I read it, and in a probably out-of-date translation, that I have no definite thoughts. A comment pointed out that it's a plausible influence, but that it a) has minimal influence on Oriental Adventures b) gets a writeup in Dragon 54 by Joseph Ravitts.
16.11.2025 20:39 β π 2 π 0 π¬ 1 π 0I reviewed every adventure in the book back in 2020
coinsandscrolls.blogspot.com/2020/01/osr-...
They're well worth using. And $9! An absolute steal.
Theoretically, the PCs could enter room A, grab the lucky high-roll treasure, leave, level up, return, enter room B, grab the second high-value treasure, etc. But this would require the PCs not to push their luck, the GM to be lenient, and no restocking.
15.11.2025 06:22 β π 1 π 0 π¬ 0 π 0True, but too much treasure is less of a problem than too little treasure, thanks to the XP cap. "A character should never be given enough XP in a single adventure to advance more than one level of experience." Since mundane gear is cheap, it only really affects hirelings and side projects.
15.11.2025 06:17 β π 1 π 0 π¬ 1 π 0It seems that both B/X and M&TA are using a capped system for jewellery values, instead of AD&D's upgrading/runaway system. AD&D and M&TA are segregated (one type of treasure/coin per result), B/X is additive (base of silver + chance of gold + chance of magic items).
14.11.2025 22:29 β π 2 π 0 π¬ 0 π 0Resembles, but isn't the same. I think M&T is using its own methodology. Here's Level 5. Many more magic items than in either AD&D or B/X, and some of the entries are doubled up.
14.11.2025 22:25 β π 1 π 0 π¬ 1 π 0@icastlight.bsky.social OK, here's the Level 1 table in the same format. It's not pre-rolled AD&D results (the values are off) and it's heavily coin-weighted.
14.11.2025 22:00 β π 0 π 0 π¬ 1 π 0It is tricky to balance with the "low chance / high value" option in the mix. Sure, X rooms at Y average value is easy enough... but if 5% of rooms are somewhere between 20x and 50x the average value... And if the PCs miss that one room...
14.11.2025 21:20 β π 1 π 0 π¬ 1 π 0Getting lots of use out ofthis post
icastlight.blogspot.com/2025/02/how-... by @icastlight.bsky.social and Lungfungus' tables.
More charts! I'm looking into various "room treasure" tables. Once again, the average value is misleading. Gems + jewellery dominate if present.
14.11.2025 21:00 β π 15 π 0 π¬ 2 π 0What can you infer about OD&D if you ignore its actual influences?
coinsandscrolls.blogspot.com/2025/11/osr-...
coinsandscrolls.blogspot.com/2025/11/osr-...
OD&D by the book. Peril, plans, a fortuitous Hydra, and some very luck rolls.
coinsandscrolls.blogspot.com/2025/11/osr-...
OD&D by the book. Peril, plans, a fortuitous Hydra, and some very luck rolls.