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@jezzaskis.bsky.social

169 Followers  |  1,008 Following  |  5 Posts  |  Joined: 09.11.2024  |  1.8604

Latest posts by jezzaskis.bsky.social on Bluesky

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Tired: level designers flying around their level
Wired: playing with the snow amount slider

25.09.2025 20:47 โ€” ๐Ÿ‘ 39    ๐Ÿ” 4    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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๐Ÿ‘€ Unity 6.3 Shader Graph preview!

Join our livestream Sept 10 (12pm ET) to see:
๐ŸŽจ Stylized lighting
๐ŸŒ Terrain tiling tricks

๐Ÿ“… Sept 10 @ 12pm ET / 9am PT / 5pm GMT
๐Ÿ“บ on.unity.com/shadergraph

#LiveWithUnity #shadergraph #Unity6

09.09.2025 22:00 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Creating pathways is easier than you think. ๐Ÿ› ๏ธ

Join our FREE pro training session and learn how to master Splines in Unity.
๐Ÿ“… Sept 18 | โฐ 12pm ET / 9am PT / 5pm GMT
โ–ถ๏ธ on.unity.com/splines

#LiveWithUnity #gamedev #Unity6

17.09.2025 18:45 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŽฎ How do you make a game feel like anime?

Daniel Zou from Pahdo Labs shares how @starlightrevolver.bsky.social built its bold look, survived a pivot, and became a co-op roguelite action series.

โ–ถ๏ธ on.unity.com/StarlightRev...

#StarlightRevolver #IndieDev #MadeWithUnity #AnimeGame

25.09.2025 19:29 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A ball of cursed coins, or what I'd like my salary to be at my next job. Made in #SubstaceDesigner

25.09.2025 22:01 โ€” ๐Ÿ‘ 38    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
the embodied spirit of pumpkin spice

the embodied spirit of pumpkin spice

martin the warrior

martin the warrior

garlic from the graphic novel by Bree Paulsen

garlic from the graphic novel by Bree Paulsen

A little witch boy

A little witch boy

I need to make more art with autumnal vibes

26.09.2025 01:24 โ€” ๐Ÿ‘ 1497    ๐Ÿ” 277    ๐Ÿ’ฌ 15    ๐Ÿ“Œ 1
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made all the materials/atlas/trim sheets in substance btw>^<โœจ #gameart #substancedesigner #enviromentart #adobe #art #materialdesign hehehe<3

22.09.2025 04:03 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finishing up my level editor system for Pingbert's Snow Ride!

Arcade Mode will remain procedural, while this Level Editor will allow me (and hopefully in the future other users) to make handcrafted levels easily!

---
#indiegamedev #godotengine

23.09.2025 01:54 โ€” ๐Ÿ‘ 40    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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The #procgen normal texture is controlled by 3 parameters : detail, sharpness and "lush". It is based on a fBm fractal worley noise. It is meant for ground texture. The "real" colors will come later (and that will be fun to explain how). #Godot #glsl #IndieGameDev #gamedev #solodev

21.09.2025 21:08 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Our feature artist/tutorial today is this ref sheet on the ANGLE of the FINGERS from each side of a FIST by the talented @kato_anatomy! Itโ€™s SUBTLE, but details like this help to give your gestures so much more BELIEVABILITY! #anime #manga #snatomy #illustration #drawing #COMICS

21.09.2025 10:14 โ€” ๐Ÿ‘ 702    ๐Ÿ” 117    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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Reference is so important for #gameart! It helps ground the viewer/player and connect them to the world they are entering. Professionals gather reference as a starting point all the time. If you are a student take the same approach!

by Kirill Senzu www.artstation.com/artwork/XgABvw

18.09.2025 14:04 โ€” ๐Ÿ‘ 28    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hey everyone happy #PortfolioDay!
Iโ€™m Lili and Iโ€™m a recent graduate from the Netherlands! My main focus are 3D props & environments in a stylized/handpainted artstyle. Iโ€™m looking for full-time opportunities!
lilibruijn_7@hotmail.com
artstation.com/lilibruijn
#lookingforwork #3Dart #gameart

08.07.2025 09:10 โ€” ๐Ÿ‘ 105    ๐Ÿ” 55    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Happy to share my new post! ๐Ÿ‘€
Full post: artstation.com/artwork/bg482G

#zbrush #UnrealEngine #UnrealEngine5

18.09.2025 07:49 โ€” ๐Ÿ‘ 50    ๐Ÿ” 15    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Getting some fun results while trying to nail down the MPM solver properties of bread haha #Houdini #MPM #VFX

18.09.2025 10:06 โ€” ๐Ÿ‘ 20    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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Game has a hook now ๐Ÿ™ƒ

#gamedev #indiegamedev #unity3d

18.09.2025 16:33 โ€” ๐Ÿ‘ 44    ๐Ÿ” 6    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Often games involve a lot of what @jerf.xyz calls "walking around"

Think about the UX of your walking around!

What does the game do to make getting from place to place fun e.g. swinging, sliding, jumping, sprinting, flying, riding, impactful animations, etc

18.09.2025 20:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Pie menu tool selection

Still need to add sounds and some polish

#godotengine #gamedev #wildcosmos

18.09.2025 21:07 โ€” ๐Ÿ‘ 143    ๐Ÿ” 12    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
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Alright, got my decals to look much nicer now and even managed to add a fresnel effect to the terrain. But I couldn't figure out how to make the fresnel configurable yet so I'm stuck with this over the top blue-ish glow for now...

#IndieGameDev #unity3d #indiegames

18.09.2025 21:06 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I wrote a brief document about the tool, which you can find here:
github.com/proceduralit...

Download links on Fab & GitHub:
github.com/proceduralit...
www.fab.com/listings/777...

I hope itโ€™s useful for anyone exploring procedural workflows in Unreal Engine!

#UE5 #PCG #TechArt #Gamedev

09.09.2025 12:33 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I once joked that in game dev it's easier to make a giant dragon spread out its wings and fly off than it is to crumple a piece of paper.

Well, joke's on me because I now had to implement crumpling a piece of paper.

I managed to crack it, here it is in action:

#unity3d #vfx #houdini #simulation

09.09.2025 08:02 โ€” ๐Ÿ‘ 60    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Procedural rigging in Houdini with APEX =
unlocking a whole new galaxy within the Houdini universe.
Still learning โ€” but the journey is ๐Ÿ”ฅ

#Houdini #APEX #Rigging #3DAnimation #SideFX

15.04.2025 15:18 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#houdini #apex #kinefx

19.11.2024 15:11 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Houdini-assets/DAZ2APEX at main ยท keerah/Houdini-assets Digital assets for SideFX Houdini. Contribute to keerah/Houdini-assets development by creating an account on GitHub.

My #DAZ3D to #Houdini #APEX setup is available on #Github now. Updated a few gears and added some more usage info.
github.com/keerah/Houdi...

29.11.2024 05:49 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Nice seeing the custom APEX spine tools working with an actual head on that spine. #houdini #sidefx #APEX #rigging

21.11.2024 19:36 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Testing a fresh #APEX rig. Now fluffy and #quadrupedal.
Not perfect but already usable. I am gradually getting a grasp of all APEX components.
For experiment I used splines for the spine, tail and tongue.
@sidefx.bsky.social #houdini #rigging #characteranimation

05.01.2025 14:43 โ€” ๐Ÿ‘ 28    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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WIP temp APEX set-up #Houdini #Apex #Kinefx #animation #3d

08.04.2025 18:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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More APEX rigging in Houdini: this is another example where rigging has helped me realize there's a lot more going on in our forearms than I had previously realized. Coming up with a rigging solution to get the proper radius rotation working was actually kind of fun. #houdini #sidefx #APEX #rigging

29.11.2024 22:59 โ€” ๐Ÿ‘ 46    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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New version for our game jam mini game, Universital.
I've just made a major upgrade to the game's 3D graphics and improved gameplay.
Download and more info on my blog: www.jwhy.fr/2025/06/04/u...
#game #3D #jeuvidรฉo #indiegame #unreal #houdini

04.06.2025 11:27 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Procedural Flesh Tech using Houdini in Unreal Engine. Wanna learn how to do it yourself? Check out my free Tutorial: www.youtube.com/watch?v=Y5j_...

#houdini #sidefx #sidefxhoudini #procedural #unreal #tutorial #free #3d #tools #gamedev

26.11.2024 18:20 โ€” ๐Ÿ‘ 116    ๐Ÿ” 17    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 3
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Congratulations to the 2025 Houdini Game Art Challenge winners! ๐Ÿ† Across Best Realtime Environment, Best Realtime FX, and Best Game Art Tool categories, participants demonstrated outstanding creativity, skill, and innovation.

#houdini #gameart #realtimefx

www.sidefx.com/community-mai...

08.09.2025 18:57 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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