Tired: level designers flying around their level
Wired: playing with the snow amount slider
@jezzaskis.bsky.social
Tired: level designers flying around their level
Wired: playing with the snow amount slider
๐ Unity 6.3 Shader Graph preview!
Join our livestream Sept 10 (12pm ET) to see:
๐จ Stylized lighting
๐ Terrain tiling tricks
๐
Sept 10 @ 12pm ET / 9am PT / 5pm GMT
๐บ on.unity.com/shadergraph
#LiveWithUnity #shadergraph #Unity6
Creating pathways is easier than you think. ๐ ๏ธ
Join our FREE pro training session and learn how to master Splines in Unity.
๐
Sept 18 | โฐ 12pm ET / 9am PT / 5pm GMT
โถ๏ธ on.unity.com/splines
#LiveWithUnity #gamedev #Unity6
๐ฎ How do you make a game feel like anime?
Daniel Zou from Pahdo Labs shares how @starlightrevolver.bsky.social built its bold look, survived a pivot, and became a co-op roguelite action series.
โถ๏ธ on.unity.com/StarlightRev...
#StarlightRevolver #IndieDev #MadeWithUnity #AnimeGame
A ball of cursed coins, or what I'd like my salary to be at my next job. Made in #SubstaceDesigner
25.09.2025 22:01 โ ๐ 38 ๐ 5 ๐ฌ 1 ๐ 1the embodied spirit of pumpkin spice
martin the warrior
garlic from the graphic novel by Bree Paulsen
A little witch boy
I need to make more art with autumnal vibes
26.09.2025 01:24 โ ๐ 1497 ๐ 277 ๐ฌ 15 ๐ 1made all the materials/atlas/trim sheets in substance btw>^<โจ #gameart #substancedesigner #enviromentart #adobe #art #materialdesign hehehe<3
22.09.2025 04:03 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0Finishing up my level editor system for Pingbert's Snow Ride!
Arcade Mode will remain procedural, while this Level Editor will allow me (and hopefully in the future other users) to make handcrafted levels easily!
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#indiegamedev #godotengine
The #procgen normal texture is controlled by 3 parameters : detail, sharpness and "lush". It is based on a fBm fractal worley noise. It is meant for ground texture. The "real" colors will come later (and that will be fun to explain how). #Godot #glsl #IndieGameDev #gamedev #solodev
21.09.2025 21:08 โ ๐ 20 ๐ 4 ๐ฌ 0 ๐ 0Our feature artist/tutorial today is this ref sheet on the ANGLE of the FINGERS from each side of a FIST by the talented @kato_anatomy! Itโs SUBTLE, but details like this help to give your gestures so much more BELIEVABILITY! #anime #manga #snatomy #illustration #drawing #COMICS
21.09.2025 10:14 โ ๐ 702 ๐ 117 ๐ฌ 3 ๐ 1Reference is so important for #gameart! It helps ground the viewer/player and connect them to the world they are entering. Professionals gather reference as a starting point all the time. If you are a student take the same approach!
by Kirill Senzu www.artstation.com/artwork/XgABvw
Hey everyone happy #PortfolioDay!
Iโm Lili and Iโm a recent graduate from the Netherlands! My main focus are 3D props & environments in a stylized/handpainted artstyle. Iโm looking for full-time opportunities!
lilibruijn_7@hotmail.com
artstation.com/lilibruijn
#lookingforwork #3Dart #gameart
Happy to share my new post! ๐
Full post: artstation.com/artwork/bg482G
#zbrush #UnrealEngine #UnrealEngine5
Getting some fun results while trying to nail down the MPM solver properties of bread haha #Houdini #MPM #VFX
18.09.2025 10:06 โ ๐ 20 ๐ 1 ๐ฌ 2 ๐ 1Game has a hook now ๐
#gamedev #indiegamedev #unity3d
Often games involve a lot of what @jerf.xyz calls "walking around"
Think about the UX of your walking around!
What does the game do to make getting from place to place fun e.g. swinging, sliding, jumping, sprinting, flying, riding, impactful animations, etc
Pie menu tool selection
Still need to add sounds and some polish
#godotengine #gamedev #wildcosmos
Alright, got my decals to look much nicer now and even managed to add a fresnel effect to the terrain. But I couldn't figure out how to make the fresnel configurable yet so I'm stuck with this over the top blue-ish glow for now...
#IndieGameDev #unity3d #indiegames
I wrote a brief document about the tool, which you can find here:
github.com/proceduralit...
Download links on Fab & GitHub:
github.com/proceduralit...
www.fab.com/listings/777...
I hope itโs useful for anyone exploring procedural workflows in Unreal Engine!
#UE5 #PCG #TechArt #Gamedev
I once joked that in game dev it's easier to make a giant dragon spread out its wings and fly off than it is to crumple a piece of paper.
Well, joke's on me because I now had to implement crumpling a piece of paper.
I managed to crack it, here it is in action:
#unity3d #vfx #houdini #simulation
Procedural rigging in Houdini with APEX =
unlocking a whole new galaxy within the Houdini universe.
Still learning โ but the journey is ๐ฅ
#Houdini #APEX #Rigging #3DAnimation #SideFX
#houdini #apex #kinefx
19.11.2024 15:11 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0My #DAZ3D to #Houdini #APEX setup is available on #Github now. Updated a few gears and added some more usage info.
github.com/keerah/Houdi...
Nice seeing the custom APEX spine tools working with an actual head on that spine. #houdini #sidefx #APEX #rigging
21.11.2024 19:36 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0Testing a fresh #APEX rig. Now fluffy and #quadrupedal.
Not perfect but already usable. I am gradually getting a grasp of all APEX components.
For experiment I used splines for the spine, tail and tongue.
@sidefx.bsky.social #houdini #rigging #characteranimation
WIP temp APEX set-up #Houdini #Apex #Kinefx #animation #3d
08.04.2025 18:25 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0More APEX rigging in Houdini: this is another example where rigging has helped me realize there's a lot more going on in our forearms than I had previously realized. Coming up with a rigging solution to get the proper radius rotation working was actually kind of fun. #houdini #sidefx #APEX #rigging
29.11.2024 22:59 โ ๐ 46 ๐ 8 ๐ฌ 1 ๐ 0New version for our game jam mini game, Universital.
I've just made a major upgrade to the game's 3D graphics and improved gameplay.
Download and more info on my blog: www.jwhy.fr/2025/06/04/u...
#game #3D #jeuvidรฉo #indiegame #unreal #houdini
Procedural Flesh Tech using Houdini in Unreal Engine. Wanna learn how to do it yourself? Check out my free Tutorial: www.youtube.com/watch?v=Y5j_...
#houdini #sidefx #sidefxhoudini #procedural #unreal #tutorial #free #3d #tools #gamedev
Congratulations to the 2025 Houdini Game Art Challenge winners! ๐ Across Best Realtime Environment, Best Realtime FX, and Best Game Art Tool categories, participants demonstrated outstanding creativity, skill, and innovation.
#houdini #gameart #realtimefx
www.sidefx.com/community-mai...